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    New Hardware Speed Test & how to really speed it up!

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    • S Offline
      sketchyKev
      last edited by sketchyKev

      I have found that switching on the OpenGL Hardware Acceleration option speeds up the real time speed of SU by up to 6 times! I am not sure if all systems can take advantage of this and thought it would be interesting to have this test so that we can find out what is the best system for running SU on.

      To run the test, download this model from the Sketchup Warehouse:

      Error 404 (Not Found)!!1

      favicon

      (sketchup.google.com)

      and you do not already have SketchPhysics installed you will need to download the latest version from here:

      Link Preview Image
      Google Code Archive - Long-term storage for Google Code Project Hosting.

      favicon

      (code.google.com)

      and install it to your Program Files/Google/Google SketchUp 8/Plugins folder.

      To carry out a timed run, open the "Ruby Console" in the "Window" menu. Start the simulation running using the "play" button and let it run for about 60 frames (displayed at bottom left) and stop the simulation. The average frames per second will be shown in the ruby console. Turn shadows on and off in the "View" menu and turn hardware acceleration on and off in the "Window/Preferences/OpenGL" menu. Mine seams to be have been off by default and I am wondering how many other people have missed this easy way to speed their system up?

      My Test Results with Shadows "ON"

      Hardware Acceleration "OFF" 1.37 fps (Shadows not actually displayed)
      Hardware Acceleration "ON" 8.14 fps (Nearly 6X faster) (Shadows displayed)

      This is my PC system spec:

      @unknownuser said:

      ================================================================================

      Processor AMD Athlon(tm) II X4 620 Processor 2.6 GHz

      System

      Manufacturer MEDIONPC
      Model MS-7646
      Total amount of system memory 3.00 GB RAM
      System type 32-bit operating system
      Number of processor cores 4
      64-bit capable Yes

      Storage

      Total size of hard disk(s) 466 GB
      Disk partition (C:) 438 GB Free (466 GB Total)
      Media drive (D:) CD/DVD

      Graphics

      Display adapter type ATI Radeon HD 4200
      Total available graphics memory 1407 MB
      Dedicated graphics memory 256 MB
      Dedicated system memory 0 MB
      Shared system memory 1151 MB
      Display adapter driver version 8.821.0.0
      Primary monitor resolution 1920x1080
      DirectX version DirectX 10

      ================================================================================

      All the information in the box above is basically copy and pasted from system information in the Windows Control Panel. (See my 3rd post in this thread for how to do this.) Just manually add your software details:

      Software

      WIndows 7 Home Premium - Service Pack 1 - 32 Bit
      Sketchup Ver 8.0.4811
      SketchyPhysics Ver 3.2

      P.S. I ran my test with the Sketchup window maximised to full-screen. To be consistent please do the same. I have found that with SU running in a quarter sized window it runs twice as fast as full-screen mode.

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      • mitcorbM Offline
        mitcorb
        last edited by

        Hi, sketchyKev:
        I notice your Display Adapter says nothing of OpenGL support, only DirectX. I am also given to understand that ATI cards are not necessarily first choice for Sketchup? However, I have also heard that lately the top graphics card producers have been working toward double compliance? (both OpenGL and DirectX).
        Can anyone clarify this confusion?

        I take the slow, deliberate approach in my aimless wandering.

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        • S Offline
          sketchyKev
          last edited by

          @mitcorb said:

          Hi, sketchyKev:
          I notice your Display Adapter says nothing of OpenGL support, only DirectX. I am also given to understand that ATI cards are not necessarily first choice for Sketchup? However, I have also heard that lately the top graphics card producers have been working toward double compliance? (both OpenGL and DirectX).
          Can anyone clarify this confusion?

          Hi Mitcorb,

          I had heard similar things, but the test proves my ATI card really does benefit from selecting "OpenGL hardware acceleration". It may be that the latest SU supports Direct X hardware acceleration as well (just guessing). My PC is fairly modern, but "bargain basement" with the greatest savings probably being made in the graphics card department and is the weakest link in the system. I am thinking of getting a better card, so I am hoping people will post some test results here so that we can can find out what systems really motor along and what systems to avoid. The proof is in the pudding, so get testing and please share!

