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    Move points to a '3D grid'

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      Here's a beta version with an inputbox and undo operation...

      It seemed to only change a cubes vertices in the Z axis ??

      module GridSnap
      
        @@last_tolerance = 0.25.m
      
        class << self # PROXY CLASS
      
          def round_point( point, tolerance )
            grid_pt = point.to_a.map { |n|
              b = ( n / tolerance ).to_i * tolerance
              r = n % tolerance
              (r > tolerance / 2) ? b + tolerance ; b
            }
            Geom;;Point3d.new( *grid_pt )
          end
         
          def test_it
            pt = Geom;;Point3d.new( 3.976879.m, 3.760209.m, 1.002568.m )
            tolerance = @@last_tolerance
            grid_pt = round_point( pt, tolerance )
           
            puts "Original; #{pt}"
            puts "Tolerance; #{tolerance}"
            puts "Grid Point; #{grid_pt}"
          end
         
          def adjust_vertices( tolerance = @@last_tolerance )
            model = Sketchup.active_model
            vertices = []
            # Collect vertices.
            for e in model.active_entities
              vertices << e.vertices if e.is_a?( Sketchup;;Edge )
            end
            vertices.flatten!
            vertices.uniq!
            # Calculate grid adjustments.
            vectors = []
            entities = []
            for vertex in vertices
              pt = vertex.position
              grid_pt = round_point( pt, tolerance )
              vector = pt.vector_to( grid_pt )
              next unless vector.valid?
              entities << vertex
              vectors << vector
            end
            # Apply transformations
            model.active_entities.transform_by_vectors( entities, vectors )
            puts "#{entities.size} adjusted to grid."
          end
          
          def menu_command()
            title   = 'Adjust Vertices'
            prompt  = 'Tolerance'
            default = @@last_tolerance
            
            result = UI.inputbox([prompt],[@@last_tolerance],title) rescue @@last_tolerance
            if result
              begin
                ###
                Sketchup.active_model.start_operation("#{title} (#{Sketchup.format_length(result[0])})")
                #
                adjust_vertices( result[0] )
                #
                ###
                Sketchup.active_model.commit_operation()
              rescue
                Sketchup.active_model.abort_operation()
              else
                @@last_tolerance = result[0]
              end
            end
          end
      
        end # PROXY CLASS
        
        #{# RUN ONCE
        #
        unless file_loaded?("GridSnap.rb")
         
          # Menu Entry;
          UI.menu("Tools").add_item("GridSnap") { menu_command() }
          
          file_loaded("GridSnap.rb")
        
        end #}
      
      end # module
      
      
      

      I'm not here much anymore.

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      • thomthomT Offline
        thomthom
        last edited by

        @dan rathbun said:

        It seemed to only change a cubes vertices in the Z axis ??

        Should apply to X,Y and Z... Seemed to work correctly in my quick test...

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • daikuD Offline
          daiku
          last edited by

          @dan rathbun said:

          @thomthom said:

          Cubificator?

          Polyhedronizer ?

          Orthogonizer ?

          Orthographizer ?

          OrthograFixer ?

          πŸ˜†

          It's like Autotune for cad! They can make you sound good, even if you can't sing.
          If you are editing digital music, and you need to make the drum beats perfect, you can move the beats to the nearest sixteenth note, or whatever. It's call "quantizing".

          Clark Bremer
          http://www.northernlightstimberframing.com

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            @daiku said:

            It's called "quantizing".

            TRUE !!

            Restriction to discrete values (or multiples thereof,) rather than any values in the set of possibles (real numbers, in this case.)

            So.. the long term:
            Vertex Positional Quantization

            The short form:
            Vertex to Grid

            I'm not here much anymore.

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            • R Offline
              rossthompson
              last edited by

              Hi guys, I have had a play with Dan's Beta version and for me it works really well. The verticies are adjusted in X,Y and Z directions and the undo function works fine!

              The only slight problem: it adjusts all the geometry in the model, rather than just the active selection. The original module just adjusted the active selection.

              Any ideas?

              Again thanks for the support - this script should be a realy time saver!

              Ross

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                Well .. I did not think I changed the context of what Thomas' code did... just tried to wrap the code properly and added the menu_command() method to handle an inputbox.

                I'll have a look at it.. again.

                (And it's not really MY edition just because I added the inputbox.. it's still Thomas' thing.)

                I'm not here much anymore.

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  OK... added support for a selection. (Pssst! ... there was no selection support from the beginning Ross.)

                  This utility should probably be wrapped in Thomas' toplevel author module, and reside below his author directory in some manner.

                  I'll leave those choices up to him, and when he releases version 1.0.0, we'll delete these beta versions in this thread and put in a link to the release thread.

