Most impressive SketchUp modelling
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Love the insanely densely populated details!
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@marian said:
@desertraven said:
To be completely honest, none of the great samples shown in this thread would be possible without Plug-ins and painful long hours of recreating surfaces over and over again (work around's) until it fits. Right?
And you think that with other 3d apps you do it differenly? They may have all the plugin functions integrated but you still need patience and hard work to make cool stuff, in fact much more patience and hardwork to just learn the UI.
There is nothing wrong in having a simple and friendly interface that is augmented with mostly FREE plugins. Why would it benefit you to have a cluttered UI with all the possible tools and maybe just use 10% of them, instead of having a flexible UI?
Please? When was I asking for a cluttered up interface!!!!!
@ken28875 said:
Hi Ken that looks very impressive. Can you give us a rough run down of how you created this masterpiece in SU? Can you even move around in that massive scene how many tris? How is this structured (Components, groups)?
What plug ins did you use most and what were the biggest challenges using SU to create this? -
c below
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@desertraven said:
Hi Ken that looks very impressive. Can you give us a rough run down of how you created this masterpiece in SU? Can you even move around in that massive scene how many tris? How is this structured (Components, groups)?
What plug ins did you use most and what were the biggest challenges using SU to create this?Hi Olav/ DesertRaven,
Thanks for you nice comment. I really appreciate that you are interested and ask questions about the process.
If you want to see the different steps, please check out this thread:
http://sketchucation.com/forums/viewtopic.php?f=81&t=27030&start=30Basically, I started with basic shapes (cubes, cylinders, etc.) and slowly added details.
The file is actually not that big, about 41MB. The model has 1,808,844 faces (tris and quads), or maybe a little bit more.
I used groups as well as lots of components for repetitive elements.
It took me about 3 weeks, working a few hours each night to finish the starship.
The plugins mostly used were:
- Tools on Surface
- Basic tool set (Line, Arc, Circle, Push, Pull, scale, etc.)
- TIG's Extrusion Tools
- Joint Push Pull/NUL Transformation
Hope this helps. If you have more questions, please feel free to ask.
Best,
_KN
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27030&p=337096#p337096
Sketchup for Fantasy Art:
http://forums.sketchucation.com/viewtopic.php?f=81&t=27028&start=120
My interview with Nomer:
http://sketchupvrayresources.blogspot.com/2012/05/q-and-with-our-featured-artist-ken.html
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/ -
I occasionally work on this SketchUp model of an old sixties style dragster. It is accurate and period correct.
Low Res images here.vonB
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By Lone Wolf
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my God... stunning
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@brokenkeys said:
Anything by this guy;
http://www.giantmonster.tv/giant/
Specifically;
http://www.giantmonster.tv/giant/?page_id=612These images are produced mostly in sketchup. He used to have a great wealth of info regarding this project on his blog, including tuts, workflows, etc. But as time went on it has moved to the back burner and the amount of info has decreased, but I still find it very inspirational.
He also used to have some videos on youtube showing his sketchup workflow. I forget what they were called but they're a good watch.
I love this kind of renders that preserves the original sketchy style, only SketchUp can provide...
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BY Lone Wolf
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By ixlrlxi
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I like that first one you posted a lot Frenchy! Great style, color, and modeling.
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robo-thomthom
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Very very nice.
You know. ..I was hoping that someday I too would have a post on this "Most Impressive" page as well.
I guess this is it.
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Hi Everybody,
I would like to submit this model made by SketchNL. In my opinion this one belongs here in this topic.
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By ixlrlxi Render V Ray
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The latest from our resident sunglass-wearing frog, Tadema, should be included in this gallery.
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Wow.
Another 10 years I might be that good. (ok, maybe 5)
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@ken28875 said:
@desertraven said:
Hi Ken that looks very impressive. Can you give us a rough run down of how you created this masterpiece in SU? Can you even move around in that massive scene how many tris? How is this structured (Components, groups)?
What plug ins did you use most and what were the biggest challenges using SU to create this?Hi Olav/ DesertRaven,
Thanks for you nice comment. I really appreciate that you are interested and ask questions about the process.
If you want to see the different steps, please check out this thread:
http://sketchucation.com/forums/viewtopic.php?f=81%26amp;t=27030%26amp;start=30Basically, I started with basic shapes (cubes, cylinders, etc.) and slowly added details.
The file is actually not that big, about 41MB. The model has 1,808,844 faces (tris and quads), or maybe a little bit more.
I used groups as well as lots of components for repetitive elements.
It took me about 3 weeks, working a few hours each night to finish the starship.
The plugins mostly used were:
- Tools on Surface
- Basic tool set (Line, Arc, Circle, Push, Pull, scale, etc.)
- TIG's Extrusion Tools
- Joint Push Pull/NUL Transformation
Hope this helps. If you have more questions, please feel free to ask.
Best,
_KN
Sketchup for Sci-Fi Art:
http://forums.sketchucation.com/viewtopic.php?f=81%26amp;t=27030%26amp;p=337096#p337096
Sketchup for Fantasy Art:
http://forums.sketchucation.com/viewtopic.php?f=81%26amp;t=27028%26amp;start=120
My interview with Nomer:
http://sketchupvrayresources.blogspot.com/2012/05/q-and-with-our-featured-artist-ken.html
My interview with Sketchupartists.org:
http://www.sketchupartists.org/spotlight/artists/sketchup-art-in-the-online-game-industry/I am David , from Hong Kong, I just want to know if I add a quadro K4000 card that can let me make complex SU models like yours?? I am now working on 80-100M models but I felt very slow.
My Computer config.
CPU : xeon E4650 x 2, supermicro workstation motherboard, 32G ECC RAM , SSD samsung 840 pro 256G, GTX 660 . I want to import 3ds files into sketchup for rendering.
Please help!!!
Thanks in advance!
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@marian said:
KARANAK
http://karanak.deviantart.com/
https://forums.robertsspaceindustries.com/discussion/40655/shipyard-eg-main-tech-bomber/p1Beautiful work!
So many people told me the SketchUp wasn't a "REAL" 3d program. Obviously they have no idea what they are talking about. Glad I didn't listen.
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