Early Level Concept(s)
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So my newly formed team is getting ready to make a game with Unreal Engine and we are throwing concepts around. I'm really pushing the Gothic style and it's going that way as of now. It's sorta a "laid back" Gothic style if you will more towards something like the style in Final Fantasy XII. First I'll put what we're thinking about up.
These are not mine but from Final Fantasy XII
This is my first concept about 2 hours of work at the most. I played around a lot during that time though.
Any feedback on it would be great! I'll probably put into a layout presentation later on when its further developed. Thanks!
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Good start. I would round off some edges or at least give them more faces as everything is squared off right now. Are you going to use this base model to paint over?
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Thanks! I'm not completely sure if I'm gonna paint these ones or make them in Maya then texture there. This is purely concept right now. I'm totally excited about the abilities we get from the static meshes in Unreal it'll let us run something like this with total ease.
A further update. Though not shown in the picture this model is on a purvama or a floating island. This structure is right on the edge of the island and the water is pouring off the edge. Still a lot I want to change and add but this is a lot better then the first picture as I look back. Any ideas for the bridges to the right and left that go over the water would be really nice, I always have trouble with them.
Thanks!
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