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    Suspended office ceilings

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    • S Offline
      steve2802
      last edited by

      Hi Folks,
      I was wondering what the experts would do to render an office ceiling.
      I've tried modeling tiles and grid and applying texture to each which I've had ok results with but it gets time consuming to make all the edge cuts. I like the reflections on the grid.

      modeled tiles and grid.JPG

      I also tried modelling the ceiling as a flat plane then applying texture and bump to create the tiling.

      coffee area.jpg

      I'm not looking for photo real results but just wanted to know what others would do to render this and if anyone has any tips it would be appreciated.

      Rendering with kerkythea:
      first image 06.Photon Map.
      second image 17.Progressive Ray Tracing.

      Thanks for reading,
      Steve.

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      • A Offline
        aadb
        last edited by

        Try adding a good bump map to make the edges stand out more and give the texture some depth. I know its the easy way by doing that, the way i always made realistic ceillings is making 1 tile as a component and copy it arround the room and for weird shape i just dragged it after texturing into the right shape.

        hope this will help you get better renderings i will give a go later on to see if i can get a good result with it.

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        • S Offline
          steve2802
          last edited by

          Thanks aadb.
          I didn't think about a bump for each tile. I'll give that a go.
          Cheers,
          Steve.

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