Bobby Bubble - Artisan [SDS2]
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Ever since I saw the character Bobby Bubble by Patrick Beaulieu a few years ago I wanted to model him in SketchUp. Until Artisan I have been unsuccessful.
No other plugins used, just native SU and SDS2 (Artisan).
27,517 polygons, 14,749 without the bubbles.
I spent a couple days playing with it here and there. Maybe 5 hours total.
Rendered with Twilight.

And here are the wires.


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Wow...who would have thought this possible in SU? Great work, Boo

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Eric .... I worry about you sometimes
Great work though 
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Thanks Marcus.
No need to worry Mike, I am severely twisted. Oh, did I mention that I worked on that one in front of the mirror. -
I like. -
Me too.

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Funny dribbling!

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@unknownuser said:
Thanks Marcus.
No need to worry Mike, I am severely twisted. Oh, did I mention that I worked on that one in front of the mirror.

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Great modeling/texturing/rendering, Eric.
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Thanks guys. It was fun making this little guy.
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@unknownuser said:
Oh, did I mention that I worked on that one in front of the mirror.
Now I'm really worried!

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wow!

i am curious to see the proxy u made! -
Thanks Jenu.
Here you go.


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okay... that looks simple enuff!!!

thanks fred! -
just curious
How long is SDS2(artisan) busy with working things out from proxy to model?
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I am not sure I fully understand your question Solidseal.
From beginning to end I spent probably 5 hours but most of that was trying to figure out how I wanted to approach the shapes. Since I have made this now and if I wanted to model it again it might only take me an hour.
If you are asking how long it took the proxy to calculate from step 2 to step 3 in the image below it was only a few seconds.

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Hmm cannot see the image ..
But I understand
have you ever tried to make the same model using SDS(1)
and see the difference with SDS(2) -
Well there is a big difference. Once I subdivide the mesh I did quite a bit of sculpting and vertex editing to get the final shape which cannot be done with SDS1, only Artisan.
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Here is an example of the vertex select and move tool on this subdivision.

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And here is a look at the sculpt and smooth brush.

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