Wall series
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trying to integrate visualization and traditional art. i have the idea of manipulating walls, render them and use them as collage ephemera with my paintings. will also look at styles as part of the process. a possibility which i dont know will go.
this one i manipulate textures using sketchup and photoshop editting inside SU, then use mostly tools on surface to push pull lines, render them in vray. i will use these rendered wall surfaces and make a collage.

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Er.. abstract. Btw, you double-posted. I think you can delete your own posts...
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yeah its a kind of abstract. because i will use the output using traditional painting.
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Well, it does remind me of gritty squalor places in various RPGs, in fact... shot up, worn out, and generally ramshackle spots... like that starting city in Fallout 3.
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interesting painting nomer !!!
Technically speaking, why not just Ps? There're hi density sculpting tools out there. For constructing lot of variations of textures.
I think SU is the less helpful for this kind of work. ZBrush is probably the most. The 2.5d Zmode especially.
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