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Wall series

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  • N Offline
    nomeradona
    last edited by nomeradona 23 Mar 2011, 16:30

    trying to integrate visualization and traditional art. i have the idea of manipulating walls, render them and use them as collage ephemera with my paintings. will also look at styles as part of the process. a possibility which i dont know will go.

    this one i manipulate textures using sketchup and photoshop editting inside SU, then use mostly tools on surface to push pull lines, render them in vray. i will use these rendered wall surfaces and make a collage.

    http://nomeradona.files.wordpress.com/2011/03/wall-series1.jpg

    visit my blog: http://www.nomeradona.blogspot.com

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    • A Offline
      agamemnus
      last edited by 24 Mar 2011, 04:19

      Er.. abstract. Btw, you double-posted. I think you can delete your own posts...

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      • N Offline
        nomeradona
        last edited by 24 Mar 2011, 07:06

        yeah its a kind of abstract. because i will use the output using traditional painting.

        visit my blog: http://www.nomeradona.blogspot.com

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        • A Offline
          agamemnus
          last edited by 24 Mar 2011, 09:10

          Well, it does remind me of gritty squalor places in various RPGs, in fact... shot up, worn out, and generally ramshackle spots... like that starting city in Fallout 3.

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          • M Offline
            michaliszissiou
            last edited by 24 Mar 2011, 11:28

            interesting painting nomer !!!
            Technically speaking, why not just Ps? There're hi density sculpting tools out there. For constructing lot of variations of textures.
            I think SU is the less helpful for this kind of work. ZBrush is probably the most. The 2.5d Zmode especially.

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