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    Artisan Plugin (SDS2).....Cave

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    • david_hD Offline
      david_h
      last edited by

      Capture.jpglooks so cool! I can't wait either!

      If I make it look easy...It is probably easy

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      • olisheaO Offline
        olishea
        last edited by

        @hfm said:

        Would be brilliant if it would glow in the dark like that in real life πŸ˜†

        yeah i wouldn't need a light on my camcorder πŸ˜‰

        stop bastardizing my renders lol πŸ˜› πŸ˜†

        oli

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          Something its happening with this cave oli, I tried to tell you but you didn't listen. πŸ˜†
          Lot of weird creatures will visit it, I know.

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          • david_hD Offline
            david_h
            last edited by

            @unknownuser said:

            stop bastardizing my renders

            Think of it as An "Homage"

            Its only cuz they are just so awesome.
            We're not WORTHY!!! πŸ˜›

            If I make it look easy...It is probably easy

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            • olisheaO Offline
              olishea
              last edited by

              thanks man hehe, i'm making a tutorial for this scene...from modeling to rendering to photoshop touch-up. It could literally be made in minutes, although it took me hours of fannying around. πŸ˜†

              oli

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              • StinkieS Offline
                Stinkie
                last edited by

                @olishea said:

                i'm making a tutorial for this scene

                That's, like, totally awesome, as the Bard would've put it. πŸ˜„

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                • olisheaO Offline
                  olishea
                  last edited by

                  it'll be done in march. very simple for rendering etc...there are only 2 materials, water and rock.

                  a view from above. look how clean the mesh is around the column caps, its completely homogenous, no intersecting or anything....thats a typical proxy to the right. Deleting internal faces helps create a clean result. (remove inner faces.rb). this is an early version of the model before I sculpted the floor, notice how it was flat.....you can paint contours into it. πŸ˜„ i removed the walls for clarity....they were made using the free hand tool, push pull and then artisan, about 5 minutes each.

                  http://i654.photobucket.com/albums/uu269/olishea/Picture59.png

                  just messing around:

                  http://i654.photobucket.com/albums/uu269/olishea/Artisan-1.jpg

                  a remake of pollen, to see if its possible in SU.

                  http://i654.photobucket.com/albums/uu269/olishea/pollen_sds2_colour.jpg

                  http://i654.photobucket.com/albums/uu269/olishea/pollen2.jpg

                  oli

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                  • E Offline
                    Ecuadorian
                    last edited by

                    To beta testers:
                    Does it behave like Wings 3D, where you can toggle from proxy view/smooth view with just a key press?

                    -Miguel Lescano
                    Subscribe to my house plans YouTube channel! (30K+ subs)

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                    • daleD Offline
                      dale
                      last edited by

                      Have we mentioned we can't wait.
                      Really cool stuff.

                      Just monkeying around....like Monsanto

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                      • olisheaO Offline
                        olishea
                        last edited by

                        Ecuadorian: you can subsmooth in one click yes....it previews the geometry so you don't have to execute the command unless you are sure.

                        I used Wings3D a lot, thats why I remade some images just to see if SU can do it. Instead of using spheres I use geometric domes instead, resultant subdivision is always cleaner (for these ballsy images haha)

                        here is an image I used to help describe a uni project....an undulating, evolving programme moving between sites of potential intervention.

                        http://i654.photobucket.com/albums/uu269/olishea/5_final.jpg

                        oli

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          Nice last one oli. πŸ‘
                          A tip for box modeling:
                          Instead of using pushpull and remove inner faces rb, I found more helpful to use [F] command and move tool.

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                          • olisheaO Offline
                            olishea
                            last edited by

                            thanks michalis, yes you are right.

                            here is another scene I'm working on, kinda like the kunsthaus, graz. http://www.google.co.uk/images?hl=en&xhr=t&q=kunsthaus+graz&cp=11&um=1&ie=UTF-8&source=og&sa=N&tab=wi&biw=1934&bih=1102

                            http://i654.photobucket.com/albums/uu269/olishea/geo_retreat_inter.jpg

                            http://i654.photobucket.com/albums/uu269/olishea/geo_retreat_inter2.jpg

                            oli

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              I'm a little confused, this grid doesn't seem to follow geometry-topology. How is this possible?

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                              • olisheaO Offline
                                olishea
                                last edited by

                                i intersected the geometry with a grid after subdivision....its just a WIP to get some framing in there, its not supposed to follow the topology

                                oli

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                                • david_hD Offline
                                  david_h
                                  last edited by

                                  I don't have a lot of call in my daily workflow to design caves or sea monsters.. . .but this is gonna be so cool!

                                  Oli. .. Now yer just showin' off! πŸ’š

                                  If I make it look easy...It is probably easy

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                                  • PixeroP Offline
                                    Pixero
                                    last edited by

                                    You mentioned "textured in SU" in your first post. Is there any texturing/UV tools in it?
                                    Also is it possible to revert back to the unsubsmoothed version for further editing?

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                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      No UVs exactly. It was a really good seamless texture, its dirty concrete so its hard to tell if the alignment isn't correct. Any places where it was a bit distorted I used the paint brush tool in artisan. I have the material if anyone wants it, also the thea .mat file.

                                      If you were gonna do this properly, would slice the columns and the top and bottoms (using knife tool)....then cylindrically map the texture onto them. The walls and floor could just be textured seamlessly, no UVs.

                                      Pixero, you are given a preview of the subdivision so you don't actually have to execute the command. I just click space bar and it returns to the proxy. The preview will let you change the amount of iterations also....but once you have executed the subdivision/smoothing then you would have to 'undo' to get back to proxy.

                                      oli

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        Pixero, when you select to subdivide you get a preview and an option to contine (hit enter)

                                        See images, first the basic proxy:

                                        cav1.jpg

                                        Then here is the 'Preview' of how it will look with 3 iriterations:

                                        cav2.jpg

                                        And then finally how it looks after subdivision:

                                        the cave.jpg

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • KrisidiousK Offline
                                          Krisidious
                                          last edited by

                                          that is so awesome.

                                          By: Kristoff Rand
                                          Home DesignerUnique House Plans

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                                          • olisheaO Offline
                                            olishea
                                            last edited by

                                            it should be noted that artisan works on remote parts of a mesh and doesn't have to affect all of it.

                                            with subdivide and smooth 1 you could not select part of a mesh and subdivide it without affecting the whole surface.

                                            great if you want to smooth just a portion of a mesh, see screenshot.


                                            examples.jpg

                                            oli

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