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    [concept] plugin launcher

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    • J Offline
      Jim
      last edited by

      @aerilius said:

      but I haven't figured out how to call the proc.

      Once you have a reference to a proc, call call on it.

      pr = Proc.new { puts "Hi" } pr.call Hi

      Hi

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      • A Offline
        Aerilius
        last edited by

        But can I get the proc from Objectspace? I didn't get it to work...

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        • J Offline
          Jim
          last edited by

          @aerilius said:

          But can I get the proc from Objectspace? I didn't get it to work...

          Oh yeah. You can get UI::Command objects from ObjectSpace, but you can't get a handle to a Command's associated Proc.

          You can get Proc objects from ObjectSpace

          ObjectSpace.each_object(Proc) {|pr| puts pr }

          But there is no handy way to know which command a Proc is associated with other than the String representation (which is the filename and line number where the command is created.)

          So no "good" solution. I have asked Google for a method to access the Proc of a Command. That would make things sooo much simpler.

          Hi

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          • dukejazzD Offline
            dukejazz
            last edited by

            Your idea of a launcher with a quick search, is something Im looking for. Type a search for any plugin/tool that you want to execute. If the plugin is not yet loaded, it will be loaded instantly.

            "The basic purpose is to keep only a small range of standard plugins (=> quicker start of SketchUp and uncluttered interface), but make it easy to load rarely used plugins when you need them. You don't have to bother anymore if a plugin is disabled/archived or not."

            You created a prototype. It uses an index file that contains a list of info.
            This is your primiss. I did tryed your plugin and its a qood ideal.

            There are several things your are worrying about:
            " 1) It should be at least techinically possible to load any existing plugin that is disabled"

            2)"But how to get the commands that should be executed, a proper name, icons, eventually keywords?" Well this is to much work for me?. I try to useing SUTool: a new way to manager your RB script but it dosn't load every thing. You have to double buffer everything "(since some plugins contain complex structures of classes and wrapper methods, not to speak of .rbs plugins)"
            SUTool:
            These were my ini files
            01file.txt
            02edit.txt
            03toolbars.txt
            04view.txt
            05camera.txt
            06draw.txt
            07tool.txt
            08plugins.txt
            09context.txt

            (Stage 1)
            Is there a better solution? yes window/preferences_shortcuts,a dummy key, with a macro.ank, it would give API access to all commands created with UI::Command,

            (Stage 2)
            pic_0042.jpg

            I will tell you how at My tips about running more than one sketchup
            http://forums.sketchucation.com/viewtopic.php?f=79&t=40254

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            • thomthomT Offline
              thomthom
              last edited by

              @jim said:

              @aerilius said:

              But can I get the proc from Objectspace? I didn't get it to work...

              Oh yeah. You can get UI::Command objects from ObjectSpace, but you can't get a handle to a Command's associated Proc.

              You can get Proc objects from ObjectSpace

              ObjectSpace.each_object(Proc) {|pr| puts pr }

              But there is no handy way to know which command a Proc is associated with other than the String representation (which is the filename and line number where the command is created.)

              So no "good" solution. I have asked Google for a method to access the Proc of a Command. That would make things sooo much simpler.

              I have a proof of concept that intercepts the creation of Command objects and make everything available. Even the procs. I hooked into menu and toolbars as well so I could traverse them in a tree structure. I was able to do a string search of the commands, much like the described concept of OP. But I haven't released it as it would need testing and a robust error handling.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • A Offline
                Aerilius
                last edited by

                I had experimented with intercepting commands, but I found it too risky for me because I don't have enough Ruby experience. When there are two scripts intercepting the same methods, it would crash SketchUp.

                Nice to see that this idea is becoming more common, it isn't really special. If only SketchUp made it's commands easierly accessible...
                HUD.jpg
                http://www.markshuttleworth.com/archives/939

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  One major problem: the menu_text is localized (or can be.)

                  We need a ruby_text attribute that is always English.

                  What I have been doing is attaching singleton methods for ruby_text to my individual command objects after instantiating them (to avoid changing the base class.)

                  It would be nice if extensions, menus and toolbars has this attribute also.

                  I'm not here much anymore.

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                  • halroachH Offline
                    halroach
                    last edited by

                    Is this plugin still under development?
                    The menu works very nicely, finding all the right plugins I'm looking for. But it's not working yet, is it?

                    I've tried launchit plugin v1.4 and it just doesn't find all the plugins I have installed...

                    eagerly waiting! 😄

                    FlexTools - Super Quick Windows, Doors, Slats...

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                    • A Offline
                      Aerilius
                      last edited by

                      LaunchUp has never been released as a finished version and it's currently paused until the SketchUp Ruby API adds the required methods (ie. not more than UI::Command.proc). There hasn't been a SketchUp major release for quite some time (over 2½ years) but is coming soon. I hope it contains finally some advances.

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                      • D Offline
                        driven
                        last edited by

                        hi aerilius,

                        can Win32 get the 'menu items' by name and send 'click on name in menu' events?

                        I've got that working fully from 'osascript and in part from 'macRuby' in 'Ruby Console' so far, but curious if there's a PC equivalent.

                        john

                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Should be possible with the Win32 API.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • D Offline
                            driven
                            last edited by

                            here's a 'mac' test in a Ui.messagebox, but it can work from a Toolbar button or a Webdialog, so LaunchUp can be populated with any/all of the available menu items, I can add a new 'plugin' then auto update the 'list' in use. I can harvest most images files grep-ing the menu name in it's host folder from the 'load paths' array.

                            if this type of 'thing' is possible with win32 API maybe someone wants to combine forces for a duel platform solution?

                             result = UI.messagebox "Do you want to Weld these edges?", MB_YESNO
                             if result == 6 # Yes
                               runAppleScript=Thread.new{
                            `osascript <<EOF
                            activate application "Sketchup"
                            tell application "System Events"
                            	tell process "SketchUp"
                            		click menu item "Weld" of menu "Plugins" of menu bar 1
                            	end tell
                            end tell
                            EOF
                            `
                            }
                            runAppleScript.kill
                             end
                            

                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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                            • A Offline
                              Aerilius
                              last edited by

                              If your were interested in LaunchUp, don't miss that it is no an official plugin:
                              → LaunchUp – A Quick Launcher for SketchUp

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