Nostalgia
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On my childrens first day of summer holidays I decided to take out some old comics for them to read in the backyard.
While doing it I found a box with my old sketches and illustrations and among them I found my very first 3d illustration "Ready for take off" which I made for a competition in the swedish design and illustration magazine "CAP & Design".
This was back in 1993-1996 somewhere and I used Alias Sketch! (which was a Mac predecessor of Maya) on my Quadra 700. An amazing software of its time with splines, ray tracing and even a very simple to use photo match solution in which you placed a rectangular grid on a matching surface of the image and got the corrects perspective for the 3d model.
(Not perfect in any way but dead simple to use. I actually wouldn't mind having it in SketchUp.)I also remember that when almost finished and deadline coming close, the scene file suddenly wouldn't open, complaining something was wrong with a model part I've called "glassbottle".
I tried every possible way I could think of to get it to open without luck. Desperately I finally tried to open the file in a text editor.
Lo and behold, it turned out the file was in plain text!
Those where the days.Not knowing exactly what I was doing I simply started on the first line on went trough the whole lot (which was quite a bit) removing every line where I found the word "glassbottle".
After that the file opened just fine and I only had to remake the "glassbottle" and was able to send my image to the competition just in time.
How did it go? Well I was one of twelve that was selected to be printed in their yearly calendar.The scene was modelled in Alias Sketch! exept from the characters which I draw in Macromedia Freehand (I love that software and still use it.) and comped in Photoshop.
(This is a scanned print so the quality isn't that great.) -
Isn't technology moving so quickly that we regard things that happened 10 - 15 years ago as being a really long time ago!
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A beautiful image Pixero. Love it.
On the other hand, the basic principles of modeling remained the same.
What has changed is the huge development of render engines and the ability to support huge meshes.
Having this 3d digital sculpting. (ZB, MB, 3DC, Sculptris, Blender)
Most importantly the tremendous power of modern CPUs and the excellent freeware around.
Back in 1996... when a quadra 700 and in 1997 (mac G3) where more than enough to run the excellent macromedia freehand. I was able to construct a 24 pages brochure, full of quality scans. If I recollect right, it was more flexible than Indesign or QExpress are today.
In 1998 when the best ever Illustrator (V8.01) was able to run a 2dCAD plugin.
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