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    Can you make such renders with SU+vray+PS

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    • U
      Unkr3at1v
      last edited by

      Sketchup is probably not capable of displaying the amount of geometry in the
      exterior pictures (especially the grass), but I'm not sure if the grass in this pictures
      is actually CG or post-pro in Photoshop.
      The second picture is absolutely possible.

      For the backgrounds: shoot them yourself!

      Greetz, Fritz

      'To Start Press Any Key'. Where's the ANY key?

      http://www.youtube.com/user/unkr3at1v

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      • andybotA
        andybot
        last edited by

        There's a lot you can do with textures in photoshop. I'm thinking the first image, the foreground grass and tree could very easily be photoshopped in, and the building is easy to render in SU and vray. Depending on how good you are at post-processing, you can get pretty close to the last one. Forget about trying to put convincing 3D landscape in SU...
        Second image, you can use emmissive materials to get that effect, as long as you have other light sources (emmissive by itself doesn't work well at all)
        Brodie's comment is on-point - you need to find the right texture sources to get convincing texture quality.
        Good luck.
        Andy

        http://charlottesvillearchitecturalrendering.com/

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        • R
          Roger
          last edited by

          I would say the answer is yes. Take a look at the work by David H that appears in these forums. Definitely possible.

          http://www.azcreative.com

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          • M
            Macker
            last edited by

            The last image is Sketchup & Vray (for max). It's by Peter Guthrie http://www.peterguthrie.net/blog/

            Check out my blog @ http://macviz.blogspot.co.uk

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            • stefanqS
              stefanq
              last edited by

              Yes, check this out:
              http://forums.sketchucation.com/viewtopic.php?f=81&t=18928

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              • andybotA
                andybot
                last edited by

                Did you see this thread?
                http://forums.sketchucation.com/viewtopic.php?f=333&t=41611
                πŸ‘

                http://charlottesvillearchitecturalrendering.com/

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                • soloS
                  solo
                  last edited by

                  I say yes.

                  But NOT Vray for SU as SU has a poly limit, however with Thea, Maxwell and Indigo no problem,and possibly even better.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • brodieB
                    brodie
                    last edited by

                    @solo said:

                    I say yes.

                    But NOT Vray for SU as SU has a poly limit, however with Thea, Maxwell and Indigo no problem,and possibly even better.

                    Is Thea using a proxy system similar to Indigo's? Thea has it's own standalone program like Maxwell doesn't it? Is it referencing .skp's or Thea format files?

                    -Brodie

                    steelblue http://www.steelbluellc.com

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                    • GaieusG
                      Gaieus
                      last edited by

                      I do not know what proxy system Indigo is using. In thea (if you chose so), your components are exporte as proxies. Currently the advantage is mainly rendering speed (afaik). There is a possibility maybe in the future to have low poly proxies in SU and swap them to high poly proxies in Thea (at least this is what I am reading over there). This would involve the exporter plugin more than Thea core I think however.

                      Thea IS a standalone (although integration has already started - for the time being, into C4D). It cannot refer to skp files but as said above, the development is not even there yet. But I think there won't even need to be such a proxy system there. It is impressive how Thea can handle billions ❗ of polygons! In fact, her older sister, Kerkythea can handle them, too.

                      Gai...

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                      • andybotA
                        andybot
                        last edited by

                        I would argue that for still images, you don't need billions of polygons as long as you have good post-processing workflow. It's just textures after all. Look at DavidH's post-processing threads for starters.

                        http://charlottesvillearchitecturalrendering.com/

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                        • brodieB
                          brodie
                          last edited by

                          @gaieus said:

                          I do not know what proxy system Indigo is using. In thea (if you chose so), your components are exporte as proxies. Currently the advantage is mainly rendering speed (afaik). There is a possibility maybe in the future to have low poly proxies in SU and swap them to high poly proxies in Thea (at least this is what I am reading over there). This would involve the exporter plugin more than Thea core I think however.

                          Thea IS a standalone (although integration has already started - for the time being, into C4D). It cannot refer to skp files but as said above, the development is not even there yet. But I think there won't even need to be such a proxy system there. It is impressive how Thea can handle billions ❗ of polygons! In fact, her older sister, Kerkythea can handle them, too.

                          Gotcha, what I mean by proxy is more like what you mentioned regarding low poly geometry referencing high poly geometry. Currently within Maxwell and Indigo you can bring in a high poly chair, for example, name the component 'chair' and then create a low poly version 'chair_proxy' and move your 'chair' to a hidden layer. At render time, 'chair' is substituted for 'chair_proxy'. So the high poly chair is still in your file (large file sizes, slow save times, and all), but you can place it and view it via the low poly version. The next step which Indigo has (so I hear) already taken and which Maxwell is working on is to use an external file for a proxy so you don't bloat your .skp file which can alone be crippling. Indigo uses external .skp files so the object still has to be able to fit in a .skp file. Maxwell will reference it's .mxs files which will be one big step beyond that.

                          -Brodie

                          steelblue http://www.steelbluellc.com

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                          • N
                            notareal
                            last edited by

                            @unknownuser said:

                            @solo said:

                            I say yes.

                            But NOT Vray for SU as SU has a poly limit, however with Thea, Maxwell and Indigo no problem,and possibly even better.

                            Is Thea using a proxy system similar to Indigo's? Thea has it's own standalone program like Maxwell doesn't it? Is it referencing .skp's or Thea format files?

                            -Brodie

                            At the moment there is no external referencing in Thea, but in my understanding implementation is more a matter of time. Best workflow at the moment in Thea is to drop some high poly Thea model directly from Thea model library into viewport. Thea can handle fairly extreme poly-counts πŸ˜„ and naturally Thea has a instancing system that takes some burden away.

                            Welcome to try Thea Render, Thea support | kerkythea.net -team member

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                            • N
                              nomeradona
                              last edited by

                              since your question was is it possibly with su/vray/ps... my answer is yes definitely. but if you are saying plan su and he vray su with proxy.. i must say maybe soon...

                              visit my blog: http://www.nomeradona.blogspot.com

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                              • J
                                jazette
                                last edited by

                                Hi there I would like to post some of my work for constructive critism but I dont know how to. Where do I click to add pics

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                                • GaieusG
                                  Gaieus
                                  last edited by

                                  Below the text area when you are typing your post there is an "attachment" tab. The + sign does not work so select a file then add... and then select another one to add...

                                  Gai...

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                                  • K
                                    kong-cept
                                    last edited by

                                    @ jazette

                                    yes, i would like to see some work from you
                                    you may pm me...

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