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    Ruby "good practice" using constants?

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      @brewsky said:

      I am wondering of it could be a good idea / good practice to use a constant as a placeholder for my plugin's main library object.

      But.. a class or module identifier IS a constant (it begins with a capital character.)

      @brewsky said:

      I considered this because a constant can be accessed from anywhere in the module, without having to resort to globals, or having to forward the object in every new class instance(as I do now)

      (1) There is never any reason where you should resort to global references, for proprietary object references. (It's poor practice, clutters the global ObjectSpace and they can clash with other globals. Shared global constants are OK, such as MF_CHECKED, ... these are designed to be used by everyone.)

      (2) Let's say you create a BIM library, that you allow me to use.
      It's qualified constant reference is Brewsky::BIM::Lib

      I can use that or, I can create a local reference that points at it. (After all, a Module instance object is like any other instance object in Ruby, it can have any number of references pointing at it, at any time. Also the number of references pointing at an instance object, at any specific time, can vary. Example singleton instances of a specific member of the Integer class. There is only one integer 0, but many different references to it, from many different classes or modules.)

      So imagine I do not wish to type out the fully qualified name all the time:

      module Dan
        module NiftyPlugin
          LIB = Brewsky;;BIM;;Lib
          model = Sketchup.active_model
          LIB.create_wall(model,[0,0,0],(8.0).inch,(9.0).feet,(24.0).feet)
        end
      end
      
      

      But the reference does NOT have to be a local constant.
      It can can an instance reference:
      @lib = Brewsky::BIM::Lib

      It can be a class/module var reference:
      @@lib = Brewsky::BIM::Lib

      .. or even a local var reference (within a method or block.)
      lib = Brewsky::BIM::Lib

      So the type of reference depends upon how you will use it, what scope you want it to have, and for how long you wish to use it (ie, temporary or persistent.)


      Can you give us a code shell showing the namespace nesting, and how you wish to share the reference to your classes ??

      ❓

      I'm not here much anymore.

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        @thomthom said:

        Because I use PLUGIN within sub-modules when I need to refer back to the root namespace for the current plugin.

        <span class="syntaxdefault"><br />module TT</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Plugins</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Example<br /><br />  PLUGIN </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> self<br /><br />  def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">hello_world<br />    puts </span><span class="syntaxstring">';)'<br /></span><span class="syntaxdefault">  end<br /><br />  module FooBar<br />    def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">magic_button<br />       PLUGIN</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">hello_world<br />    end<br />  end<br /><br />end<br /></span>
        

        Sub-modules do not inherit the local constants of outer modules.

        @thomthom said:

        Since I use that pattern in my plugins I can port modules from one plugin to another with less rewrite - another benefit.

        This is what include and extend are for. Shared library modules are best written as "mixin" modules.

        Didn't we just have this discussion in another topic recently ??

        ❓

        I'm not here much anymore.

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        • thomthomT Offline
          thomthom
          last edited by

          @dan rathbun said:

          Sub-modules do not inherit the local constants of outer modules.

          My snippet works. Try it.
          ModuleRef.png

          @dan rathbun said:

          This is what include and extend are for. Shared library modules are best written as "mixin" modules.

          Does that duplicate the methods? Or do they all refer to the source module?

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            This on the other hand doesn't work:
            ModuleRef2.png

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              I did the first all in one line, at the console, and it did not work:

              ` module Dan; OUTER = self; module Plugin; PLUGIN = self; class Special; CLASS = self; end; end; end

              $ Dan::Plugin::Special::OUTER
              %(#008000)[Error: #<NameError: (eval): uninitialized constant Dan::Plugin::Special::OUTER>
              (eval)]`

              I'm not here much anymore.

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                @thomthom said:

                @dan rathbun said:

                This is what include and extend are for. Shared library modules are best written as "mixin" modules.

                Does that duplicate the methods?

                NO.

                @thomthom said:

                Or do they all refer to the source module?

                YES... it's like a proxy lookup.

                So if you define two sub-modules that include a library mixin module of constants, and sub-module two changes a value of a constant, it changes IN the mixin module, and any other sub-module that has included the mixin module, will see the changes.

                I'm not here much anymore.

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  @thomthom said:

                  My snippet works. Try it.

                  Reason, because it's a Ruby interpreter block scope issue (Easter egg like thing.)

                  The interpreter reads the humanized script, and translates this:

                  module TT;;Plugins;;Example
                  
                    PLUGIN = self
                  
                    module FooBar
                      def self.magic_button
                         puts PLUGIN.name
                      end
                    end
                  
                  end
                  

                  .. to (something similar on the C-side):

                  TT;;Plugins;;Example = Module.new {
                  
                    PLUGIN = self
                  
                    FooBar = Module.new {
                      def self.magic_button
                         puts PLUGIN.name
                      end
                    }
                  
                  }
                  

                  So the Foobar definition block has access to the object references in the wrapping scope.