                  #  ==========================================================================
                  #  GridSnap.rb
                  #  --------------------------------------------------------------------------
                  #  by Thomas Thomassen
                  #
                  #  --------------------------------------------------------------------------
                  #  THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR
                  #  IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                  #  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                  #  --------------------------------------------------------------------------
                  #
                  #  This utility quantizes the vertex locations, of the current selection,
                  #    of the model, or just the current context, to a 3D grid, whose interval
                  #    can be set via a popup inputbox.
                  #
                  #  --------------------------------------------------------------------------
                  #  Revisions;
                  #
                  #   0.1.0 ; 2012-03-26 ; by Thomas Thomassen
                  #   |
                  #   initial beta release
                  #
                  #   0.2.0 ; 2012-03-26 ; by Dan Rathbun
                  #   |
                  #   + Added menu_command() method for inputbox and undo operation.
                  #
                  #   0.3.0 ; 2012-03-28 ; by Dan Rathbun
                  #   |
                  #   + Revised the menu_command() method to pass a selection set to the
                  #       adjust_vertices() method as a 2nd argument.
                  #
                  #  ==========================================================================
                  
                  module GridSnap
                  
                    @@last_tolerance = 0.25.m
                  
                    class << self # PROXY CLASS
                  
                      def round_point( point, tolerance )
                        grid_pt = point.to_a.map { |n|
                          b = ( n / tolerance ).to_i * tolerance
                          r = n % tolerance
                          (r > tolerance / 2) ? b + tolerance ; b
                        }
                        Geom;;Point3d.new( *grid_pt )
                      end
                     
                      def test_it
                        pt = Geom;;Point3d.new( 3.976879.m, 3.760209.m, 1.002568.m )
                        tolerance = @@last_tolerance
                        grid_pt = round_point( pt, tolerance )
                       
                        puts "Original; #{pt}"
                        puts "Tolerance; #{tolerance}"
                        puts "Grid Point; #{grid_pt}"
                      end
                     
                      def adjust_vertices( tolerance = @@last_tolerance, ents = nil )
                        model = Sketchup.active_model
                        vertices = []
                        # determine the context;
                        ents = model.active_entities() if ents.nil?
                        # Collect vertices.
                        for e in ents #model.active_entities
                          vertices << e.vertices if e.is_a?( Sketchup;;Edge )
                        end
                        vertices.flatten!
                        vertices.uniq!
                        # Calculate grid adjustments.
                        vectors = []
                        entities = []
                        for vertex in vertices
                          pt = vertex.position
                          grid_pt = round_point( pt, tolerance )
                          vector = pt.vector_to( grid_pt )
                          next unless vector.valid?
                          entities << vertex
                          vectors << vector
                        end
                        # Apply transformations
                        model.active_entities.transform_by_vectors( entities, vectors )
                        puts "#{entities.size} adjusted to grid."
                      end
                      
                      def menu_command()
                        title   = 'Adjust Vertices'
                        prompt  = 'Tolerance'
                        default = @@last_tolerance
                        
                        result = UI.inputbox([prompt],[@@last_tolerance],title) rescue @@last_tolerance
                        if result
                          model = Sketchup.active_model
                          begin
                            ###
                            model.start_operation("#{title} (#{Sketchup.format_length(result[0])})")
                              #
                              if model.selection.empty?
                                adjust_vertices( result[0] )
                              else
                                adjust_vertices( result[0], model.selection.to_a() )
                              end
                              #
                            model.commit_operation()
                            ###
                          rescue
                            model.abort_operation()
                          else
                            @@last_tolerance = result[0]
                          end
                        end
                      end
                  
                    end # PROXY CLASS
                    
                    #{# RUN ONCE
                    #
                    unless file_loaded?("GridSnap.rb")
                     
                      # Menu Entry;
                      UI.menu("Tools").add_item("GridSnap") { menu_command() }
                      
                      file_loaded("GridSnap.rb")
                    
                    end #}
                  
                  end # module
                   
                   
                  

                  I'm not here much anymore.

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                  • V Offline
                    VertexMover
                    last edited by

                    Is there an easy way to have it go through the Outliner list and open each model group and snap those corners to the grid?
                    What would need changed in the script so that it would snap all visible geometry to the grid, Without having to manually select and open each group?

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      @dan rathbun said:

                      This utility should probably be wrapped in Thomas' toplevel author module, and reside below his author directory in some manner.

                      I'll leave those choices up to him, and when he releases version 1.0.0, we'll delete these beta versions in this thread and put in a link to the release thread.

                      It would need to iterate the model's definition list, changing those that have instances.

                      But I'm not sure if it is really safe to change entities collections outside the current context?

                      PM'ing TT

                      I'm not here much anymore.

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                      • tt_suT Offline
                        tt_su
                        last edited by

                        @dan rathbun said:

                        But I'm not sure if it is really safe to change entities collections outside the current context?

                        That should be ok. One just need to keep in mind that the current open context apply a transformation that affect 3d points.

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          Ok.. but are ya gonna repost under TT_GripSnap or whatever? (I had said we'd remove the code blocks above and replace with Store links when done.)

                          I'm not here much anymore.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            This wasn't something I ever planned to publish. It was just a code snipped posted for anyone to grab.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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