Preview - Sketchup Floating Camera [Update 2011-03-19]]
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Edit (2011-10-15): Public beta released
Hi all, you can test the latest public beta of Floating Camera at Floating Camera Public Beta 1.x Thread.Morning All,
This week I've been working on a plugin that enables a different set of movements on the sketchup camera. Its very untested in its current state so I'm not so confident to release it, but below I've added a video of it in action. The current controls are:
Leftmouse + drag: controls the direction of the camera
Up/Down/Left/Right: moves the camera forward and back (parallel to the camera direction) and left and right (perpendicular to the camera direction)
Home/End: Moves the camera up and down (perpendicular to the camera direction)
Shift/Control: Adjusts the FOV of the camera[flash=800,480:1lybcohb]http://www.youtube.com/v/q1N7ywPCMOw&fs=1[/flash:1lybcohb]
Edit: I used Chris Fullmer's Camera Recorder to record the path of the camera to produce this animation.You'll have to forgive the unusual keyboard layout as these are the only sketchup key constants I'm comfortable will work with the plugin. I'm writing it alongside some input remappers for the 5th/6th gen console controllers so the unusual keyboard layout can be rewired.
Currently I'm working on a Turbo feature that will speed up the camera's velocity whilst also adjusting the FOV for that almost cliche gears of war/mass effect type running effect, and I'm also adding some modifiers to control the camera inertia(friction really), camera speed, and toggle keys.
I'd like to know what camera movements you guys think are lacking from Sketchup? And if you're interested, what changes you'd make to the features I've currently got.
thanks for your time
-niallUpdate 27-02-2011
Afternoon All,
I've been hard at work on the Floating Camera for the last week, focusing on Camera Collision, Gravity (maintaining eye height), Camera Roll & FOV changes and User Customisation in controls and the camera settings. Its been a very long week! Below is a rough draft showing off the camera features I've been working on. At the end there is also an example of Floating Camera -> Camera Recorder work flow.
[flash=800,480:1lybcohb]http://www.youtube.com/v/vh-BOHdcK_Y[/flash:1lybcohb]
There's still some bugs to work out before the release, and I need to reduce its load on the computer to an acceptable level. A beta release shouldn't be far off though.
The features not shown include:
- Look customisation (finite|infinite rotation)
- Look x & y sensitivity
- Maximum speed
- Camera Inertia
- Collision Buffer Zone
- Lock vertical movements
- Maintain Camera Upright
- User customisable controls
Update 19-03-2011
Morning again.
Here's a quick video demonstrating the current local build's settings dialog and navigation around a very tight model (Le Corbusier's Villa Savoye by Robert-34000 on the 3d Warehouse).
[flash=800,480:1lybcohb]http://www.youtube.com/v/fXncZU60Ftc[/flash:1lybcohb]
I've got to apologise for the lateness of the updates. Working on the load instructor mixin for the tool has delayed the release somewhat, and I've got some uni studies to focus on in the meantime. It looks like I'll have about 2-3 more weeks before I can return my focus to this plugin. I hope that I get some free time sooner rather than later and that Google don't release a similar plugin in the meantime
-niall
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looks pretty cool... nice model too.
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I'd like for it to be able to keep a specified distance above the ground. I know there possible problems involved of it jumping up and down over objects, but I think the good would outweigh the bad.
Chris
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Looks like a very promising plugin.
Any chance of including a roll feature?
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@chris fullmer said:
I'd like for it to be able to keep a specified distance above the ground. I know there possible problems involved of it jumping up and down over objects, but I think the good would outweigh the bad.
Chris
Nice idea, I like this, and I think it would be quite useful to get a better walkthrough experience especially since most models in sketchup are designed with the human body in mind, and humans can't exactly float in the air.
I think applying a set height should be easy, I just need to work out a vector distance from the camera point directly down to any intersecting faces and toggle this on and off when an intersection is found. I think, though, this might not work without camera collision, otherwise you might end up in some tricky situations underneath stairs. I'll look into this further.
PS. I should've mentioned that I used Camera Recorder to produce the youtube clip, sorry Chris, will edit to say so.
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@solo said:
Looks like a very promising plugin.
Any chance of including a roll feature?
Roll would be pretty cool, but i'll have to look into some new keyboard assignments for this. Is there a way of disabling the user set keyboard shortcuts when within a tool?
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@krisidious said:
looks pretty cool... nice model too.
Thanks Krisidious, the models about 2 months of hard work so I'm trying to get as much use out of it as possible
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@bentleykfrog said:
@solo said:
Looks like a very promising plugin.
Any chance of including a roll feature?
Roll would be pretty cool, but i'll have to look into some new keyboard assignments for this. Is there a way of disabling the user set keyboard shortcuts when within a tool?
A quick search reveals that its not possible I'll have to toggle some keyboard layouts on and off to do this or use some keycodes as in this: http://forums.sketchucation.com/viewtopic.php?f=180&t=34002
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Afternoon All,
I've been hard at work on the Floating Camera for the last week, focusing on Camera Collision, Gravity (maintaining eye height), Camera Roll & FOV changes and User Customisation in controls and the camera settings. Its been a very long week! Below is a rough draft showing off the camera features I've been working on. At the end there is also an example of Floating Camera -> Camera Recorder work flow.
