sketchucation logo sketchucation
    • Login
    πŸ€‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

    UI.start_timer() is the new while

    Scheduled Pinned Locked Moved Developers' Forum
    3 Posts 3 Posters 268 Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M Offline
      mtalbott
      last edited by

      One thought and one question...

      Thought: Now that in Sketchup 8 UI.start_timer() works with factions of a second, I've found it more stable, and more fun, to make any iterative loop with UI.start_timer. By doing this, you give control back to sketchup every cycle so you never get the white screen and the program never locks. Of course it is much slower, but by never locking up the program it even allows me to keep working while whatever script is running. My most current use is on a draping tool that approximates a complex topography with a simpler grid. It's fun to just watch it iterate over the surface and refine the points. Another simple example would be the "drop at intersection" tool. It is easily modified to refresh after each drop. It's sort of like a progress bar that you can see in the model. Just curious what peoples thoughts are on the technique. Before start_timer worked correctly I would do a similar thing with an animation class and next_frame.

      Question: In your experience, what is the smallest amount of pause time you can use with UI.start_timer to give sketch-up enough time to properly do it's thing and do you see a lower limit where there is no appreciable difference?

      -Mike

      1 Reply Last reply Reply Quote 0
      • thomthomT Offline
        thomthom
        last edited by

        Fredo is using timers for some of this plugins. He got some more experience.

        @mtalbott said:

        Question: In your experience, what is the smallest amount of pause time you can use with UI.start_timer to give sketch-up enough time to properly do it's thing and do you see a lower limit where there is no appreciable difference?

        That would depend on what you do within the timer block, would it not? And here you get an extra challenge, as you add more entities to a context, the more time it takes to create the next entity. So the time to takes to create geometry in SketchUp isn't constant.

        Is a timer of 0.0 interval not enough to return control?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

        1 Reply Last reply Reply Quote 0
        • J Offline
          Jim
          last edited by

          I've experimented with using start_timer, and changing the time and/or partition size on the fly. It just gets far too slow to be worthwhile.

          http://forums.sketchucation.com/viewtopic.php?f=180&t=27092&p=234026#p234026

          Using an Animation class instead of a timer may be easier to code, but I'd guess the result would be similar.

          Hi

          1 Reply Last reply Reply Quote 0
          • 1 / 1
          • First post
            Last post
          Buy SketchPlus
          Buy SUbD
          Buy WrapR
          Buy eBook
          Buy Modelur
          Buy Vertex Tools
          Buy SketchCuisine
          Buy FormFonts

          Advertisement