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    Move points to a '3D grid'

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      @thomthom said:

      Cubificator?

      Polyhedronizer ?

      Orthogonizer ?

      Orthographizer ?

      OrthograFixer ?

      πŸ˜†

      I'm not here much anymore.

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      • TIGT Offline
        TIG Moderator
        last edited by

        In case TT is away...
        Inside the code making the menu use
        {GridSnap**.adjust_vertices(1.cm)**}
        It affects the whole model.
        This example uses 1cm grid
        Use another 'tolerance' if desired...
        If you use () it defaults to 0.25m anyway...
        It's only some example code and could be better assembled into something working on a selection with warnings and an 'undo' ???

        TIG

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        • TIGT Offline
          TIG Moderator
          last edited by

          Not sure this reduced poly rock is so good ?Cuboidalizer.PNG'Cuboidalizer' is another name idea too... that or 'Discombobulizer' 😲

          TIG

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            Here's a beta version with an inputbox and undo operation...

            It seemed to only change a cubes vertices in the Z axis ??

            module GridSnap
            
              @@last_tolerance = 0.25.m
            
              class << self # PROXY CLASS
            
                def round_point( point, tolerance )
                  grid_pt = point.to_a.map { |n|
                    b = ( n / tolerance ).to_i * tolerance
                    r = n % tolerance
                    (r > tolerance / 2) ? b + tolerance ; b
                  }
                  Geom;;Point3d.new( *grid_pt )
                end
               
                def test_it
                  pt = Geom;;Point3d.new( 3.976879.m, 3.760209.m, 1.002568.m )
                  tolerance = @@last_tolerance
                  grid_pt = round_point( pt, tolerance )
                 
                  puts "Original; #{pt}"
                  puts "Tolerance; #{tolerance}"
                  puts "Grid Point; #{grid_pt}"
                end
               
                def adjust_vertices( tolerance = @@last_tolerance )
                  model = Sketchup.active_model
                  vertices = []
                  # Collect vertices.
                  for e in model.active_entities
                    vertices << e.vertices if e.is_a?( Sketchup;;Edge )
                  end
                  vertices.flatten!
                  vertices.uniq!
                  # Calculate grid adjustments.
                  vectors = []
                  entities = []
                  for vertex in vertices
                    pt = vertex.position
                    grid_pt = round_point( pt, tolerance )
                    vector = pt.vector_to( grid_pt )
                    next unless vector.valid?
                    entities << vertex
                    vectors << vector
                  end
                  # Apply transformations
                  model.active_entities.transform_by_vectors( entities, vectors )
                  puts "#{entities.size} adjusted to grid."
                end
                
                def menu_command()
                  title   = 'Adjust Vertices'
                  prompt  = 'Tolerance'
                  default = @@last_tolerance
                  
                  result = UI.inputbox([prompt],[@@last_tolerance],title) rescue @@last_tolerance
                  if result
                    begin
                      ###
                      Sketchup.active_model.start_operation("#{title} (#{Sketchup.format_length(result[0])})")
                      #
                      adjust_vertices( result[0] )
                      #
                      ###
                      Sketchup.active_model.commit_operation()
                    rescue
                      Sketchup.active_model.abort_operation()
                    else
                      @@last_tolerance = result[0]
                    end
                  end
                end
            
              end # PROXY CLASS
              
              #{# RUN ONCE
              #
              unless file_loaded?("GridSnap.rb")
               
                # Menu Entry;
                UI.menu("Tools").add_item("GridSnap") { menu_command() }
                
                file_loaded("GridSnap.rb")
              
              end #}
            
            end # module
            
            
            

            I'm not here much anymore.

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            • thomthomT Offline
              thomthom
              last edited by

              @dan rathbun said:

              It seemed to only change a cubes vertices in the Z axis ??

              Should apply to X,Y and Z... Seemed to work correctly in my quick test...

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • daikuD Offline
                daiku
                last edited by

                @dan rathbun said:

                @thomthom said:

                Cubificator?

                Polyhedronizer ?

                Orthogonizer ?

                Orthographizer ?

                OrthograFixer ?

                πŸ˜†

                It's like Autotune for cad! They can make you sound good, even if you can't sing.
                If you are editing digital music, and you need to make the drum beats perfect, you can move the beats to the nearest sixteenth note, or whatever. It's call "quantizing".

                Clark Bremer
                http://www.northernlightstimberframing.com

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  @daiku said:

                  It's called "quantizing".

                  TRUE !!

                  Restriction to discrete values (or multiples thereof,) rather than any values in the set of possibles (real numbers, in this case.)

                  So.. the long term:
                  Vertex Positional Quantization

                  The short form:
                  Vertex to Grid

                  I'm not here much anymore.

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                  • R Offline
                    rossthompson
                    last edited by

                    Hi guys, I have had a play with Dan's Beta version and for me it works really well. The verticies are adjusted in X,Y and Z directions and the undo function works fine!

                    The only slight problem: it adjusts all the geometry in the model, rather than just the active selection. The original module just adjusted the active selection.

                    Any ideas?

                    Again thanks for the support - this script should be a realy time saver!

                    Ross

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      Well .. I did not think I changed the context of what Thomas' code did... just tried to wrap the code properly and added the menu_command() method to handle an inputbox.

                      I'll have a look at it.. again.

                      (And it's not really MY edition just because I added the inputbox.. it's still Thomas' thing.)

                      I'm not here much anymore.

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        OK... added support for a selection. (Pssst! ... there was no selection support from the beginning Ross.)