          Another myth in an older speed test thread is that SU does not take advantage of more than one core processor. These screenshots of the performance monitor in Windows Task Manager shows that Sketchup 8 is using at least two cores when the simulation is running:


          test2.png


          CoreTest.png

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          • D Offline
            dsarchs
            last edited by

            About the AMD (no longer ATI) issue: I've been using an HD6950 for several months and haven't noticed any issues with sketchup. I haven't run any tests to objectively say how fast it runs, but it's much quicker than my Nvidia 9800GT at work -- part of that is due to the processor, though (core 2 quad @ 2.66 ---> i5-2500k @ 3.7).
            The point is, no problems with new AMD.

            Knowledge is a polite word for dead but not buried imagination.

            -e.e.cummings

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            • S Offline
              sketchyKev
              last edited by

              Here is how to easily find and copy and paste your system information in Windows 7.

              (It took me while to figure it out 😒 )

              SystemScreen1.png

              SystemScreen2.png

              SystemScreen3.png

              If all that seems too much trouble or accessing your operating system details is different, just manually post the basic details such as:

              CPU model & speed:
              No of cores:
              Amount of memory:
              OS & SU version:
              Graphics Card model:

              That would still be very useful. 😄

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              • H Offline
                hpnisse
                last edited by

                Hello!!
                I did the test as you described. And the result was the following:

                @unknownuser said:

                OpenGL ON

                Shadow off: ["Time", 2.377, "Frames", 64, "Fps", 26.9246949936895]

                Shadow on: ["Time", 5.117, "Frames", 65, "Fps", 12.702755520813]

                OpenGL OFF

                Shadow off: ["Time", 28.666, "Frames", 65, "Fps", 2.26749459289751]

                Shadow on: ["Time", 30.419, "Frames", 65, "Fps", 2.13682238074887]

                The difference is incredible. But OpenGL was active from the beginning, so I've never had that problem.
                The computer specs:

                @unknownuser said:

                Processor Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz

                Minne (RAM) 4,00 GB 7,5
                Grafik Radeon HD 6800 Series 7,8
                Spelgrafik 2807 MB tillgÀngligt grafikminne 7,8
                PrimÀr hÄrddisk 123GB ledigt (243GB totalt) 5,9
                Windows 7 Ultimate

                System


                Tillverkare Gigabyte Technology Co., Ltd.

                Modell PH67A-UD3
                Total mÀngd systemminne 4,00 GB RAM
                Systemtyp 64-bitars operativsystem
                Antal processorkÀrnor 4

                Lagring (Storage)


                Total mÀngd hÄrddiskutrymme 1081 GB

                Diskpartition (C:) 123 GB ledigt (243 GB totalt)
                Diskpartition (D:) 61 MB ledigt (100 MB totalt)
                Diskpartition (E:) 29 GB ledigt (29 GB totalt)
                Diskpartition (F:) 52 GB ledigt (492 GB totalt)
                Diskpartition (G:) 29 GB ledigt (30 GB totalt)
                Diskpartition (H:) 2 MB ledigt (2 MB totalt)
                Diskpartition (I:) 149 GB ledigt (196 GB totalt)
                Medieenhet (J:) CD/DVD
                Diskpartition (K:) 11 GB ledigt (90 GB totalt)
                Medieenhet (P:) CD/DVD
                Medieenhet (Q:) CD/DVD
                Medieenhet (R:) CD/DVD
                Medieenhet (S:) CD/DVD
                Medieenhet (T:) CD/DVD

                Grafik


                Typ av grafikkort Radeon HD 6800 Series

                Total mÀngd tillgÀngligt grafikminne 2807 MB
                Dedikerat grafikminne 1024 MB
                Dedikerat systemminne 0 MB
                Delat systemminne 1783 MB
                Grafikkortets drivrutinsversion 8.782.0.0
                PrimÀr bildskÀrmsupplösning 1920x1080
                DirectX-version DirectX 10

                Everything is copied straight across, so most are in Swedish, but I think is enough to understand anyway.
                Windows and Sketchup version is in the signature

                ` /hpnisse`
                ` Windows 7 U -Sketchup 8 -SketchyPhysics 3.2-Dec2 - from Sweden`

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                • S Offline
                  sketchyKev
                  last edited by

                  @hpnisse said:

                  Hello!!
                  I did the test as you described. And the result was the following:

                  @unknownuser said:

                  OpenGL ON

                  Shadow off: ["Time", 2.377, "Frames", 64, "Fps", 26.9246949936895]

                  Shadow on: ["Time", 5.117, "Frames", 65, "Fps", 12.702755520813]

                  OpenGL OFF

                  Shadow off: ["Time", 28.666, "Frames", 65, "Fps", 2.26749459289751]

                  Shadow on: ["Time", 30.419, "Frames", 65, "Fps", 2.13682238074887]

                  Hi Hpnisse,

                  Thanks for getting the ball rolling. Very community spirited of you! 😄

                  Your results are 50% faster than my system, but your system is obviously better, in fact I would have thought it would be even faster at a glance. I am curious why in another speed thread there was orders of magnitude differences in performance between systems, with some systems doing less than 2 fps and one mac achieving 120 fps! đŸ˜Č Hopefully we will get some more test results here and see what is going on.

                  Thanks again!

                  Kev.

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                  • H Offline
                    hpnisse
                    last edited by

                    I did the test today, but today I had no other programs running in the background.
                    So the result was the following:

                    @unknownuser said:

                    [list:2z3c5kg9]OpenGL ON

                    Shadow on: ["Time", 3.912, "Frames", 60, "Fps", 15.3374233128834]

                    Shadow off: ["Time", 1.054, "Frames", 60, "Fps", 56.9259962049336]

                    OpenGL OFF

                    Shadow on: ["Time", 60.347, "Frames", 60, "Fps", 0.994249921288548]

                    Shadow off: ["Time", 24.993, "Frames", 60, "Fps", 2.4006721882127][/list⭕2z3c5kg9]

                    I even tried to hide the edges, but it made ​​minimal difference.
                    In order to get exactly 60 frames, I used LazyScript and "endSim ()" command.

                    ` /hpnisse`
                    ` Windows 7 U -Sketchup 8 -SketchyPhysics 3.2-Dec2 - from Sweden`

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                    • S Offline
                      sketchyKev
                      last edited by

                      @hpnisse said:

                      I did the test today, but today I had no other programs running in the background.
                      So the result was the following:

                      @unknownuser said:

                      [list:n7i7csve]OpenGL ON

                      Shadow on: ["Time", 3.912, "Frames", 60, "Fps", 15.3374233128834]

                      Shadow off: ["Time", 1.054, "Frames", 60, "Fps", 56.9259962049336]

                      OpenGL OFF

                      Shadow on: ["Time", 60.347, "Frames", 60, "Fps", 0.994249921288548]

                      Shadow off: ["Time", 24.993, "Frames", 60, "Fps", 2.4006721882127][/list⭕n7i7csve]

                      I even tried to hide the edges, but it made ​​minimal difference.
                      In order to get exactly 60 frames, I used LazyScript and "endSim ()" command.

                      Hi Hpnisse,

                      That is more like what I thought your system would be capable of, you are really motoring now! You got nearly 57 fps with shadows off and I can only manage 18 fps with shadows off and no programs running in the background 😞

                      Thanks for your contributions! 😄

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                      • R Offline
                        rhots
                        last edited by

                        Sketchykev, these are my specs....Windows 7 32bit, intel core duo E7500 @ 2.93, Nvidea QuadroFX 380 LP

                        Rick

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                        • S Offline
                          sketchyKev
                          last edited by

                          This is a quick summary of the results so far (all with hardware acceleration turned on). Thanks all 😄

                          Operating System, CPU @ GHz, Cores, Graphics card, Shadows ON / Shadows OFF

                          WIndows 7 32 bit, AMD Athlon II X4 620 @ 2.60 GHz, 4 core, ATI Radeon HD 4200, 8 fps / 19 fps
                          Windows 7 32 bit, Intel Core duo E7500 @ 2.93 Ghz, 4 core, Nvidea QuadroFX 380 LP, 22 fps / 34 fps
                          Windows 7 64 bit, Intel Core i5-2500K @ 3.30 Ghz, 2 core, Radeon HD 6800 Series , 15 fps / 57 fps

                          So far, all the listed cards benefit (in the region of an order of magnitude faster) from having OpenGL hardware acceleration enabled.

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