Can you make such renders with SU+vray+PS
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Hello,
i've found these renders on the web and are asking myself if such quality pics are possible using SU/vray/PS ?
Especially the grass and lightning...and if so how ?
Also are there places where you can find such backgrounds (payed or not) and materials like those concrete ?thx for the replys...
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I would tend to say no. You might be able to get that level of quality - I've scene great things produced with that combo of software. But I don't think you could produce those particular images.
With those programs there's simply no mechanism at which stage you can add high poly geometry like trees and grass. You could probably do that interior if you were careful and conservative as you modeled.
With some effort you could probably get there with Indigo as they currently have a sort of proxy system where you don't need all the geometry in the same file. Eventually Maxwell will be getting a similar system which references non .skp files which is another step further. Otherwise you need some sort of in between software (eg SU->3ds Max->Render).
Traditionally he best free resource for textures is cgtextures.com although texturepilot.com is giving them a run for their money.
If you have money to buy them Arroway textures are amazing. They cost a bit but you get the diffuse, specular, and bump at huge res .png files (in the neighborhood of 6000x6000px). I own almost all of their cd's and the quality doesn't disappoint. The concrete your talking about is called board shuttering. Their concrete 44 would work well for that although you'd probably want to use a higher bump value than they do in their demo scene. http://www.arroway-textures.com/en/products/concrete-1/contents
-Brodie
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Sketchup is probably not capable of displaying the amount of geometry in the
exterior pictures (especially the grass), but I'm not sure if the grass in this pictures
is actually CG or post-pro in Photoshop.
The second picture is absolutely possible.For the backgrounds: shoot them yourself!
Greetz, Fritz
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There's a lot you can do with textures in photoshop. I'm thinking the first image, the foreground grass and tree could very easily be photoshopped in, and the building is easy to render in SU and vray. Depending on how good you are at post-processing, you can get pretty close to the last one. Forget about trying to put convincing 3D landscape in SU...
Second image, you can use emmissive materials to get that effect, as long as you have other light sources (emmissive by itself doesn't work well at all)
Brodie's comment is on-point - you need to find the right texture sources to get convincing texture quality.
Good luck.
Andy -
I would say the answer is yes. Take a look at the work by David H that appears in these forums. Definitely possible.
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The last image is Sketchup & Vray (for max). It's by Peter Guthrie http://www.peterguthrie.net/blog/
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Yes, check this out:
http://forums.sketchucation.com/viewtopic.php?f=81&t=18928 -
Did you see this thread?
http://forums.sketchucation.com/viewtopic.php?f=333&t=41611
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I say yes.
But NOT Vray for SU as SU has a poly limit, however with Thea, Maxwell and Indigo no problem,and possibly even better.
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@solo said:
I say yes.
But NOT Vray for SU as SU has a poly limit, however with Thea, Maxwell and Indigo no problem,and possibly even better.
Is Thea using a proxy system similar to Indigo's? Thea has it's own standalone program like Maxwell doesn't it? Is it referencing .skp's or Thea format files?
-Brodie
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I do not know what proxy system Indigo is using. In thea (if you chose so), your components are exporte as proxies. Currently the advantage is mainly rendering speed (afaik). There is a possibility maybe in the future to have low poly proxies in SU and swap them to high poly proxies in Thea (at least this is what I am reading over there). This would involve the exporter plugin more than Thea core I think however.
Thea IS a standalone (although integration has already started - for the time being, into C4D). It cannot refer to skp files but as said above, the development is not even there yet. But I think there won't even need to be such a proxy system there. It is impressive how Thea can handle billions of polygons! In fact, her older sister, Kerkythea can handle them, too.
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I would argue that for still images, you don't need billions of polygons as long as you have good post-processing workflow. It's just textures after all. Look at DavidH's post-processing threads for starters.
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@gaieus said:
I do not know what proxy system Indigo is using. In thea (if you chose so), your components are exporte as proxies. Currently the advantage is mainly rendering speed (afaik). There is a possibility maybe in the future to have low poly proxies in SU and swap them to high poly proxies in Thea (at least this is what I am reading over there). This would involve the exporter plugin more than Thea core I think however.
Thea IS a standalone (although integration has already started - for the time being, into C4D). It cannot refer to skp files but as said above, the development is not even there yet. But I think there won't even need to be such a proxy system there. It is impressive how Thea can handle billions of polygons! In fact, her older sister, Kerkythea can handle them, too.
Gotcha, what I mean by proxy is more like what you mentioned regarding low poly geometry referencing high poly geometry. Currently within Maxwell and Indigo you can bring in a high poly chair, for example, name the component 'chair' and then create a low poly version 'chair_proxy' and move your 'chair' to a hidden layer. At render time, 'chair' is substituted for 'chair_proxy'. So the high poly chair is still in your file (large file sizes, slow save times, and all), but you can place it and view it via the low poly version. The next step which Indigo has (so I hear) already taken and which Maxwell is working on is to use an external file for a proxy so you don't bloat your .skp file which can alone be crippling. Indigo uses external .skp files so the object still has to be able to fit in a .skp file. Maxwell will reference it's .mxs files which will be one big step beyond that.
-Brodie
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@unknownuser said:
@solo said:
I say yes.
But NOT Vray for SU as SU has a poly limit, however with Thea, Maxwell and Indigo no problem,and possibly even better.
Is Thea using a proxy system similar to Indigo's? Thea has it's own standalone program like Maxwell doesn't it? Is it referencing .skp's or Thea format files?
-Brodie
At the moment there is no external referencing in Thea, but in my understanding implementation is more a matter of time. Best workflow at the moment in Thea is to drop some high poly Thea model directly from Thea model library into viewport. Thea can handle fairly extreme poly-counts and naturally Thea has a instancing system that takes some burden away.
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since your question was is it possibly with su/vray/ps... my answer is yes definitely. but if you are saying plan su and he vray su with proxy.. i must say maybe soon...
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Hi there I would like to post some of my work for constructive critism but I dont know how to. Where do I click to add pics
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Below the text area when you are typing your post there is an "attachment" tab. The + sign does not work so select a file then add... and then select another one to add...
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@ jazette
yes, i would like to see some work from you
you may pm me...
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