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    Untitled Capital Ship WIP

    Scheduled Pinned Locked Moved WIP
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    • A Offline
      aaronfeld
      last edited by

      Yeah thats a lot by SU standards. What I normally do is group the similar thing together. My first one I almost always do is Deco. I throw everything that isn't needed and is just to make things look nice into that. It's sorta hard to explain but you can "layer" everything into the layers (sorry if I just confused you). I mean that you can make the outside one group and then within that group have the interior. You could then make a layer that hides only the exterior. This way when you move the exterior the inside will come with you. I'm pretty sure that wasn't the best way to explain it but... Layers are just a fast way to hide stuff and it still comes with the computational benefits of just running a normal hide command.

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      • J Offline
        jedicharles
        last edited by

        Okay, I understand what you mean, it's what I thought but I didn't want to assume. I do have a pretty fast CPU and 12GB of RAM so maybe that's why it is only beginning to slow down. I do have a lot of geometry that isn't shown that could be removed. Every component and group are solid shapes so I guess removing the back sides of the objects that are not seen could help. I'll have to test it out to see if there is any benefit.

        http://sketchup3dchallenge.blogspot.com/

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        • A Offline
          aaronfeld
          last edited by

          Removing the back faces could help but it may not be the most efficient use of your time. Layers are the way to go however, the benefits are far greater then going around deleting back faces. Thats not to say that you shouldn't do it, just pick the right thing to spend your time on. Oh and 12gb of RAM is absurd so you should be fine.

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          • J Offline
            jedicharles
            last edited by

            @aaronfeld said:

            Removing the back faces could help but it may not be the most efficient use of your time. Layers are the way to go however, the benefits are far greater then going around deleting back faces. Thats not to say that you shouldn't do it, just pick the right thing to spend your time on. Oh and 12gb of RAM is absurd so you should be fine.

            Thanks.

            http://sketchup3dchallenge.blogspot.com/

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            • J Offline
              jedicharles
              last edited by

              I worked on the Docking Rings and the Landing Struts and decided to try the free version of Maxwell for SketchUp. I might just buy the paid version. Keep in mind I'm new to rendering. Check it out:

              https://lh3.googleusercontent.com/-85oxkJWPB3E/TvPcaBtf7-I/AAAAAAAAERo/U9JhIwQxEZA/s800/Maxwell%252520Test.jpg

              https://lh3.googleusercontent.com/-d6P2UpjKAmM/TvPgZ9cA_4I/AAAAAAAAESU/0Apu2bMmJG4/s800/Maxwell%252520Test%2525202.jpg

              https://lh3.googleusercontent.com/-nswzCH5cJOg/TvPgaBVDfPI/AAAAAAAAESU/XLOOs8uqTQ8/s800/Maxwell%252520Test%2525203.jpg

              https://lh3.googleusercontent.com/-IOFw5k_hFAU/TvPgZFzbsoI/AAAAAAAAESU/RWiOVgueL1M/s800/Maxwell%252520Test%2525204.jpg

              http://sketchup3dchallenge.blogspot.com/

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              • jason_marantoJ Offline
                jason_maranto
                last edited by

                Cool stuff, if you want to get a space look you can try an Image Based Lighting environment using a star HDR or EXR image -- or for a quick and dirty approach I like to use a Sky Dome Environment set to nearly black (for horizon and zenith) and enable the sun... this will mimic space in direct sunlight (which is pretty harsh).

                I've used a star HDR for this project:
                http://forums.sketchucation.com/viewtopic.php?p=304138

                Which I got from here (it's not the greatest, but it is free):
                http://www.hdrlabs.com/sibl/archive.html

                However if you are looking for more variety to choose from you could buy this:
                http://www.doschdesign.com/products/hdri/Space.html

                Maxwell uses the "Spherical Map (Latitude-Longitude)" format, so make sure any HDR/EXR images you use are in that format.

                Best,
                Jason.

                I create video tutorial series about several 2D & 3D graphics programs.

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                • jason_marantoJ Offline
                  jason_maranto
                  last edited by

                  You might also find this Substance to be useful:

                  302 Found

                  favicon

                  (www.turbosquid.com)

                  It can generate thousands of variations of a spaceship hull very quickly to get exactly the look you want.

                  To use it you will need to download the free player here:

                  http://www.allegorithmic.com/products/player

                  This will allow you to create and output any variations you may want for use in SketchUp or Maxwell (or both).

                  Best,
                  Jason.

                  I create video tutorial series about several 2D & 3D graphics programs.

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                  • J Offline
                    jedicharles
                    last edited by

                    Thanks for the information Jason, that will help me a lot.

                    http://sketchup3dchallenge.blogspot.com/

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                    • J Offline
                      jedicharles
                      last edited by

                      Here is the first weapon for the ship. It is a heavy turbolassr cannon based on the ones from a Venator-class Star Destroyer. 🤓 I might scale up the size of the barrels a bit. It is going to be manned by a trooper.

                      https://lh6.googleusercontent.com/-0vmYzJSZ5Qo/TwUCud9PYsI/AAAAAAAAEU4/XzmaFIiVWGI/s640/Untitled%252520Capital%252520Ship%252520WIP16.jpg

                      http://sketchup3dchallenge.blogspot.com/

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                      • J Offline
                        jedicharles
                        last edited by

                        Bigger Barrels, Better!

