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    Add_group slow on mac

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    • thomthomT Offline
      thomthom
      last edited by

      @jhauswirth said:

      Looking at the add_group Ruby code, its the same on both platforms.
      One reason (don't know if this is true) it could be slower on the Mac
      is the notifications that are sent around could be updating the Mac
      UI, like the component browser. This may be more efficiently done on
      the PC.

      I have noticed that if you use Sketchup.status_text within a loop it will be very slow under OSX. It seems that the UI is forcefully freshened all the time, while on Windows you get "white-out" and the UI stops updating - but completes the loop much much faster.

      But if it is the UI that slows things down, then running the test with start_operation and disable_ui argument set to true, should show a good performance increase, right?

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        @John: thanks for taking a look at this, and "weighing in."

        @GWD: Are all these groups to be added REALLY have all the same objects (like the example,) and just have a different location (transform) ?

        I'm not here much anymore.

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        • G Offline
          GWD
          last edited by

          @dan rathbun said:

          @John: thanks for taking a look at this, and "weighing in."

          @GWD: Are all these groups to be added REALLY have all the same objects (like the example,) and just have a different location (transform) ?

          Dan,

          No this is just a quick test that reproduce the problem. We have at this moment 2 totaly different script which have this problem.

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          • G Offline
            GWD
            last edited by

            @thomthom said:

            @jhauswirth said:

            Looking at the add_group Ruby code, its the same on both platforms.
            One reason (don't know if this is true) it could be slower on the Mac
            is the notifications that are sent around could be updating the Mac
            UI, like the component browser. This may be more efficiently done on
            the PC.

            I have noticed that if you use Sketchup.status_text within a loop it will be very slow under OSX. It seems that the UI is forcefully freshened all the time, while on Windows you get "white-out" and the UI stops updating - but completes the loop much much faster.

            But if it is the UI that slows things down, then running the test with start_operation and disable_ui argument set to true, should show a good performance increase, right?

            I tested it with start_operation and it as no effect!

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            • G Offline
              GWD
              last edited by

              I just did some testing with adding components instead of groups (see script below). And the result is shokking. Placing 600 component give about the same time as the 600 groups 0.7 sec on PC and 27 sec on MAC. BUT after the script ended the MAC keep on showing the busy icon for very long time. More than 5 minutes (then i killed sketchup). I did the same test on mac with different number of components and this are the results:

              50 components 0.29 sec running script 17 sec busy icon after script
              100 components 0.85 sec running script 35 sec busy icon after script
              200 components 3.8 sec running script 2 min 25 sec busy icon after script
              300 components 7.6 sec running script more than 5 min sec busy icon after script
              600 components 27 sec running script more than 5 min busy icon after script

              require 'sketchup'
              UI.menu("PlugIns").add_item("bugMAC Test2") {
              model = Sketchup.active_model
              entities = model.entities
              puts '- Start test1 add_group bug on MAC -'
              start = Time.now
              for n in 1..600 do 
              	newdef = model.definitions.add		
              	newdef.name = n.to_s
              	point1 = Geom;;Point3d.new(n*10,0,0)
              	newdef.entities.add_cpoint point1 
              	pt = Geom;;Point3d.new 0,0,0
              	trans = Geom;;Transformation.new pt
              	i = model.entities.add_instance(newdef, trans) 
              	i.make_unique	
              end
              puts 'Total time; ' + (start - Time.now).to_s  
              } 
              
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              • G Offline
                GWD
                last edited by

                No solutions?

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  Not surprising that it takes the same time to add groups and components, because a group is a special type of component, that also has a ComponentDefinition (whose group? attribute is true.)

                  The extra time, likely comes from adding all that new stuff to the Component browser. (guessing, here.)

                  Close any unneeded toolwindows, especially the Object browser. And use an operation with the disable_ui flag set.

                  That's all we can say. I guess John indicated that there were UI issues with the Mac edition. (I'm not sure if he said the SDK updates did, or did not make it into the last build... he was a bit ambiguous. But internal politics, ya know....)

                  You can always file a bug report. The more people that scream...

                  I'm not here much anymore.

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                  • G Offline
                    GWD
                    last edited by

                    Dan, where can i post a bug report?

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      @gwd said:

                      Dan, where can i post a bug report?

                      Open Sketchup... pulldown the Help menu, choose "Contact Us" ...

                      ... your browser will open, to the Google Sketchup Contact page.

                      Use the "Bug Report" link, to bring up the form, and fill it out.

                      I'm not here much anymore.

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                      • G Offline
                        GWD
                        last edited by

                        I submitted a bug report.

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          Good news for Mac users. This issue has been reported as fixed in the 8.0M3 release.

                          see: SketchUp Release Notes

                          and get the latest MR at the SketchUp Downloads page.

                          I'm not here much anymore.

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                          • T Offline
                            th3lurker
                            last edited by

                            I would have loved it if they fixed add_face too. I've found workarounds, so i don't need it now, but still.

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                            • G Offline
                              GWD
                              last edited by

                              The problem isn't fixed at all on mac. I did the test i posted before with the new version. On mac the script runs 250% slower on the new version. On pc the script runs 300% faster on the new version!

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @gwd said:

                                The problem isn't fixed at all on mac. I did the test i posted before with the new version. On mac the script runs 250% slower on the new version. On pc the script runs 300% faster on the new version!

                                Can you post your test code?

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • G Offline
                                  GWD
                                  last edited by

                                  @thomthom said:

                                  @gwd said:

                                  The problem isn't fixed at all on mac. I did the test i posted before with the new version. On mac the script runs 250% slower on the new version. On pc the script runs 300% faster on the new version!

                                  Can you post your test code?

                                  You can find the code on page 3

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                                  • D Offline
                                    driven
                                    last edited by

                                    @gwd said:

                                    You can find the code on page 3

                                    Hi,
                                    after a lot of digging, it appears that your test code will run in 0.8[1..3] seconds on both Snow Leopard and Mountain Lion with free or pro SU v6, v7 or v8, UNLESS you have either of these in your preference list
                                    %(#FF00BF)[<string>OutlinerController</string>
                                    <string>ComponentGBrowserController</string>
                                    ]
                                    these have no ill effect, but add either of the others and you beach-ball...
                                    %(#00BF00)[<key>OpenInspectors</key>
                                    <array>
                                    <string>PagePanelController</string>
                                    <string>LayerPanelController</string>
                                    <string>StyleBrowserController</string>
                                    <string>SoftenPanelController</string>
                                    <string>EntityInfoController</string>
                                    </array>]
                                    They actually fork the main Thread into a timer loop to make the thumbnails and will do that even if the ruby has run before you open the Inspector. i.e run test code without, then zoom, orbit, make new geometry, etc... turn on 'Components' or 'Outliner' and you'll get a beach-ball.
                                    If 'Components' is run first 'Outliner' opens straight away.

                                    john

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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