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    Preview - Sketchup Floating Camera [Update 2011-03-19]]

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    • B Offline
      bentleykfrog
      last edited by

      @solo said:

      Looks like a very promising plugin.

      Any chance of including a roll feature?

      Roll would be pretty cool, but i'll have to look into some new keyboard assignments for this. Is there a way of disabling the user set keyboard shortcuts when within a tool?

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      • B Offline
        bentleykfrog
        last edited by

        @krisidious said:

        looks pretty cool... nice model too.

        Thanks Krisidious, the models about 2 months of hard work so I'm trying to get as much use out of it as possible 😉

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        • B Offline
          bentleykfrog
          last edited by

          @bentleykfrog said:

          @solo said:

          Looks like a very promising plugin.

          Any chance of including a roll feature?

          Roll would be pretty cool, but i'll have to look into some new keyboard assignments for this. Is there a way of disabling the user set keyboard shortcuts when within a tool?

          A quick search reveals that its not possible 😢 I'll have to toggle some keyboard layouts on and off to do this or use some keycodes as in this: http://forums.sketchucation.com/viewtopic.php?f=180&t=34002

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          • B Offline
            bentleykfrog
            last edited by

            Afternoon All,

            I've been hard at work on the Floating Camera for the last week, focusing on Camera Collision, Gravity (maintaining eye height), Camera Roll & FOV changes and User Customisation in controls and the camera settings. Its been a very long week! 😄 Below is a rough draft showing off the camera features I've been working on. At the end there is also an example of Floating Camera -> Camera Recorder work flow.

            [flash=800,480:a5jpqin3]http://www.youtube.com/v/vh-BOHdcK_Y[/flash:a5jpqin3]

            There's still some bugs to work out before the release, and I need to reduce its load on the computer to an acceptable level. A beta release shouldn't be far off though. 😄

            The features not shown include:

            • Look customisation (finite|infinite rotation)
            • Look x & y sensitivity
            • Maximum speed
            • Camera Inertia
            • Collision Buffer Zone
            • Lock vertical movements
            • Maintain Camera Upright
            • User customisable controls
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            • KrisidiousK Offline
              Krisidious
              last edited by

              fantastic... I can't wait...

              By: Kristoff Rand
              Home DesignerUnique House Plans

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              • PixeroP Offline
                Pixero
                last edited by

                Looking great! Much better than my own humble experiments. Can't wait to try it.
                It's however a little hard to see how it performs in the video.
                Is the small jerkyness in movements also present without screen recording software?
                I especially liked when the camera walked down the stairs. I though I saw some damping in the movement.
                And I guess we will see a lot of camera rolls in the near future... 😆

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                • B Offline
                  bentleykfrog
                  last edited by

                  Thanks guys,

                  @pixero said:

                  It's however a little hard to see how it performs in the video.
                  Is the small jerkyness in movements also present without screen recording software?

                  There's two issues causing the jerkyness in the movements. The first was the screen recording software that I used. I'll have to play around with some encoders until I get something acceptable. The second issue is the script itself. I've been putting off optimising the code until now and there are a few measures that I can try to improve the performance of the script. There's also some boundingbox degrading that Sketchup does naturally when you modify the Sketchup.max_draw_time to something below what your system can handle, but I haven't been able to replicate this when the script is running.

                  @pixero said:

                  I especially liked when the camera walked down the stairs. I though I saw some damping in the movement.

                  Heh, thanks. The unusual way that the camera walks down the stairs in the video is due to the speed set on the camera (20km/h). This speed is equivalent to a quick jog down the stairs so you see some unusual movements at this speed. I've noticed that in some video games the camera moves up stairs even faster than this, and I think they use some hidden smooth ramp to make sure the camera moves in a nice fashion. I'll have to modify some of the dampening to mirror this, but its a bit complex.

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                  • mitcorbM Offline
                    mitcorb
                    last edited by

                    Congratulations on your work so far. This is a significant development.
                    I was going to ask the same questions regarding the relative smoothness in negotiating the stairs.

                    I take the slow, deliberate approach in my aimless wandering.

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Yeah, this is looking really super! I better go fix my script's inability to handle FOV changes then I guess 😄

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • JClementsJ Offline
                        JClements
                        last edited by

                        Looks pretty neat.

                        I do like the idea of holding the camera at a fixed altitude.

                        If you could then have ability to focus on a point or selected object or just the center to the screen and orbit about it at a fixed radius, that would be very useful .... like what what can be done in Google Earth with the Shift-Alt-left-arrowkey or Shift-Alt-right-arrowkey combinations.