                  IMHO: Although it works.. explaining why is complicated and will likely confuse newbies, and it not really following good organizational form, (which is what we want to teach newbies.)

                  I'm not here much anymore.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @dan rathbun said:

                    So if you define two sub-modules that include a library mixin module of constants, and sub-module two changes a value of a constant, it changes IN the mixin module, and any other sub-module that has included the mixin module, will see the changes.

                    That's interesting. So one can then add all common methods and constants to the mixin... and no extra overhead.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      @thomthom said:

                      That's interesting. So one can then add all common methods and constants to the mixin... and no extra overhead.

                      Yea! That is the whole point ... and it also works with the module vars in the mixin module.

                      However sometimes evaluation may actually occur with in the Mixin module, rather than the "mixee" module. SO .. test.

                      I'm not here much anymore.

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @dan rathbun said:

                        However sometimes evaluation may actually occur with in the Mixin module, rather than the "mixee" module. SO .. test.

                        What evaluation?

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          of methods... so example you'd have to pass in references from the mixee modules. (Don't expect the mixin method to have access to objects in the mixee module. ... From what I remember.)

                          However (as always,) mixing into classes is different. If the mixin instance method has a ref to a @var, the object used is the one in the mixee class. Which is what you would expect.

                          It's just that including modules into are a bit more "funky" then mixing modules into a class.

                          I'm not here much anymore.

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            But we are getting off-topic here ... let's get back on constants.

                            I'm not here much anymore.

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @dan rathbun said:

                              of methods... so example you'd have to pass in references from the mixee modules. (Don't expect the mixin method to have access to objects in the mixee module. ... From what I remember.)

                              I'm not quite following you here.. 😕
                              Got a sample code to illustrate?

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • brewskyB Offline
                                brewsky
                                last edited by

                                Thanks guys!

                                I have to do some reading to be able to follow the discussion 😉
                                I kinda lost it somewhere along the way...

                                TT's first post came close to what I want to do.
                                This is more what I mean:

                                module TT;;Plugins
                                
                                  PLUGIN = QuadFaceTools.new
                                
                                end
                                

                                @dan rathbun said:

                                Can you give us a code shell showing the namespace nesting, and how you wish to share the reference to your classes ??

                                This is an example of what I'm doing now.
                                I make some sort of "root-plugin" object(class-instance, not a module) that holds all other plugin objects/data.
                                And pass this on to all nested objects to be able to access the embedded data.

                                module Brewsky;;BimTools
                                
                                  class BimTools
                                    attr_accessor ;project_list, ;web_dialog
                                    def initialize
                                      btProject = BtProject.new(self)
                                    end
                                  end
                                  
                                  class BtProject
                                    attr_reader ;model, ;guid, ;name, ;description
                                    def initialize(bt)
                                      @bt = bt
                                    end
                                    def update_dialog(value)
                                      dialog = @bt.web_dialog
                                      
                                      # do something with "dialog" using "value"
                                      
                                    end
                                  end
                                  
                                  BimTools.new
                                
                                end
                                

                                Sketchup BIM-Tools - http://sketchucation.com/forums/viewtopic.php?p=299107

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  Sometimes I pass in the outer namespace via the constructor (as you show in your example,) but usually it is into Observer instances. I normally give the "handle" the name @parent, @outer or similar.

                                  Access to data objects in the parent namespace, (if they are few,) can be done with more clarity, by also passing them in via the constructor call.
                                  See my simple plugin example: [Code] AnimateSelection Example
                                  In this example, the references are passed in as individual arguments.
                                  But if there are many, it may make more sense to collect the objects into a Hash or a Struct, and pass that in.

                                  💭

                                  I'm not here much anymore.

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                                  • brewskyB Offline
                                    brewsky
                                    last edited by

                                    I guess the way I'm passing the object into every sub-object is "structurally" the best way to go.
                                    But in this way I'm constantly making new pointers to always the same old base-object.
                                    And because there is only one instance, would it not be clearer to use some sort of "almost-global" object, such as a module-constant, and have access to it anywhere in the program?

                                    Like TT does?
                                    And after thinking on this, maybe TT's way of just making a module as a base-object for the plugin is a better approach than my BimTools-class. Because is't only used once, the module-approach seems more fitting...