                        https://lh4.googleusercontent.com/-hFpsEfqMwAA/TyswuWiHnyI/AAAAAAAAEiU/JYbQbVY3wq4/s800/Untitled%2520Capital%2520Ship%2520WIP17.jpg

                        http://sketchup3dchallenge.blogspot.com/

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                        • DanielD Offline
                          Daniel
                          last edited by

                          @unknownuser said:

                          Bigger Barrels, Better!

                          Careful, Charles. According to a well-known little green Jedi master, one shouldn't judge by size! The model is looking good.
                          Rebellion for dummies.gif

                          My avatar is an anachronism.

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                          • J Offline
                            jedicharles
                            last edited by

                            @daniel said:

                            Careful, Charles. According to a well-known little green Jedi master, one shouldn't judge by size! The model is looking good.
                            [attachment=0:9wbxos1v]<!-- ia0 -->Rebellion for dummies.gif<!-- ia0 -->[/attachment:9wbxos1v]

                            Correct, you are, correct, you are! But, the gun did look silly considering, the main weapon for a 280 meter ship, is it. Yes, hmmm.

                            http://sketchup3dchallenge.blogspot.com/

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                            • J Offline
                              jedicharles
                              last edited by

                              I decided to change the engine layout and the way they are mounted to the ship to make it more consistent with Star Wars style ships.

                              https://lh3.googleusercontent.com/-uI4_pNyQqNU/TyyT9FO-0dI/AAAAAAAAEjM/HRcamYOnr7E/s800/Untitled-Capital-Ship-WIP18.jpg

                              https://lh4.googleusercontent.com/-wblaKBrHfUE/TyyT9jjZLgI/AAAAAAAAEjM/NJNgjfa4U2Y/s800/Untitled-Capital-Ship-WIP19.jpg

                              https://lh5.googleusercontent.com/-BhRFPISzb4A/TyyT8M5AKWI/AAAAAAAAEjM/glb5gnVI0No/s800/Untitled-Capital-Ship-WIP20.jpg

                              http://sketchup3dchallenge.blogspot.com/

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                              • RoidsanR Offline
                                Roidsan
                                last edited by

                                Young Mr. Jedi,

                                Do I have this right? The change in engines is to put them on a level position and make them both the same size (they looked different in size to me on the original configuration)? Just curious if I understand you.

                                Another small question – if I come straight down on the turbolazer cannon will it be able to elevate to meet my attack? It looks like about a 10% blank spot in the barrel elevation angle. Wouldn’t want you discover that AFTER launch. 😳

                                It is good to note (Daniel) that in this case big means “bigger projectile, or beam or whatever” which I would prefer in armed conflict, not having the mental powers of the Yoda. Side note: I’m making different titles for my Dummies Manual to put on and sit around where people can see me. Toooo… funny. 🤣

                                The ship looks better, and more formidable. all the time

                                Lloyd 👍 👍 👍

                                Thinking about ship weaponry, have you ever read David Weber's Honor Harrington series? Possibly the most unbelievable deep space fleet battles in Science Fiction. I will never forget the unfortunate and awesome destructive power of "bomb pumped lasers", yeow!

                                Everything's alright now, the photographer's here.

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                                • J Offline
                                  jedicharles
                                  last edited by

                                  @roidsan said:

                                  Do I have this right? The change in engines is to put them on a level position and make them both the same size (they looked different in size to me on the original configuration)? Just curious if I understand you.

                                  Yes, I decided they should be level with each other. The reason for the change is to make the "wings" flat because the old ones looked too Romulan and I though I also like Star Trek, that's not what I am going for. I also wanted a trench on the leading edge that would match the rest of the ship. Before, the two innermost engines had an additional segment which made them 20 feet longer than the other two. I decided to make theme all the same now because the ship doesn't need to be so long.

                                  @roidsan said:

                                  Another small question – if I come straight down on the turbolazer cannon will it be able to elevate to meet my attack? It looks like about a 10% blank spot in the barrel elevation angle. Wouldn’t want you discover that AFTER launch. 😳

                                  Good point... I'll fix it. 🤓

                                  @roidsan said:

                                  Thinking about ship weaponry, have you ever read David Weber's Honor Harrington series? Possibly the most unbelievable deep space fleet battles in Science Fiction. I will never forget the unfortunate and awesome destructive power of "bomb pumped lasers", yeow!

                                  I haven't heard of that but sounds cool. I have a lot of Star Wars audiobooks but they seem to deal mostly with planet side battles.

                                  http://sketchup3dchallenge.blogspot.com/

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                                  • J Offline
                                    jedicharles
                                    last edited by

                                    Now it can fire straight up. The gunner will love that...

                                    https://lh3.googleusercontent.com/-u3xmIodNOo4/Ty3gedm0AWI/AAAAAAAAEjk/TyV3tdfOZ9M/s800/Untitled-Capital-Ship-WIP21.jpg

                                    http://sketchup3dchallenge.blogspot.com/

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