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    Interior in V-Ray

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    • pyrolunaP Offline
      pyroluna
      last edited by

      Hi everyone,

      it's been a while since I posted much... I hope you guys like the below render... comments en critics welcome.

      Model made in SU... couch and chair were made for a library CD for my work, lamp downloaded from warehouse. The wallpaper pattern is from Graham&Brown.

      Rendered in V-Ray 1.49.01. Trying out caustics, bump- and reflection-mapping.

      Post-pro in photoshop: bit of lighting up, cause I made the render at night and then this morning with daylight it seemed way too dark. also a bit of solarizing.

      room_with_couch1.jpg

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        A fine render, great work on bumps but too much glow effect. πŸ‘ πŸ‘

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        • tademaT Offline
          tadema
          last edited by

          Hello Pyroluna, evrything looks out of scale, the wallpapers massive! you'd bang your head on that light. The walls are all falling out over..but I like the red couch.

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          • M Offline
            mimarhamza
            last edited by

            I noticed stain on left of ceiling you must increase HSph subdivision values of irradience map 120 would be enough but it causes long render time

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            • D Offline
              designerstuart
              last edited by

              i hope you intend a slightly surreal image - i like it!
              why is the skirting on the left not a uniform colour?

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              • jarynzlesaJ Offline
                jarynzlesa
                last edited by

                the bump looks nice and clean.

                http://www.vizualizaceschodiste.mypage.cz/

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                • pyrolunaP Offline
                  pyroluna
                  last edited by

                  hi guys.. thanks for the C&C... I made a new version.
                  ok so I wasn't paying attention to the verticals before - that was stupid of me πŸ˜„
                  the yellowish hue of the wallpaper is too sensitive. some screens it shows golden yellow, other screens it shows more of a mustard colour. I don't like that. so I switched to grey/silver.
                  thanks @mimarhamza for pointing out the HSph subdivision setting. I got better results now. although some of the 'stains' in the first render weren't the effect of that setting being too low, but the effect of caustics being turned on. And a chrome sphere does lots of caustics. That's also the reason for the spots on the skirting, @designerstuart. And yes the slightly surreality was intentional. Although I think this second image is a little less surreal. hm.
                  @tadema, I raised the ceiling so you won't bang your head on the lamp πŸ˜„ But the out-of-scale wallpaper is intentional!

                  try-over0.jpg
                  no post-pro this time...

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                  • david57D Offline
                    david57
                    last edited by

                    They look great. Wall paper and ceiling looks real and makes you want to touch it.

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      I prefer the first post. πŸ‘

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                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        @michaliszissiou said:

                        I prefer the first post. πŸ‘

                        πŸ˜† Dang, and I liked the last one.

                        But both are equally well done. Looks like a fun place to hang out. Great renders on both.

                        See my portfolio at https://delphiscousin.blogspot.com/

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