Bugatti Veyron in Studio
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Hi heres my latest rendre this time of a Bugatti veyron in a studio. With this project my main goal was to test Shaderlights lighting which seems to work very nicely. The model was downloaded from google warehouse and I set up the studio and lights for rendering. Hope you like it!
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I think the image needs a good bit of work to be honest. There needs to be much more attention to the materials and details of the vehicle. I have attached an image or a real veyron from behind. Granted some of it is the lack of detail in the modeling but there is also alot of detail that can be done in that materials.
As for the lighting....its a studio. Did you add any lights? did you build a lighting rig? I dont mean to be harsh but there really was not much done here.Scott
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Another image showing the jewlery of this car.
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Sully, I'm not sure about the body material, looks kinda fuzzy, then again I've never personally seen one of these cars in the flesh before. The tail lights also may need some work.
Just noticed that there is no glass over engine section, is that correct?
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I downloaded a model from the warehouse, did a little cleanup added and smoothed some stuff.
Rendered with Thea.
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I've been screwing with the Bugatti for almost 2 years inside and out. Can't quite decide what I want to do with it.
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Pete that looks amazing.
Are the materials you used available on the Thea forums? The car paint and the tyres are excellent.
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...7min Hypershot+3min Photoshop..
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Great renders guys! I agree with your comments it is a little flat looking and materials could be better. Saying this the idea of this project though was to set a studio up in Sketchup with actual area lights etc saying this the studio also needs work so it produces better looking reflections. I will try to get some renders of it in a HDR environment to though.
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