Bloom Unit (Real time Render Engine for sketchup)
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Sure, here you have a screen capture. It says the upload rate is 25.07 kB/s.
I had to kill the upload process manually after closing SketchUp... It kept open.My connection with Miami, FL, for reference.
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Thanks Ecuadorian,
25 kbps is much, much slower than what we experience, I've handed it to the developers and they're taking a look at why you might be getting those upload times.
I personally have to assume its then bouncing to Melbourne, but I'll let you know when we do.
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Hello again,
Could you rerun your speed test but run it to Melbourne, Australia? We're encountering some significant speed issues to Ecuador from here, we're curious if its the same both ways.
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Sure, here it is:
BTW, since Bloom Unit runs on iRay over CUDA, I decided to dust off Octane Render (have a license but haven't used it since last year), which is also CUDA-based. Here's my 2-minute test. I was successful on my third attempt to export from SketchUp, since the first two times the exporter crashed SU.
Export time: 3 min. 5 sec.
Render time: Same as the other two tests, 2 minutes.
Hardware: NVIDIA GTX 570 w/1.25GB mem
Settings: Pathtracing. The only change from the raw export was that I made the glass a portal since I could not figure out how to make proper glass in Octane.
I'd love if someone could compare Blender Cycles vs. Octane vs. Bloom Unit. Battle of the GPU renderers! Unfortunately I'm a zero in Blender.
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A side-by-side of my results. To recap:
Thea: 3-year old Core i5 750
Bloom Unit: Amazon Cloud
Octane: 1 1/2 year old NVIDIA GTX 570Observations:
All three are noisy. However, Octane and Bloom Unit seem to have the most "treatable" noise, with Octane having an advantage in supersampling/antialiasing (notice the louvers). Unfortunately, Octane is also the most difficult to use from SketchUp, IMHO. (Users of more integrated versions of Octane totally love it, however). Notice how the vegetation ignored the alpha channel, for example. -
Thanks for the information Ecuadorian, it looks like you must be getting put through to Melbourne, the very first couple of users are put onto spare servers here in Melbourne before the rest are put onto servers in the US.
You should try a fly around comparison!
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New article just posted from CG architect!
Go have a read,
http://www.cgarchitect.com/2012/10/bloom-unit-cloud-based-collaborative-rendering-for-sketchup
More BU fans, always appreciated!
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Hi Danble, I think no need to use three threads for Bloom Unit and doublepostings to cg writings. We hear you
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Yeah i made the original the first time without realizing there was already one by someone else, I wanted to move it into a new one since it had finally released for free, but this one has kept its own life, so i suppose ill just stick to this one.
Am sorry for the bombardment, just unsure whether or not to stick it all in just one of them or all of them.
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Attention Mac Users,
You can expect the OSX version of Bloom Unit to be released very soon!
We're just finishing development of that version now and waiting official sign off from Apple on it.
We'll let you all know as soon as its online.
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Mac Users!
The Mac version of Bloom Unit is now online, and can be downloaded now at http://www.bloomunit.com
I've also uploaded a new video introduction the concepts of Bloom Unit, as many dont seem to entirely understand what its about.
http://www.youtube.com/watch?v=9Gm4S9Jwzhc&feature=plcp -
Hello all,
I've created a 3D warehouse collection of compatible Bloom Unit scenes. I'll be adding to it over the coming days, at the moment there are only three, but if you want to explore a scene with lighting and materials already applied you can try these.
http://sketchup.google.com/3dwarehouse/cldetails?mid=886ddd8b1171375c549aea9f300237
Have fun!
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