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    Bloom Unit (Real time Render Engine for sketchup)

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    • E Offline
      Ecuadorian
      last edited by

      Sure, here you have a screen capture. It says the upload rate is 25.07 kB/s.
      s-Captura.PNG
      I had to kill the upload process manually after closing SketchUp... It kept open.

      My connection with Miami, FL, for reference.
      Miami,FL.PNG

      -Miguel Lescano
      Subscribe to my house plans YouTube channel! (30K+ subs)

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      • DanbleD Offline
        Danble
        last edited by

        Thanks Ecuadorian,

        25 kbps is much, much slower than what we experience, I've handed it to the developers and they're taking a look at why you might be getting those upload times.

        I personally have to assume its then bouncing to Melbourne, but I'll let you know when we do.

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        • DanbleD Offline
          Danble
          last edited by

          Hello again,

          Could you rerun your speed test but run it to Melbourne, Australia? We're encountering some significant speed issues to Ecuador from here, we're curious if its the same both ways.

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          • E Offline
            Ecuadorian
            last edited by

            Sure, here it is:
            Melbourne.PNG

            BTW, since Bloom Unit runs on iRay over CUDA, I decided to dust off Octane Render (have a license but haven't used it since last year), which is also CUDA-based. Here's my 2-minute test. I was successful on my third attempt to export from SketchUp, since the first two times the exporter crashed SU.

            Export time: 3 min. 5 sec.
            Render time: Same as the other two tests, 2 minutes.
            Hardware: NVIDIA GTX 570 w/1.25GB mem
            Settings: Pathtracing. The only change from the raw export was that I made the glass a portal since I could not figure out how to make proper glass in Octane. 😳
            Octane.jpg

            I'd love if someone could compare Blender Cycles vs. Octane vs. Bloom Unit. Battle of the GPU renderers! Unfortunately I'm a zero in Blender. 😳

            -Miguel Lescano
            Subscribe to my house plans YouTube channel! (30K+ subs)

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            • E Offline
              Ecuadorian
              last edited by

              A side-by-side of my results. To recap:

              Thea: 3-year old Core i5 750
              Bloom Unit: Amazon Cloud
              Octane: 1 1/2 year old NVIDIA GTX 570

              Observations:
              All three are noisy. However, Octane and Bloom Unit seem to have the most "treatable" noise, with Octane having an advantage in supersampling/antialiasing (notice the louvers). Unfortunately, Octane is also the most difficult to use from SketchUp, IMHO. (Users of more integrated versions of Octane totally love it, however). Notice how the vegetation ignored the alpha channel, for example.

              2-minute-720p-comparison.jpg

              -Miguel Lescano
              Subscribe to my house plans YouTube channel! (30K+ subs)

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              • DanbleD Offline
                Danble
                last edited by

                Thanks for the information Ecuadorian, it looks like you must be getting put through to Melbourne, the very first couple of users are put onto spare servers here in Melbourne before the rest are put onto servers in the US.

                You should try a fly around comparison! 😄

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                • DanbleD Offline
                  Danble
                  last edited by

                  New article just posted from CG architect!

                  Go have a read,

                  favicon

                  (www.cgarchitect.com)

                  More BU fans, always appreciated!

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                  • BurkhardB Offline
                    Burkhard
                    last edited by

                    Hi Danble, I think no need to use three threads for Bloom Unit and doublepostings to cg writings. We hear you

                    [http://www.ia-plus.de(http://www.ia-plus.de)]

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                    • DanbleD Offline
                      Danble
                      last edited by

                      Yeah i made the original the first time without realizing there was already one by someone else, I wanted to move it into a new one since it had finally released for free, but this one has kept its own life, so i suppose ill just stick to this one.

                      Am sorry for the bombardment, just unsure whether or not to stick it all in just one of them or all of them.

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                      • DanbleD Offline
                        Danble
                        last edited by

                        Attention Mac Users,

                        You can expect the OSX version of Bloom Unit to be released very soon!

                        We're just finishing development of that version now and waiting official sign off from Apple on it.

                        We'll let you all know as soon as its online.

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                        • DanbleD Offline
                          Danble
                          last edited by

                          Mac Users!

                          The Mac version of Bloom Unit is now online, and can be downloaded now at http://www.bloomunit.com

                          I've also uploaded a new video introduction the concepts of Bloom Unit, as many dont seem to entirely understand what its about.
                          http://www.youtube.com/watch?v=9Gm4S9Jwzhc&feature=plcp

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                          • DanbleD Offline
                            Danble
                            last edited by

                            Hello all,

                            I've created a 3D warehouse collection of compatible Bloom Unit scenes. I'll be adding to it over the coming days, at the moment there are only three, but if you want to explore a scene with lighting and materials already applied you can try these.

                            Error 404 (Not Found)!!1

                            favicon

                            (sketchup.google.com)

                            Have fun!

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