                        John | Illustrator | Beaverton, Oregon

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                        • wimveW Offline
                          wimve
                          last edited by

                          Wow looks great. Although not tested yet I have a question already: is it possible to include a "flightpath" ? So a predefined camera path.

                          For instance when you want to walk through several rooms it is hard to move around nicely with only the keyboard keys. But if you draw a line at the desired eyeheight which the camera has to follow this would be easier.

                          Best regards,
                          Wim
                          Holland
                          http://www.petromax.nl/DeBeer.html

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                          • D Offline
                            dtrarch
                            last edited by

                            Just brilliant. 👍

                            And in a $495 program !
                            It looked like there was a path option but please if possible so that one could create that first and then run the camera gestures.
                            WOW

                            dtr

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                            • B Offline
                              bentleykfrog
                              last edited by

                              @jclements said:

                              Looks pretty neat.

                              I do like the idea of holding the camera at a fixed altitude.

                              If you could then have ability to focus on a point or selected object or just the center to the screen and orbit about it at a fixed radius, that would be very useful .... like what what can be done in Google Earth with the Shift-Alt-left-arrowkey or Shift-Alt-right-arrowkey combinations.

                              Good suggestion, that would be a cool feature to have. In this release I'm just focussing on navigation from the human proportion coupled with the ability to float if you need to 😉 I'll look into more sophisticated methods of camera animation in the next release.

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                              • B Offline
                                bentleykfrog
                                last edited by

                                @wimve said:

                                Wow looks great. Although not tested yet I have a question already: is it possible to include a "flightpath" ? So a predefined camera path.

                                For instance when you want to walk through several rooms it is hard to move around nicely with only the keyboard keys. But if you draw a line at the desired eyeheight which the camera has to follow this would be easier.

                                I haven't looked into this but it could be possible, but its sort of going in the opposite direction to what the plugin does currently. I'll elaborate a little.

                                First off, I think Rick Wilson's plugin FlightPath2 handles flight paths, or there's also SU Animate. Have you tried these plugins? This is what comes to mind when I think of implementing a flight path in the plugin, are you thinking of something similar or do you have something different in mind.

                                In my current internal build of the script, you can use it in combination with either Chris Fullmer's Camera Recorder or Pixero's version of Chris Fullmer's Camera Recorder to record the Camera's flight path whilst using the Camera Float Tool. In Pixero's version, you can then modify this path (ie. remove all the bumps from the flight path) and then produce a final animation from the revised flight path. I used this technique in the first video to get a 'more-smooth' animation through the model and to produce a video that is rendered with shadows (obviously navigating with the Camera Float Tool with shadows on will slow down your movements significantly).

                                Also from your query, I decided to test the tool on a very tight model (Le Corbusier's Villa Savoye by Robert-34000 on the 3d Warehouse). This model has insanely tight stairs and a ramp and its internal arrangement is all over the place (IMO obviously). I've recorded the video for you to see how it faired:

                                [flash=800,480:3r7gzeob]http://www.youtube.com/v/fXncZU60Ftc[/flash:3r7gzeob]

                                If you notice at around the 42 second mark, I accidentally jump onto the ballustrade of the ramp. You should be able to edit this out using Pixero's version of Chris Fullmer's Camera Recorder. Also notice, that since I couldn't be bothered removing all the doors in the building, that I disable collision every time I want to pass through a door.

                                I'm also planning to add a different scale for looking up and down so you get better control whilst navigating through your model.

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                                • PixeroP Offline
                                  Pixero
                                  last edited by

                                  Looking good! Can't wait to try it.

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                                  • B Offline
                                    Bertier
                                    last edited by

                                    Hello,

                                    is it possible to try your plugin ?

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                                    • romboutR Offline
                                      rombout
                                      last edited by

                                      how is the plugin coming?! has been a couple months already 💚 really want to try it

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                                      • P Offline
                                        Phil Rader AIA
                                        last edited by

                                        Any news on a release date?

                                        http://www.philrader.com

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                                        • B Offline
                                          bentleykfrog
                                          last edited by

                                          @unknownuser said:

                                          Any news on a release date?

                                          Hi Phil, you can try out the public beta at Floating Camera Public Beta 1.x Thread. I've updated the main post with a link to this too.

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                                          • T Offline
                                            tspco
                                            last edited by

                                            I think I missed something, I tried a test "float" everything was great and working real well until I ended up underneath my model, I could see that was going to happen. I see there is a toggle to maintain camera height, but I can't find a place to enter camera height. So far I like this plugin.

                                            SU make 2017, /Twilight Render Hobby
                                            Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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