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    Cone of Vision/Camera View into model

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    • W Offline
      wyatt
      last edited by

      Sometimes when I'm building large exterior scenes, typically for drive-through animations, I would like to know precisely what elements of the scene will be in or out of the camera's view. Obviously I don't need to model something if it's not in view. Conversely, there might be a gap off in the distance somewhere that I would like to block with a car, bush, etc.

      I envision a plugin that would define the cone of vision - what the camera "sees" - and place lines or guides as a separate group or layer directly into the model. This would help me know what would be seen and where to place components to block views to the great beyond. It would be great if the "Cone of Vision" would dynamically adjust to the camera's field of view settings and if it could also take into account the vertical view, not just the horizontal.

      It seems like this is something that should be part of the Advanced Camera Tools, but in what I've read about them, there doesn't appear to be. Does something like this exist in the ACT plugin that I have missed? Or maybe another existing plugin? If not, could it be created? Would anyone else find something like this useful?

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      • mitcorbM Offline
        mitcorb
        last edited by

        What about Position Camera and set preferred field of view? Not enough, maybe, because your description immediately made me remember Blender's pre-render camera frame view or whatever it is called.

        I take the slow, deliberate approach in my aimless wandering.

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        • W Offline
          wyatt
          last edited by

          Are you talking about the native Position Camera and set Field of View tools, or something different? The native tools are fine for setting the view, but they don't provide the additional functionality that I described. I'm not familiar with Blender so I don't know if that's a good comparison or not.

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          • P Offline
            Plex
            last edited by

            You should look into ACT. I believe you get what you need. Worked well for me.

            Cheers, Sig

            @unknownuser said:

            It seems like this is something that should be part of the Advanced Camera Tools, but in what I've read about them, there doesn't appear to be. Does something like this exist in the ACT plugin that I have missed? Or maybe another existing plugin? If not, could it be created? Would anyone else find something like this useful?

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            • P Offline
              Plex
              last edited by

              Subject: Cone of Vision/Camera View into model

              If you have never tested ACT, this is what I mean.
              Of course you have to define your camera/s.
              You can see the frustums (cone of view if you will) and the scene.

              Sig


              Frustum.png


              Behind the Camera.png


              The Scene.png

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              • W Offline
                wyatt
                last edited by

                Thanks, Plex. This looks like what I need. And I learned a new word: frustum. I must have been asleep when I read the ACT guide because it clearly shows what I described in my first post.

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                • P Offline
                  Plex
                  last edited by

                  @unknownuser said:

                  Thanks, Plex. This looks like what I need. And I learned a new word: frustum. I must have been asleep when I read the ACT guide because it clearly shows what I described in my first post.

                  That's good to know. When i heard a director first use it, I was perplexed as well. 😄

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                  • mitcorbM Offline
                    mitcorb
                    last edited by

                    Hi, Wyatt:
                    Quote:
                    "Are you talking about the native Position Camera and set Field of View tools, or something different?"
                    Yes, that's what I meant, but it doesn't matter now. I am glad you were able to find a solution.

                    I take the slow, deliberate approach in my aimless wandering.

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