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    [REQ] Edge 2 Groove

    Scheduled Pinned Locked Moved Plugins
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    • pilouP Offline
      pilou
      last edited by

      @unknownuser said:

      this only works if the selected edges are all coplanar; 'skewed' grooves will not work.

      Have you an example of that ?

      I will try the new SAM plug 😄

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • charly2008C Offline
        charly2008
        last edited by

        Hi,

        I have tested the groove tool. The results are unusual. I do not know why.

        Charly


        2012-05-01_172327.jpg


        2012-05-01_172653.jpg


        2012-05-01_173710.jpg


        2012-05-01_173818.jpg

        He who makes no mistakes, makes nothing

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        • sdmitchS Offline
          sdmitch
          last edited by

          Using the Edge 2 Groove model supplied, I have been able to create a plugin for this unique situation.

          [flash=800,600:14uqb6r8]http://www.youtube.com/v/JvROg-dN2YA[/flash:14uqb6r8]

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

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          • sdmitchS Offline
            sdmitch
            last edited by

            Charly, Please see my last post. I knew it was a mistake to post the alpha version because people always think that, no matter what bazaar situation they can create, the plugin should be able to handle it.

            Nothing is worthless, it can always be used as a bad example.

            http://sdmitch.blogspot.com/

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            • sdmitchS Offline
              sdmitch
              last edited by

              Yes I'm sure much more can be done but, as I stated in the post, the plugin attached was developed and tested on that one example alone.

              I just looked at it as a sidewalk, with at flat top and curved sides. I examined each edge to see if it was between coplanar faces, normals parallel, to indicate it was on top and calculated the boundary points of the three faces that I could pushpull to create the top and side grooves. In addition to the normals parallel, I need to require the the normal.z is pointing up or down. This will allow sides to be straight as well.

              Adding grooves to a four sided column poses the additional problem of trying to determine "which" way is up".

              Nothing is worthless, it can always be used as a bad example.

              http://sdmitch.blogspot.com/

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              • EarthMoverE Offline
                EarthMover
                last edited by

                @sdmitch said:

                Adding grooves to a four sided column poses the additional problem of trying to determine "which" way is up".

                This makes sense. Thanks for posting the Alpha version. It is a very promising start. I definitely understand it was adapted to a specific situation. Hopefully it will continue to evolve into a more universal solution! 😄 Thanks again.

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

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                • sdmitchS Offline
                  sdmitch
                  last edited by

                  @earthmover said:

                  single face grooves, grooves to define cabinet drawers, grooves for concrete building facades.

                  Please provide an example of each.

                  Nothing is worthless, it can always be used as a bad example.

                  http://sdmitch.blogspot.com/

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                  • pilouP Offline
                    pilou
                    last edited by

                    @ Charly : for the moment you must don't take solides volumes, only open surfaces as the first example shown 😄

                    rainure1.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • EarthMoverE Offline
                      EarthMover
                      last edited by

                      I certainly will Sam. I have a bunch of billable work to finish up with at them moment, but will get you some test models as soon as I'm done. Unless someone else has time.

                      C'mon people.....get your grooooove on! 😄

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • mitcorbM Offline
                        mitcorb
                        last edited by

                        @sdmitch:
                        Regarding the column and up/down question, could you relate the action to a centroidal axis about which the grooving happens? Just throwing out ideas. It might work for any linear form. Define the line, series of segments, curve as the axis, precursor to the process?
                        Vaguely related to Lines2Tubes or Tube Along Path.

                        I take the slow, deliberate approach in my aimless wandering.

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                        • sdmitchS Offline
                          sdmitch
                          last edited by

                          mit, That is a certainly a possibility and using followme instead of pushpull. The problem will always be sorting out which edges should be followed unless the paths are selected one at a time.

                          Nothing is worthless, it can always be used as a bad example.

                          http://sdmitch.blogspot.com/

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                          • pbacotP Offline
                            pbacot
                            last edited by

                            uploading a cabinet example. Grooves are very small. Thanks! P

                            (I for one have NO billable time today 😞 )


                            cabinet with grooves.skp

                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                            • mitcorbM Offline
                              mitcorb
                              last edited by

                              Hi, sdmitch:
                              I didn't necessarily mean you would use a followme function. More like the centroidal path being continuous through the core of the linear construction, but used as a reference axis at the interfaces of the units from which a groove offset is determined for each brick, tile, stone, whatever, and then some kind of process that shrinks the offset. Alternatively a Dynamic Component is developed with abilities to skew faces, tegularize, or rebate edges?

                              I take the slow, deliberate approach in my aimless wandering.

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                              • EarthMoverE Offline
                                EarthMover
                                last edited by

                                Hey Sam, here are a bunch of different groove scenarios, which all fail with the current plugin, some causing crashes. Thanks again.


                                Groove Maker Scenerios.skp

                                3D Artist at Clearstory 3D Imaging
                                Guide Tool at Winning With Sketchup
                                Content Creator at Skapeup

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                                • sdmitchS Offline
                                  sdmitch
                                  last edited by

                                  I'm not surprised that the plugin fails and/or splats on these examples. It is going to be very tough if not impossible to come up with a general solution.

                                  Nothing is worthless, it can always be used as a bad example.

                                  http://sdmitch.blogspot.com/

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                                  • EarthMoverE Offline
                                    EarthMover
                                    last edited by

                                    I suspected as much. A general solution would spend more time inspecting than processing I suppose. Grooves on a single (non-extruded) face should be quite simple, but I imagine the code would vary from solving the edges that turn corners. Edges that support co-planar faces and turn corners is a different procedure than those that turn corners and support non-planar. Also edges that form a "C" as opposed to closed loop would be processed different as well. Could there possibly be a prompt to help the script identify the situation before the process runs? It appears there is an overwhelming desire and need for the (universal) script, across many different industries, but I certainly understand the nature of edges in sketchup and the inability to identify them as they have no "normals" like faces do. I'm however, still hopeful for a solution.

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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