                        This utility should probably be wrapped in Thomas' toplevel author module, and reside below his author directory in some manner.

                        I'll leave those choices up to him, and when he releases version 1.0.0, we'll delete these beta versions in this thread and put in a link to the release thread.

                        #  ==========================================================================
                        #  GridSnap.rb
                        #  --------------------------------------------------------------------------
                        #  by Thomas Thomassen
                        #
                        #  --------------------------------------------------------------------------
                        #  THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR
                        #  IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
                        #  WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
                        #  --------------------------------------------------------------------------
                        #
                        #  This utility quantizes the vertex locations, of the current selection,
                        #    of the model, or just the current context, to a 3D grid, whose interval
                        #    can be set via a popup inputbox.
                        #
                        #  --------------------------------------------------------------------------
                        #  Revisions;
                        #
                        #   0.1.0 ; 2012-03-26 ; by Thomas Thomassen
                        #   |
                        #   initial beta release
                        #
                        #   0.2.0 ; 2012-03-26 ; by Dan Rathbun
                        #   |
                        #   + Added menu_command() method for inputbox and undo operation.
                        #
                        #   0.3.0 ; 2012-03-28 ; by Dan Rathbun
                        #   |
                        #   + Revised the menu_command() method to pass a selection set to the
                        #       adjust_vertices() method as a 2nd argument.
                        #
                        #  ==========================================================================
                        
                        module GridSnap
                        
                          @@last_tolerance = 0.25.m
                        
                          class << self # PROXY CLASS
                        
                            def round_point( point, tolerance )
                              grid_pt = point.to_a.map { |n|
                                b = ( n / tolerance ).to_i * tolerance
                                r = n % tolerance
                                (r > tolerance / 2) ? b + tolerance ; b
                              }
                              Geom;;Point3d.new( *grid_pt )
                            end
                           
                            def test_it
                              pt = Geom;;Point3d.new( 3.976879.m, 3.760209.m, 1.002568.m )
                              tolerance = @@last_tolerance
                              grid_pt = round_point( pt, tolerance )
                             
                              puts "Original; #{pt}"
                              puts "Tolerance; #{tolerance}"
                              puts "Grid Point; #{grid_pt}"
                            end
                           
                            def adjust_vertices( tolerance = @@last_tolerance, ents = nil )
                              model = Sketchup.active_model
                              vertices = []
                              # determine the context;
                              ents = model.active_entities() if ents.nil?
                              # Collect vertices.
                              for e in ents #model.active_entities
                                vertices << e.vertices if e.is_a?( Sketchup;;Edge )
                              end
                              vertices.flatten!
                              vertices.uniq!
                              # Calculate grid adjustments.
                              vectors = []
                              entities = []
                              for vertex in vertices
                                pt = vertex.position
                                grid_pt = round_point( pt, tolerance )
                                vector = pt.vector_to( grid_pt )
                                next unless vector.valid?
                                entities << vertex
                                vectors << vector
                              end
                              # Apply transformations
                              model.active_entities.transform_by_vectors( entities, vectors )
                              puts "#{entities.size} adjusted to grid."
                            end
                            
                            def menu_command()
                              title   = 'Adjust Vertices'
                              prompt  = 'Tolerance'
                              default = @@last_tolerance
                              
                              result = UI.inputbox([prompt],[@@last_tolerance],title) rescue @@last_tolerance
                              if result
                                model = Sketchup.active_model
                                begin
                                  ###
                                  model.start_operation("#{title} (#{Sketchup.format_length(result[0])})")
                                    #
                                    if model.selection.empty?
                                      adjust_vertices( result[0] )
                                    else
                                      adjust_vertices( result[0], model.selection.to_a() )
                                    end
                                    #
                                  model.commit_operation()
                                  ###
                                rescue
                                  model.abort_operation()
                                else
                                  @@last_tolerance = result[0]
                                end
                              end
                            end
                        
                          end # PROXY CLASS
                          
                          #{# RUN ONCE
                          #
                          unless file_loaded?("GridSnap.rb")
                           
                            # Menu Entry;
                            UI.menu("Tools").add_item("GridSnap") { menu_command() }
                            
                            file_loaded("GridSnap.rb")
                          
                          end #}
                        
                        end # module
                         
                         
                        

                        I'm not here much anymore.

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                        • V Offline
                          VertexMover
                          last edited by

                          Is there an easy way to have it go through the Outliner list and open each model group and snap those corners to the grid?
                          What would need changed in the script so that it would snap all visible geometry to the grid, Without having to manually select and open each group?

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            @dan rathbun said:

                            This utility should probably be wrapped in Thomas' toplevel author module, and reside below his author directory in some manner.

                            I'll leave those choices up to him, and when he releases version 1.0.0, we'll delete these beta versions in this thread and put in a link to the release thread.

                            It would need to iterate the model's definition list, changing those that have instances.

                            But I'm not sure if it is really safe to change entities collections outside the current context?

                            PM'ing TT

                            I'm not here much anymore.

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                            • tt_suT Offline
                              tt_su
                              last edited by

                              @dan rathbun said:

                              But I'm not sure if it is really safe to change entities collections outside the current context?

                              That should be ok. One just need to keep in mind that the current open context apply a transformation that affect 3d points.

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                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                Ok.. but are ya gonna repost under TT_GripSnap or whatever? (I had said we'd remove the code blocks above and replace with Store links when done.)

                                I'm not here much anymore.

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  This wasn't something I ever planned to publish. It was just a code snipped posted for anyone to grab.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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