[flash=800,480:a5jpqin3]http://www.youtube.com/v/vh-BOHdcK_Y[/flash:a5jpqin3]
There's still some bugs to work out before the release, and I need to reduce its load on the computer to an acceptable level. A beta release shouldn't be far off though.
The features not shown include:
- Look customisation (finite|infinite rotation)
- Look x & y sensitivity
- Maximum speed
- Camera Inertia
- Collision Buffer Zone
- Lock vertical movements
- Maintain Camera Upright
- User customisable controls
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fantastic... I can't wait...
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Looking great! Much better than my own humble experiments. Can't wait to try it.
It's however a little hard to see how it performs in the video.
Is the small jerkyness in movements also present without screen recording software?
I especially liked when the camera walked down the stairs. I though I saw some damping in the movement.
And I guess we will see a lot of camera rolls in the near future... -
Thanks guys,
@pixero said:
It's however a little hard to see how it performs in the video.
Is the small jerkyness in movements also present without screen recording software?There's two issues causing the jerkyness in the movements. The first was the screen recording software that I used. I'll have to play around with some encoders until I get something acceptable. The second issue is the script itself. I've been putting off optimising the code until now and there are a few measures that I can try to improve the performance of the script. There's also some boundingbox degrading that Sketchup does naturally when you modify the
Sketchup.max_draw_time
to something below what your system can handle, but I haven't been able to replicate this when the script is running.@pixero said:
I especially liked when the camera walked down the stairs. I though I saw some damping in the movement.
Heh, thanks. The unusual way that the camera walks down the stairs in the video is due to the speed set on the camera (20km/h). This speed is equivalent to a quick jog down the stairs so you see some unusual movements at this speed. I've noticed that in some video games the camera moves up stairs even faster than this, and I think they use some hidden smooth ramp to make sure the camera moves in a nice fashion. I'll have to modify some of the dampening to mirror this, but its a bit complex.
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Congratulations on your work so far. This is a significant development.
I was going to ask the same questions regarding the relative smoothness in negotiating the stairs. -
Yeah, this is looking really super! I better go fix my script's inability to handle FOV changes then I guess
Chris
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Looks pretty neat.
I do like the idea of holding the camera at a fixed altitude.
If you could then have ability to focus on a point or selected object or just the center to the screen and orbit about it at a fixed radius, that would be very useful .... like what what can be done in Google Earth with the Shift-Alt-left-arrowkey or Shift-Alt-right-arrowkey combinations.
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Wow looks great. Although not tested yet I have a question already: is it possible to include a "flightpath" ? So a predefined camera path.
For instance when you want to walk through several rooms it is hard to move around nicely with only the keyboard keys. But if you draw a line at the desired eyeheight which the camera has to follow this would be easier.
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Just brilliant.
And in a $495 program !
It looked like there was a path option but please if possible so that one could create that first and then run the camera gestures.
WOWdtr
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@jclements said:
Looks pretty neat.
I do like the idea of holding the camera at a fixed altitude.
If you could then have ability to focus on a point or selected object or just the center to the screen and orbit about it at a fixed radius, that would be very useful .... like what what can be done in Google Earth with the Shift-Alt-left-arrowkey or Shift-Alt-right-arrowkey combinations.
Good suggestion, that would be a cool feature to have. In this release I'm just focussing on navigation from the human proportion coupled with the ability to float if you need to I'll look into more sophisticated methods of camera animation in the next release.
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@wimve said:
Wow looks great. Although not tested yet I have a question already: is it possible to include a "flightpath" ? So a predefined camera path.
For instance when you want to walk through several rooms it is hard to move around nicely with only the keyboard keys. But if you draw a line at the desired eyeheight which the camera has to follow this would be easier.
I haven't looked into this but it could be possible, but its sort of going in the opposite direction to what the plugin does currently. I'll elaborate a little.
First off, I think Rick Wilson's plugin FlightPath2 handles flight paths, or there's also SU Animate. Have you tried these plugins? This is what comes to mind when I think of implementing a flight path in the plugin, are you thinking of something similar or do you have something different in mind.
In my current internal build of the script, you can use it in combination with either Chris Fullmer's Camera Recorder or Pixero's version of Chris Fullmer's Camera Recorder to record the Camera's flight path whilst using the Camera Float Tool. In Pixero's version, you can then modify this path (ie. remove all the bumps from the flight path) and then produce a final animation from the revised flight path. I used this technique in the first video to get a 'more-smooth' animation through the model and to produce a video that is rendered with shadows (obviously navigating with the Camera Float Tool with shadows on will slow down your movements significantly).
Also from your query, I decided to test the tool on a very tight model (Le Corbusier's Villa Savoye by Robert-34000 on the 3d Warehouse). This model has insanely tight stairs and a ramp and its internal arrangement is all over the place (IMO obviously). I've recorded the video for you to see how it faired:
[flash=800,480:3r7gzeob]http://www.youtube.com/v/fXncZU60Ftc[/flash:3r7gzeob]
If you notice at around the 42 second mark, I accidentally jump onto the ballustrade of the ramp. You should be able to edit this out using Pixero's version of Chris Fullmer's Camera Recorder. Also notice, that since I couldn't be bothered removing all the doors in the building, that I disable collision every time I want to pass through a door.
I'm also planning to add a different scale for looking up and down so you get better control whilst navigating through your model.
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Looking good! Can't wait to try it.
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