Artisan Plugin (SDS2).....Cave
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WOW...
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@unknownuser said:
Aaah...on second thought.. Where are we?
we need Pete here, I'm sure he has something to say on this.
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Looks great!...a new sketchup era is coming ...(nothing to do with google)
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Ah thanks guys! yeah a new era of sketchup!!
numbthumb.....this was the scene i tried to create for "where are we" but it didn't work, i could never get the roof looking right (thats why there never was one!), so this is a more polished version perhaps.
this cave series is called "We Made It"
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And you certainly did. Congratulations!
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After creating Bobby Bubble I had fun with Oli's cave.
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Fred and Oli, together you have created the perfect image of how my sinuses felt for most of this week.
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yeah sorry roger....im always making grungey, snotty, obstructed scenes!
maybe this will lighten your mood?
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An excellent looking urchin?
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look closer!
or click to enlarge (so to speak)
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It still can prick, eh?
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That gives me the willies
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Would be brilliant if it would glow in the dark like that in real life
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looks so cool! I can't wait either!
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@hfm said:
Would be brilliant if it would glow in the dark like that in real life
yeah i wouldn't need a light on my camcorder
stop bastardizing my renders lol
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Something its happening with this cave oli, I tried to tell you but you didn't listen.
Lot of weird creatures will visit it, I know. -
@unknownuser said:
stop bastardizing my renders
Think of it as An "Homage"
Its only cuz they are just so awesome.
We're not WORTHY!!! -
thanks man hehe, i'm making a tutorial for this scene...from modeling to rendering to photoshop touch-up. It could literally be made in minutes, although it took me hours of fannying around.
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@olishea said:
i'm making a tutorial for this scene
That's, like, totally awesome, as the Bard would've put it.
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it'll be done in march. very simple for rendering etc...there are only 2 materials, water and rock.
a view from above. look how clean the mesh is around the column caps, its completely homogenous, no intersecting or anything....thats a typical proxy to the right. Deleting internal faces helps create a clean result. (remove inner faces.rb). this is an early version of the model before I sculpted the floor, notice how it was flat.....you can paint contours into it. i removed the walls for clarity....they were made using the free hand tool, push pull and then artisan, about 5 minutes each.
just messing around:
a remake of pollen, to see if its possible in SU.
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