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    Move a Parallel Camera

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    • mitcorbM Offline
      mitcorb
      last edited by

      I don't really know what I'm talking about, but from an intuitive view, do you have to transform the OpenGL frustum or camera cone of vision in order for the display to "shrink"? Or is the frustum a fixed thing and ...mumble...mumble??

      I take the slow, deliberate approach in my aimless wandering.

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        Does appending a call to view.refresh (at the end of the code,) have any effect ??

        I'm not here much anymore.

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        • J Offline
          Jim
          last edited by

          No, no difference.

          I did notice that when I switch back to a Perspective Camera, the camera jumps way back.

          Hi

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            OK.. and what happens when you switch back to Parallel ?

            I'm not here much anymore.

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              A few other questions:

              Do these have any effect?

              view.invalidate()

              view.dynamic=true

              I'm not here much anymore.

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              • J Offline
                Jim
                last edited by

                Neither has nay effect.

                Hi

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  Maybe change to perspective mode, then move, then jump back to parallel? Or do that on a camera that is not active_view and then apply that camera to the active view?

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • J Offline
                    Jim
                    last edited by

                    Yep, thanks. I can make something work. I guess at this point I am curious to understand what's going on.

                    Hi

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      @chris fullmer said:

                      Maybe change to perspective mode, then move, then jump back to parallel?

                      That is what I meant when I asked:
                      @dan rathbun said:

                      OK.. and what happens when you switch back to Parallel ?

                      I'm not here much anymore.

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        Solved.

                        This code works no matter what mode the camera is in, AND resets the mode back to the previous mode. (See ### bracketed statements that I added.)

                        zoomtest.rb

                        <span class="syntaxdefault"></span><span class="syntaxcomment">#<br /><br /></span><span class="syntaxdefault">module SU_Test<br /><br />  </span><span class="syntaxcomment">#<br /><br /></span><span class="syntaxdefault">  def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">zoomtest</span><span class="syntaxkeyword">()<br /></span><span class="syntaxdefault">    factor </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> 0.5<br />    model </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />    view </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_view<br />    c </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> view</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">camera<br />    </span><span class="syntaxcomment">###<br /></span><span class="syntaxdefault">    cp</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">c</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">perspective</span><span class="syntaxkeyword">?<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment">###<br /></span><span class="syntaxdefault">    t </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> c</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">target<br />    e </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> c</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">eye<br />    up </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> c</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">up<br />    vec </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> t </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> e<br />    vec</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> vec</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">*</span><span class="syntaxdefault"> factor<br />    </span><span class="syntaxcomment">###<br /></span><span class="syntaxdefault">    c</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">perspective</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">true if cp</span><span class="syntaxkeyword">==</span><span class="syntaxdefault">false<br />    </span><span class="syntaxcomment">###<br /></span><span class="syntaxdefault">    c</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">set</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">-</span><span class="syntaxdefault">vec</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> t</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> up</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment">###<br /></span><span class="syntaxdefault">    c</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">perspective</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">false if cp</span><span class="syntaxkeyword">==</span><span class="syntaxdefault">false<br />    </span><span class="syntaxcomment">###<br /></span><span class="syntaxdefault">  end<br /><br />  unless defined</span><span class="syntaxkeyword">?(@</span><span class="syntaxdefault">LoadedOnce</span><span class="syntaxkeyword">)==</span><span class="syntaxstring">'instance-variable'<br /></span><span class="syntaxdefault">    </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">LoadedOnce</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">false<br />  end<br /><br />  def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">loaded_once</span><span class="syntaxkeyword">()<br /></span><span class="syntaxdefault">    </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">LoadedOnce<br />  end<br />  <br />  def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">loaded_once</span><span class="syntaxkeyword">=(</span><span class="syntaxdefault">arg</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">LoadedOnce</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">arg<br />  end<br /><br />end </span><span class="syntaxcomment"># module<br /><br /></span><span class="syntaxdefault">  unless SU_Test</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">loaded_once</span><span class="syntaxkeyword">()<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault">    UI</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">menu</span><span class="syntaxkeyword">(</span><span class="syntaxstring">'Plugins'</span><span class="syntaxkeyword">).</span><span class="syntaxdefault">add_item</span><span class="syntaxkeyword">(</span><span class="syntaxstring">'Zoom Out Test'</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> SU_Test</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">zoomtest</span><span class="syntaxkeyword">()</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault">    SU_Test</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">loaded_once</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">true<br />    </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault">  end<br /></span>
                        

                        I'm not here much anymore.

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                        • J Offline
                          jhauswirth
                          last edited by

                          You need to use camera.height in parallel mode.

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                          • J Offline
                            Jim
                            last edited by

                            @jhauswirth said:

                            You need to use camera.height in parallel mode.

                            Thank you, that works.

                            Hi

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