Scooby Doo and Shaggy
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An update.
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These cartoon models are great, Pete.
I appreciate the little tips about Artisan too! Hopefully in a year or two I can make something with it worth showing off
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@solo said:
Thanks guys.
The head was a little higher poly than I hoped to achieve as I needed to use the sculpt tools to get a likeness then reduce, as much as I could with 'smooth selection' and polyreduce.
Good job Solo You still can use polyreduce for cheeks and forehead as these parts are more flat than others and one question
Do you have a symmetry axis for head to make a companent and mirror? -
@unknownuser said:
Do you have a symmetry axis for head to make a component and mirror?
No, I for some reason cannot get the symmetry to work how I would like it to.
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Looks great, and yes that's about it.
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@unknownuser said:
Shaggy has an amazing resemblance to you Pete. Great work.
Just what I thought too.
Pete, they look great, but I think you should try to make a lowpoly version with nice edge loops before subdividing to get an even nicer model. Just my two cents...
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"edge loops" ? huh? what plugin is that? My mesh is so mangled I doubt I'd ever get looping.
I have a way to reduce it better... Deep Exploration, I did reduce it 30% with no loss in detail.
I even reduced my SDS version of Wiley by 60% and smoothed it with Artisan for pose rigging.
Click on image for larger view. -
That is so great!
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Can anyone tell me what plugin is FFD please...... and what it does
I'm hoping this is the tool to take me to Pete's level -
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You should try running Amorph's 'Smoothing' on some of the mesh.
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@unknownuser said:
You should try running Amorph's 'Smoothing' on some of the mesh.
Forgot about that...thanks Rich, I'll give it a go.
Too many plugin's I forget I have them sometimes.
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I know what you mean...
BTW this version of FFD is a tad bit better IMO
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