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    Move a Parallel Camera

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      I changed the factor to 1000 and ran it about 10 times really fast.....that broke my SketchUp 😄

      I have not got the right answer, but in parallel mode, backing the camera out should not widen the view of what is ont he screen. It seems like you would need to widen the FOV or something to make it feel like you are backing up.

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • J Offline
        Jim
        last edited by

        Thanks Chris, that makes sense.

        When I plot the Camera eye over several "zoom outs", the cpoints do indicate the Camera is moving away.

        So I'm still not sure why the view doesn't appear to move, even if the Camera is. Zoom and Pan still work with a Parallel Camera. Moving the Camera away should still make everything appear smaller.

        Hi

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        • mitcorbM Offline
          mitcorb
          last edited by

          I don't really know what I'm talking about, but from an intuitive view, do you have to transform the OpenGL frustum or camera cone of vision in order for the display to "shrink"? Or is the frustum a fixed thing and ...mumble...mumble??

          I take the slow, deliberate approach in my aimless wandering.

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            Does appending a call to view.refresh (at the end of the code,) have any effect ??

            I'm not here much anymore.

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            • J Offline
              Jim
              last edited by

              No, no difference.

              I did notice that when I switch back to a Perspective Camera, the camera jumps way back.

              Hi

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                OK.. and what happens when you switch back to Parallel ?

                I'm not here much anymore.

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  A few other questions:

                  Do these have any effect?

                  view.invalidate()

                  view.dynamic=true

                  I'm not here much anymore.

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                  • J Offline
                    Jim
                    last edited by

                    Neither has nay effect.

                    Hi

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Maybe change to perspective mode, then move, then jump back to parallel? Or do that on a camera that is not active_view and then apply that camera to the active view?

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • J Offline
                        Jim
                        last edited by

                        Yep, thanks. I can make something work. I guess at this point I am curious to understand what's going on.

                        Hi

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          @chris fullmer said:

                          Maybe change to perspective mode, then move, then jump back to parallel?

                          That is what I meant when I asked:
                          @dan rathbun said:

                          OK.. and what happens when you switch back to Parallel ?

                          I'm not here much anymore.

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            Solved.

                            This code works no matter what mode the camera is in, AND resets the mode back to the previous mode. (See ### bracketed statements that I added.)

                            zoomtest.rb

                            <span class="syntaxdefault"></span><span class="syntaxcomment">#<br /><br /></span><span class="syntaxdefault">module SU_Test<br /><br />  </span><span class="syntaxcomment">#<br /><br /></span><span class="syntaxdefault">  def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">zoomtest</span><span class="syntaxkeyword">()<br /></span><span class="syntaxdefault">    factor </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> 0.5<br />    model </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />    view </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_view<br />    c </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> view</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">camera<br />    </span><span class="syntaxcomment">###<br /></span><span class="syntaxdefault">    cp</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">c</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">perspective</span><span class="syntaxkeyword">?<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment">###<br /></span><span class="syntaxdefault">    t </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> c</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">target<br />    e </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> c</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">eye<br />    up </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> c</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">up<br />    vec </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> t </span><span class="syntaxkeyword">-</span><span class="syntaxdefault"> e<br />    vec</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> vec</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">length </span><span class="syntaxkeyword">*</span><span class="syntaxdefault"> factor<br />    </span><span class="syntaxcomment">###<br /></span><span class="syntaxdefault">    c</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">perspective</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">true if cp</span><span class="syntaxkeyword">==</span><span class="syntaxdefault">false<br />    </span><span class="syntaxcomment">###<br /></span><span class="syntaxdefault">    c</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">set</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">-</span><span class="syntaxdefault">vec</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> t</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> up</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment">###<br /></span><span class="syntaxdefault">    c</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">perspective</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">false if cp</span><span class="syntaxkeyword">==</span><span class="syntaxdefault">false<br />    </span><span class="syntaxcomment">###<br /></span><span class="syntaxdefault">  end<br /><br />  unless defined</span><span class="syntaxkeyword">?(@</span><span class="syntaxdefault">LoadedOnce</span><span class="syntaxkeyword">)==</span><span class="syntaxstring">'instance-variable'<br /></span><span class="syntaxdefault">    </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">LoadedOnce</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">false<br />  end<br /><br />  def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">loaded_once</span><span class="syntaxkeyword">()<br /></span><span class="syntaxdefault">    </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">LoadedOnce<br />  end<br />  <br />  def self</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">loaded_once</span><span class="syntaxkeyword">=(</span><span class="syntaxdefault">arg</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">    </span><span class="syntaxkeyword">@</span><span class="syntaxdefault">LoadedOnce</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">arg<br />  end<br /><br />end </span><span class="syntaxcomment"># module<br /><br /></span><span class="syntaxdefault">  unless SU_Test</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">loaded_once</span><span class="syntaxkeyword">()<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault">    UI</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">menu</span><span class="syntaxkeyword">(</span><span class="syntaxstring">'Plugins'</span><span class="syntaxkeyword">).</span><span class="syntaxdefault">add_item</span><span class="syntaxkeyword">(</span><span class="syntaxstring">'Zoom Out Test'</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">{</span><span class="syntaxdefault"> SU_Test</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">zoomtest</span><span class="syntaxkeyword">()</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">    </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault">    SU_Test</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">loaded_once</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">true<br />    </span><span class="syntaxcomment">#<br /></span><span class="syntaxdefault">  end<br /></span>
                            

                            I'm not here much anymore.

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                            • J Offline
                              jhauswirth
                              last edited by

                              You need to use camera.height in parallel mode.

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                              • J Offline
                                Jim
                                last edited by

                                @jhauswirth said:

                                You need to use camera.height in parallel mode.

                                Thank you, that works.

                                Hi

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