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    Organic forms

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    • brookefoxB Offline
      brookefox
      last edited by

      I believe another option would be to use follow me or other tools to get your shape as you want it (constant Z) and then use 'shape bender' to align with a 3d curve. gilles would know.

      ~ Brooke

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      • fuzzionF Offline
        fuzzion
        last edited by

        TGI3d plugin

        SNAKETAIL2.jpg

        "Only the dead have seen the end of war" - Plato

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        • P Offline
          pluke100
          last edited by

          Thanks for all the suggestions guys. I've settled with using Sandbox + the Artisan plugin. They are interchangeable and they allow me to create more organic forms (albeit taking more time). The auto smooth in the Artisan plugin helps cleaning up slightly the edges. Once again thanks to everyone who contributed!

          screenshot

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          • brookefoxB Offline
            brookefox
            last edited by

            The horse ain't dead yet and I just want to save you from yourself. I think sandbox and artisan are very likely your finishing tools, but to get the model to finish I must simply insist: make the 3d curve path, create the face which covers the box in the way you want it most typically and then use curviloft along path to make the whole damn thing ready for fine tuning.

            No need to agree. Anyone.

            ~ Brooke

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            • HieruH Offline
              Hieru
              last edited by

              Yes, I agree, that's pretty much my most common workflow for this kind of landscaping.

              www.davidhier.co.uk

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              • P Offline
                pluke100
                last edited by

                @brookefox said:

                The horse ain't dead yet and I just want to save you from yourself. I think sandbox and artisan are very likely your finishing tools, but to get the model to finish I must simply insist: make the 3d curve path, create the face which covers the box in the way you want it most typically and then use curviloft along path to make the whole damn thing ready for fine tuning.

                No need to agree. Anyone.

                How do i get the curviloft with the sandbox grid? I create a sandbox grid and do the profile and path on it then loft? and is there a way where i can flatten some parts to the flat plane if i decide to remove something which i did and didn't like (undo is not possible)?

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                • pbacotP Offline
                  pbacot
                  last edited by

                  @brookefox said:

                  The horse ain't dead yet and I just want to save you from yourself. I think sandbox and artisan are very likely your finishing tools, but to get the model to finish I must simply insist: make the 3d curve path, create the face which covers the box in the way you want it most typically and then use curviloft along path to make the whole damn thing ready for fine tuning.

                  No need to agree. Anyone.

                  Have some pictures, steps, (or video) to go with that, Brooke? πŸ˜‰

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                  • P Offline
                    pluke100
                    last edited by

                    @pbacot said:

                    @brookefox said:

                    The horse ain't dead yet and I just want to save you from yourself. I think sandbox and artisan are very likely your finishing tools, but to get the model to finish I must simply insist: make the 3d curve path, create the face which covers the box in the way you want it most typically and then use curviloft along path to make the whole damn thing ready for fine tuning.

                    No need to agree. Anyone.

                    Have some pictures, steps, (or video) to go with that, Brooke? πŸ˜‰

                    He already posted it in previous posts πŸ˜„

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                    • brookefoxB Offline
                      brookefox
                      last edited by

                      @pluke100 said:

                      How do i get the curviloft with the sandbox grid? I create a sandbox grid and do the profile and path on it then loft?

                      Curviloft will create a sandbox grid as a function of 'skinning' or 'lofting', the grid is simply the edges which define the individual faces. You must turn on display hidden geometry in order to see them.

                      @pluke100 said:

                      and is there a way where i can flatten some parts to the flat plane if i decide to remove something which i did and didn't like (undo is not possible)?

                      Once you have created your basic mound you can use smoove or Artisan (or even simply move edges manually) to deform it locally, either make it flatter or otherwise shape it. Undo should work fine. You can undo incrementally in curviloft as well, with the little orange back arrow, I think.

                      Let us know if you want more examples and/or post what you come up with.

                      ~ Brooke

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                      • P Offline
                        pluke100
                        last edited by

                        So I had a change of plan and I'm going to create a sort of a small scale golf course. What's the best way to raise up and lower the sand beds?

                        Ideally I want a whole mesh so I can fine tune it how I want in the end. I guess for the sand beds it would be better to make geometry lines and use from contours, but i guess that will result in a separate mesh right?

                        golf course

                        Something like the result i want.

                        http://2.bp.blogspot.com/-7n70QgJ9hsQ/TtzzMiuiH8I/AAAAAAAAAZQ/kpI6uSpOAuY/s400/Ground-For-Golf-Courses.jpg

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