Dude... Body Paint 3D...
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this is awesome... it's like Artisan in that it paints 3D live. quite a bit more in depth though.
http://www.maxon.net/products/bodypaint-3d/why-this-package.html
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http://www.maxonshop.com/us/ps/BodyPaint%203D%20BodyPaint%203D/1/s1/B101-CAT185
@unknownuser said:
product image
BodyPaint 3D, Release 13Say goodbye to UV seams, inaccurate texturing and constant switching back-and-forth from your 3D application to your 2D image editor, and say hello to hassle-free texturing that lets you quickly paint highly detailed textures directly on your 3D objects.
$995.00
whoa... $1000.00 way to blow the market.
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It's the price of ZBrush who makes the same + some other things (699 $ )
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and I see Mudbox does the same thing too... $745.00
http://usa.autodesk.com/adsk/servlet/pc/index?id=13565063&siteID=123112
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And finally seems Blender or Sculptris has Vertex Paint mode for 0 $
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@unknownuser said:
And finally seems Blender or Sculptris has Vertex Paint mode for 0 $
Blender has vertex painting ... somehow LOL. Sculptris no vertex painting at all. It automatically unwraps UVs, it's direct texture painting method.
3dcoat implemented vertex painting recently (directly on voxel meshes) and costs ~$350 , educational version at ~$99 ( it does a lot more things than just painting)Yeah, direct vertex painting. Quality depends on the resolution of mesh. For a equivalent to a 2024x2024 pix map, a ~4M mesh is needed. A ~8M is even better. Here, zbrush is the winner. Millions of poly running on a cheap hardware. In any case, for exporting all these, you have to retopo-decimate the mesh, make UVs, bake on textures.
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