                                    Something like:

                                    module Brewsky
                                    
                                      class BimTools
                                        attr_accessor ;project_list, ;web_dialog
                                        def initialize
                                          btProject = BtProject.new
                                        end
                                      end
                                      
                                      class BtProject
                                        attr_reader ;model, ;guid, ;name, ;description
                                        def update_dialog(value)
                                          dialog = PLUGIN.web_dialog
                                          
                                          # do something with "dialog" using "value"
                                          
                                        end
                                      end
                                      
                                      PLUGIN = BimTools.new
                                    
                                    end
                                    

                                    Sketchup BIM-Tools - http://sketchucation.com/forums/viewtopic.php?p=299107

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      Here is a SketchUp specific example of using a Constant Library mixin module so an author's various plugin modules (and/or submodules,) can share the references to the author's menu and submenu objects.

                                      See: One Submenu for many plugins

                                      💭

                                      I'm not here much anymore.

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                                      • brewskyB Offline
                                        brewsky
                                        last edited by

                                        @dan rathbun said:

                                        So for example, your nested module Brewsky::BimTools::Manager is actually an instance object, and the preceeding identifier is the reference to the instance.

                                        If you remember this... then it can be easier to understand how using an anonymous singleton proxy class instance inside your Module class instance, makes sense.

                                        Thank you very much for this very helpful post!
                                        I completely missed it untill now 😳

                                        My plugin is in need of "some" improvement... 😉

                                        Sketchup BIM-Tools - http://sketchucation.com/forums/viewtopic.php?p=299107

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                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          @brewsky said:

                                          And after thinking on this, maybe TT's way of just making a module as a base-object for the plugin is a better approach than my BimTools-class. Because is't only used once, the module-approach seems more fitting...

                                          Oh hell yes.

                                          If you need only one copy of a code object, then generally it should be a module.

                                          If you need multiple copies of a code object (usually because the code must adapt to many other instance objects,) then you make it a class, and instantiate instances that are syncronized to a particular instance object.

                                          Often coders try to avoid using a module, because they think it's a static kind of object, and they believe it is harder to use than a class instance.
                                          What they miss is, that a module definition, is really an instance of class Module. So for example, your nested module Brewsky::BimTools::Manager is actually an instance object, and the preceeding identifier is the reference to the instance.

                                          If you remember this... then it can be easier to understand how using an anonymous singleton proxy class instance inside your Module class instance, makes sense.

                                          Imagine the Module class is "the hen".

                                          It lays an egg, which is your nested Manager module instance, that could be created thus:
                                          ` Brewsky::BimTools::Manager = Module.new {

                                          plugin managerial code here

                                          }But the Ruby interpreter calls the new()` constructor for you on the C-side of things. (Ie, the defintion block syntax for scripts, was invented for human happiness and readability; Ruby itself does not really need it.)

                                          But having methods in modules communicate (call each other,) works a bit different than in a class definition. Instance method definitions in a module, are meant for Library Mixin modules. (Read up on the include and extend methods.) They become different kinds of methods, depending on whether they are mixed into a class or module, and whether include and extend is used to do the mixing.)

                                          So at first blush, the coder thinks they must define all methods in a module as module functions that must be called with self.method_name(), ... they find this cumbersome, and they switch back to using a class defintion, and using only one instance of it. (A sort of psuedo-singleton class.)

                                          BUT.. the egg can have a membrane inside it's shell. This membrane analogy is the anonymous singleton proxy class instance created with the following syntax:

                                          module Brewsky
                                            module BimTools
                                            end
                                          end
                                          
                                          module Brewsky;;BimTools;;Manager
                                          
                                            # module variables and constants declared here
                                            MGR_VERSION ||= '1.2.3'
                                            
                                            @@bimmenu ||= nil
                                          
                                            class << self # self evaluates to the module instance
                                          
                                              # Everything in here acts like a class
                                              #  instance BECAUSE IT ACTUALLY IS !
                                          
                                              # In here we can access the module @@vars directly.
                                          
                                              # In here we define instance methods, not module methods.
                                              # But if they are public, they can be called like module
                                              # functions, from anywhere outside the module.
                                              
                                              private
                                              
                                              def get_version()
                                                MGR_VERSION
                                              end
                                          
                                              # In here we can call any other method in here,
                                              #  without module qualification.
                                          
                                              public
                                              
                                              def version()
                                                get_version()
                                              end
                                          
                                            end # proxy class
                                          
                                            # Out here we can call any of the methods inside
                                            #  the proxy class directly, without qualification.
                                            unless @@bimmenu
                                              @@bimmenu = UI.menu('Plugins').add_submenu('BIMTools')
                                              @@bimmenu.add_item('Version') { UI.messagebox("BIMTools ver #{version()}") }
                                            end
                                          
                                          end # module Brewsky;;BimTools;;Manager
                                          
                                          # 99.9% of the time, there is no good reason to
                                          # have any executing code outside your namespace.
                                          
                                          

                                          💭

                                          EDIT(2012-12-16): changed post title to "Why use a module instead of a class ?"

                                          I'm not here much anymore.

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