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    Model and render this: Glass brick/block

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    • HieruH
      Hieru
      last edited by

      I still haven't had chance to do much work on this, but here's a quick teaser of one of the elements I want to use in conjunction with the glass blocks.


      BlockLamp.png

      www.davidhier.co.uk

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      • S
        sepo
        last edited by

        Very nice feel to the render...but what happened to caustics? Shouldn't be some on the floor, right?

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        • HieruH
          Hieru
          last edited by

          I'm not sure what happened - I was expecting something like this. It'll be an issue with the lighting or the ground material (which has very little reflectivity). Hopefully I can sort it out for my final scene.

          www.davidhier.co.uk

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          • HieruH
            Hieru
            last edited by

            I had a bit of time this afternoon to do some work on this. I started out modelling a basic glass block, but sort of overdid the modelling. I could have just kept things simple (push/pull, follow me and some rounded edges), but working from a 2D CAD drawing I was determined to be as accurate as possible and basic modelling was proving a pain when it came to the concave centre profile.

            In the end I decided that Artisan was the best tool for the job:

            GlassBlockSU3.jpg

            And here's a test render - checking the caustics and deformation:

            Block1.jpg

            I then set up a rough room/scene to test some lighting ideas:

            BlockRoom.jpg

            So with all the above shaping up, I've now got a good idea of what I want to do for my final scene.

            www.davidhier.co.uk

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            • cheddaC
              chedda
              last edited by

              Looking good Heiru, especially the modelling although i suspect it's overkill, how does your machine behave with all those poly's, especially when you have multiple instances ?

              Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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              • HieruH
                Hieru
                last edited by

                As expected SU grinds and groans under the strain. Even the Thea exporter has trouble when using my preferred settings.

                For this exercise I'll stick with the high poly model, but I've already modelled something simpler for real-world situations.

                www.davidhier.co.uk

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                • HieruH
                  Hieru
                  last edited by

                  I'm not quite happy with this, but I think this will be my last attempt at the challenge.


                  Bathroom.jpg

                  www.davidhier.co.uk

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                  • dereiD
                    derei
                    last edited by

                    @hieru said:

                    I'm not quite happy with this, but I think this will be my last attempt at the challenge.

                    What render engine did you used? I like the caustics very much!

                    DESIGNER AND ARTIST DEREI.UK

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                    • HieruH
                      Hieru
                      last edited by

                      The whole idea was based around the caustics, so I'm glad you like the effect.

                      The scene was rendered using Thea.

                      www.davidhier.co.uk

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                      • R
                        Roger
                        last edited by

                        The see through bathtub works well with the candles. Add a little wine and some flamenco playing over hidden speakers.

                        http://www.azcreative.com

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                        • dereiD
                          derei
                          last edited by

                          @roger said:

                          The see through bathtub works well with the candles. Add a little wine and some flamenco playing over hidden speakers.

                          And a chick !! (be sure is not the kind with feathers 💚 ) 👍

                          DESIGNER AND ARTIST DEREI.UK

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                          • jason_marantoJ
                            jason_maranto
                            last edited by

                            @hieru said:

                            I'm not quite happy with this, but I think this will be my last attempt at the challenge.

                            Excellent model and rendering! 👍 👍

                            Best,
                            Jason.

                            I create video tutorial series about several 2D & 3D graphics programs.

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                            • HieruH
                              Hieru
                              last edited by

                              Thanks Jason 👍

                              I know it could do with a bit more work (mostly on the design of the room), but it was a fun exercise.

                              www.davidhier.co.uk

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                              • E
                                Ecuadorian
                                last edited by

                                My try, using Lumion. Glass was warped using good old Sandbox tools. I created two variations, distributed them in a checkerboard pattern and then randomly rotated most blocks.


                                glass-block-lumion.jpg


                                SUview.jpg

                                -Miguel Lescano
                                Subscribe to my house plans YouTube channel! (30K+ subs)

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                                • L
                                  Lepas
                                  last edited by

                                  Sorry for refloating this topic, but I'm wondering if it could be possible to gather the skp files of each entry in order to download them :-9

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