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    Model and render this: Glass brick/block

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    • S Offline
      sepo
      last edited by

      Very nice feel to the render...but what happened to caustics? Shouldn't be some on the floor, right?

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      • HieruH Offline
        Hieru
        last edited by

        I'm not sure what happened - I was expecting something like this. It'll be an issue with the lighting or the ground material (which has very little reflectivity). Hopefully I can sort it out for my final scene.

        www.davidhier.co.uk

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        • HieruH Offline
          Hieru
          last edited by

          I had a bit of time this afternoon to do some work on this. I started out modelling a basic glass block, but sort of overdid the modelling. I could have just kept things simple (push/pull, follow me and some rounded edges), but working from a 2D CAD drawing I was determined to be as accurate as possible and basic modelling was proving a pain when it came to the concave centre profile.

          In the end I decided that Artisan was the best tool for the job:

          GlassBlockSU3.jpg

          And here's a test render - checking the caustics and deformation:

          Block1.jpg

          I then set up a rough room/scene to test some lighting ideas:

          BlockRoom.jpg

          So with all the above shaping up, I've now got a good idea of what I want to do for my final scene.

          www.davidhier.co.uk

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          • cheddaC Offline
            chedda
            last edited by

            Looking good Heiru, especially the modelling although i suspect it's overkill, how does your machine behave with all those poly's, especially when you have multiple instances ?

            Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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            • HieruH Offline
              Hieru
              last edited by

              As expected SU grinds and groans under the strain. Even the Thea exporter has trouble when using my preferred settings.

              For this exercise I'll stick with the high poly model, but I've already modelled something simpler for real-world situations.

              www.davidhier.co.uk

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              • HieruH Offline
                Hieru
                last edited by

                I'm not quite happy with this, but I think this will be my last attempt at the challenge.


                Bathroom.jpg

                www.davidhier.co.uk

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                • dereiD Offline
                  derei
                  last edited by

                  @hieru said:

                  I'm not quite happy with this, but I think this will be my last attempt at the challenge.

                  What render engine did you used? I like the caustics very much!

                  DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                  • HieruH Offline
                    Hieru
                    last edited by

                    The whole idea was based around the caustics, so I'm glad you like the effect.

                    The scene was rendered using Thea.

                    www.davidhier.co.uk

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                    • R Offline
                      Roger
                      last edited by

                      The see through bathtub works well with the candles. Add a little wine and some flamenco playing over hidden speakers.

                      http://www.azcreative.com

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                      • dereiD Offline
                        derei
                        last edited by

                        @roger said:

                        The see through bathtub works well with the candles. Add a little wine and some flamenco playing over hidden speakers.

                        And a chick !! (be sure is not the kind with feathers ๐Ÿ’š ) ๐Ÿ‘

                        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                        • jason_marantoJ Offline
                          jason_maranto
                          last edited by

                          @hieru said:

                          I'm not quite happy with this, but I think this will be my last attempt at the challenge.

                          Excellent model and rendering! ๐Ÿ‘ ๐Ÿ‘

                          Best,
                          Jason.

                          I create video tutorial series about several 2D & 3D graphics programs.

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                          • HieruH Offline
                            Hieru
                            last edited by

                            Thanks Jason ๐Ÿ‘

                            I know it could do with a bit more work (mostly on the design of the room), but it was a fun exercise.

                            www.davidhier.co.uk

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                            • E Offline
                              Ecuadorian
                              last edited by

                              My try, using Lumion. Glass was warped using good old Sandbox tools. I created two variations, distributed them in a checkerboard pattern and then randomly rotated most blocks.


                              glass-block-lumion.jpg


                              SUview.jpg

                              -Miguel Lescano
                              Subscribe to my house plans YouTube channel! (30K+ subs)

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                              • L Offline
                                Lepas
                                last edited by

                                Sorry for refloating this topic, but I'm wondering if it could be possible to gather the skp files of each entry in order to download them :-9

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