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    Model and render this: Glass brick/block

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    • HieruH Offline
      Hieru
      last edited by

      The other week I tried a 6000px by 3000px TR1 (high supersampling) render for a 360x180 panorama test. I gave up after 12 hours and realised that I needed to get my head around biased render settings.

      Luckily your interior with thick glass preset worked really well Solo. And back on topic - really nice scene. Would be perfect if you randomly rotated and reversed some of the blocks for variation.

      I can't wait to get back on track with my scene, but this week has been hell 😢 .

      www.davidhier.co.uk

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      • N Offline
        notareal
        last edited by

        @solo said:

        @unknownuser said:

        I'm rendering this interior with TR1 as we speak. At 6000 pixels wide and supersampling set at 'High'.

        Yikes dude! That's an overkill, I'd suggest rendering at size needed and at normal super sampling, that will give a great result, or even high super sampling if you want perfection, but 6000 is crazy.

        Unbiased is fast, if you have enough cores or a render farm. 💚

        Supersamling high is good if you are going to render something to HD sizes or smaller. Not much use with high resolution renders used in posters or if you going to down scale them later. Perhaps some high precession printing can benefit from it.

        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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        • HieruH Offline
          Hieru
          last edited by

          I still haven't had chance to do much work on this, but here's a quick teaser of one of the elements I want to use in conjunction with the glass blocks.


          BlockLamp.png

          www.davidhier.co.uk

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          • S Offline
            sepo
            last edited by

            Very nice feel to the render...but what happened to caustics? Shouldn't be some on the floor, right?

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            • HieruH Offline
              Hieru
              last edited by

              I'm not sure what happened - I was expecting something like this. It'll be an issue with the lighting or the ground material (which has very little reflectivity). Hopefully I can sort it out for my final scene.

              www.davidhier.co.uk

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              • HieruH Offline
                Hieru
                last edited by

                I had a bit of time this afternoon to do some work on this. I started out modelling a basic glass block, but sort of overdid the modelling. I could have just kept things simple (push/pull, follow me and some rounded edges), but working from a 2D CAD drawing I was determined to be as accurate as possible and basic modelling was proving a pain when it came to the concave centre profile.

                In the end I decided that Artisan was the best tool for the job:

                GlassBlockSU3.jpg

                And here's a test render - checking the caustics and deformation:

                Block1.jpg

                I then set up a rough room/scene to test some lighting ideas:

                BlockRoom.jpg

                So with all the above shaping up, I've now got a good idea of what I want to do for my final scene.

                www.davidhier.co.uk

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                • cheddaC Offline
                  chedda
                  last edited by

                  Looking good Heiru, especially the modelling although i suspect it's overkill, how does your machine behave with all those poly's, especially when you have multiple instances ?

                  Kraken Wrangler https://www.flickr.com/photos/132441293@N03/

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                  • HieruH Offline
                    Hieru
                    last edited by

                    As expected SU grinds and groans under the strain. Even the Thea exporter has trouble when using my preferred settings.

                    For this exercise I'll stick with the high poly model, but I've already modelled something simpler for real-world situations.

                    www.davidhier.co.uk

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                    • HieruH Offline
                      Hieru
                      last edited by

                      I'm not quite happy with this, but I think this will be my last attempt at the challenge.


                      Bathroom.jpg

                      www.davidhier.co.uk

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                      • dereiD Offline
                        derei
                        last edited by

                        @hieru said:

                        I'm not quite happy with this, but I think this will be my last attempt at the challenge.

                        What render engine did you used? I like the caustics very much!

                        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                        • HieruH Offline
                          Hieru
                          last edited by

                          The whole idea was based around the caustics, so I'm glad you like the effect.

                          The scene was rendered using Thea.

                          www.davidhier.co.uk

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                          • R Offline
                            Roger
                            last edited by

                            The see through bathtub works well with the candles. Add a little wine and some flamenco playing over hidden speakers.

                            http://www.azcreative.com

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                            • dereiD Offline
                              derei
                              last edited by

                              @roger said:

                              The see through bathtub works well with the candles. Add a little wine and some flamenco playing over hidden speakers.

                              And a chick !! (be sure is not the kind with feathers 💚 ) 👍

                              DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                              • jason_marantoJ Offline
                                jason_maranto
                                last edited by

                                @hieru said:

                                I'm not quite happy with this, but I think this will be my last attempt at the challenge.

                                Excellent model and rendering! 👍 👍

                                Best,
                                Jason.

                                I create video tutorial series about several 2D & 3D graphics programs.

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                                • HieruH Offline
                                  Hieru
                                  last edited by

                                  Thanks Jason 👍

                                  I know it could do with a bit more work (mostly on the design of the room), but it was a fun exercise.

                                  www.davidhier.co.uk

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                                  • E Offline
                                    Ecuadorian
                                    last edited by

                                    My try, using Lumion. Glass was warped using good old Sandbox tools. I created two variations, distributed them in a checkerboard pattern and then randomly rotated most blocks.


                                    glass-block-lumion.jpg


                                    SUview.jpg

                                    -Miguel Lescano
                                    Subscribe to my house plans YouTube channel! (30K+ subs)

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                                    • L Offline
                                      Lepas
                                      last edited by

                                      Sorry for refloating this topic, but I'm wondering if it could be possible to gather the skp files of each entry in order to download them :-9

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