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    Water Bottle

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    • cheddaC Offline
      chedda
      last edited by

      Impressive modeling Hieru, i need to utilize artisan thanks for the skippy.

      Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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      • HieruH Offline
        Hieru
        last edited by

        Thanks πŸ‘

        www.davidhier.co.uk

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        • cottyC Offline
          cotty
          last edited by

          Impressive modelling (as always πŸ˜‰ )
          I have created a link to this topic in the simple artisam example collection, I hope you are not angry that I have used your images there...
          Cotty

          my SketchUp gallery

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          • HieruH Offline
            Hieru
            last edited by

            No problem. I was originally going to post it to your thread, but I didn't think it was 'simple' enough.

            I've got to get some work out of the way, but I have another model and proxy set I will share later in the week. Here's a sneak peek:

            Skateboard.jpg

            www.davidhier.co.uk

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            • HieruH Offline
              Hieru
              last edited by

              @brookefox said:

              a headless (and mismatching) reflection

              Not sure what you mean. Maybe it's because the area above the label is smooth and doesn't have the same kind of reflective interest as the ridged base?

              www.davidhier.co.uk

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              • brookefoxB Offline
                brookefox
                last edited by

                Nice bottle render and thanks much for the tut. Always useful to me, anyway.

                (Curious thing on the render: to me looks like a short bottle with a headless (and mismatching) reflection, and the bubbles on the mirror surface seem to agree with this reading, but it reads right, too.)

                ~ Brooke

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                • brookefoxB Offline
                  brookefox
                  last edited by

                  Just that the narrowing of the waist looks like it could actually be the base. No importa, just curious. After all it is not cut-and-paste. Gorgeous, really, if hairless.

                  ~ Brooke

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                  • cottyC Offline
                    cotty
                    last edited by

                    @hieru said:

                    No problem. I was originally going to post it to your thread, but I didn't think it was 'simple' enough.

                    impressive is a good excuse not to be simple 😎

                    my SketchUp gallery

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                    • HieruH Offline
                      Hieru
                      last edited by

                      I can see what you mean now Brooke. I could probably rearrange some of the lights and reflectors so that the waist doesn't get lost in the background, but it will be quicker and just as effective to do it in post.

                      The bottle does have some scratches and a subtle amount of bump, but it doesn't show up too well.........and when I increase the values it just looks unrealistic. Again, maybe that's something that I can do with PS.

                      www.davidhier.co.uk

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                      • C Offline
                        cmoreink
                        last edited by

                        Great modeling and rendering job!
                        Can you please upload file in ver. 7 SU.
                        Thanks

                        my portfolio

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                        • N Offline
                          ninopiamonte
                          last edited by

                          I like the realism of the cap and the water.

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                          • HieruH Offline
                            Hieru
                            last edited by

                            @cmoreink said:

                            Can you please upload file in ver. 7 SU.
                            Thanks

                            Here you go:

                            WaterBottle_Proxy_SU7.skp

                            www.davidhier.co.uk

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                            • boofredlayB Offline
                              boofredlay
                              last edited by

                              Great work David.

                              http://www.coroflot.com/boofredlay

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                              • andybotA Offline
                                andybot
                                last edited by

                                What engine did you render with? The cap plastic material is spot-on. (I was just trying to do a similar material recently in vray, so curious how you got there.)

                                http://charlottesvillearchitecturalrendering.com/

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                                • HieruH Offline
                                  Hieru
                                  last edited by

                                  Thanks Eric πŸ‘

                                  @andybot said:

                                  What engine did you render with? The cap plastic material is spot-on. (I was just trying to do a similar material recently in vray, so curious how you got there.)

                                  I used Thea. I'm not sure if there is any similarity in the material system, but the cap plastic is just a basic clear glass with 20% Roughness and 40% Roughness Tr.

                                  www.davidhier.co.uk

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    @hieru said:

                                    I used Thea. I'm not sure if there is any similarity in the material system, but the cap plastic is just a basic clear glass with 20% Roughness and 40% Roughness Tr.

                                    Thanks for that I was wondering also.

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • andybotA Offline
                                      andybot
                                      last edited by

                                      Cool, thanks! Yes, the transmission and specular roughness parameters make sense.

                                      edit: - oh yeah, another question - did you model the water as a separate object?

                                      http://charlottesvillearchitecturalrendering.com/

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                                      • HieruH Offline
                                        Hieru
                                        last edited by

                                        The only part of the water that is separate is the top surface. That surface has one water material applied to it and the part of the bottle below the top surface has another material applied, which you have to assign a container material (in this case the plastic used for the rest of the bottle).

                                        There's a really useful diagram over on the Thea forum, but I can't find it at the moment.

                                        www.davidhier.co.uk

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                                        • C Offline
                                          cmoreink
                                          last edited by

                                          @hieru said:

                                          @cmoreink said:

                                          Can you please upload file in ver. 7 SU.
                                          Thanks

                                          Here you go:

                                          [attachment=0:67vktd13]<!-- ia0 -->WaterBottle_Proxy_SU7.skp<!-- ia0 -->[/attachment:67vktd13]

                                          Thanks. I will try to render this in vray.

                                          my portfolio

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                                          • L Offline
                                            leminilab
                                            last edited by

                                            @hieru said:

                                            The only part of the water that is separate is the top surface. That surface has one water material applied to it and the part of the bottle below the top surface has another material applied, which you have to assign a container material (in this case the plastic used for the rest of the bottle).

                                            There's a really useful diagram over on the Thea forum, but I can't find it at the moment.

                                            http://www.thearender.com/forum/viewtopic.php?f=54&t=5817&hilit=glass+liquid
                                            I don't know if you must be logged in first to read the post... πŸ˜•

                                            • "Live every day as if it were your last and then some day you'll be right."
                                            • "ThomThom rules!!!"
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