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    SketchyPhysics3.2 (Dec 2)

    Scheduled Pinned Locked Moved SketchyPhysics
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    • J Offline
      jblively
      last edited by

      • New script command setFrameRate overrides physics settings framerate.

      Hello, trying to implement the set frame rate command to get the model to slow down on faster computers so we can anticipate the results.

      Can you let me know the usage and where to put it.

      I've tried setFrameRate=5; in the on tick section and it doesn't seem to make any difference.

      Thanks,

      Joe

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      • B Offline
        bossdave
        last edited by

        I am running SU8 with wine on Ubuntu with SP3.2. The UI box appears showing: Joint, State, Properties, Shapes , but no details. Same problem withSP3.1. Any ideas what I am missing? Thanks

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        • P Offline
          phy
          last edited by

          @bossdave said:

          I am running SU8 with wine on Ubuntu with SP3.2. The UI box appears showing: Joint, State, Properties, Shapes , but no details. Same problem withSP3.1. Any ideas what I am missing? Thanks

          There you go http://forums.sketchucation.com/viewtopic.php?f=61&t=33030
          webdialogs don't work in wine without this tweak.

          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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          • C Offline
            CPhillips
            last edited by

            @jblively said:

            • New script command setFrameRate overrides physics settings framerate.

            Hello, trying to implement the set frame rate command to get the model to slow down on faster computers so we can anticipate the results.

            Can you let me know the usage and where to put it.

            I've tried setFrameRate=5; in the on tick section and it doesn't seem to make any difference.

            Thanks,

            Joe

            Thats not quite how it works. a frame rate of 5 will make the physics simulation step 5 times before updating the sketchup model. To make it go a little slower you could use a frame rate of 1.

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            • M Offline
              MichaelG.1
              last edited by

              I posted a comment
              [more particularly a plea for help]
              in the newbie forum, yesterday.

              Grateful for any assistance.

              MichaelG.

              Update: 01-01-2011
              ... Having received no response. I finally discovered that my download of SP3.2 was either incomplete or corrupt.
              Now, having downloaded a fresh copy, everything seems to work.

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              • robintR Offline
                robint
                last edited by

                help UI window not working

                Postby robint on Mon Jan 03, 2011 8:59 am
                ive got su8 latest and sp 3.2 installed

                when I try to inspect joints i get the usual info for a hinge (say). when I try to input say accel or a controller name , it accepts them but doesnt do anything - no slider in the run panel

                Ive tried the other tip of clicking on the UI button to exit the UI window to no avail

                I saw a tuorial where it said that you can turn a hinge into a reversible motor by putting accel = 1 and giving the controller a name - which is then supposed to bring up a slider in the run panel - i just get a blank.

                then i go back and look again and just get blank boxes. only restarting su8 will clear the prob but it comes back if I try to change a parameter

                cheers Robin

                ps I havent got so excited since I first used SU4 - this could be a wonderful educational tool if physical values could be added to demonstrate newtons laws for example

                I made a double pendulum the other day, but as already said, there's lots of real world physical attributes to be addressed (eg mass, density, friction, elasticity etc) but its early days

                As one door closes another one slams in your face

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                • robintR Offline
                  robint
                  last edited by

                  Hi guys

                  how or where do I post a skp model for discussion

                  also i cant post a link here?

                  robin

                  As one door closes another one slams in your face

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                  • robintR Offline
                    robint
                    last edited by

                    This site seems to be moribund, not a lot happening?

                    Anyway Ive solved the UI problem

                    so all working ok now

                    As one door closes another one slams in your face

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                    • robintR Offline
                      robint
                      last edited by

                      here my 2c worth for sp 3.2

                      if you want to make a reversible motor joint, use the hinge (as per sp2) and set the controller blue box to

                      quote slider ( 'anyname' )

                      you can see the same construction using the motor joint

                      wish I didnt have to waste hours getting to this point.

                      Also

                      to make magnetic solids work you need to set the ui box status to magnetic
                      and the magnetic force to a large value eg +- 1000

                      not obvious is it?

                      I wonder whether its worth contributing to a wikimanual at5 this stage if thereis going to be an sp4 completely recoded?

                      Robin

                      As one door closes another one slams in your face

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                      • J Offline
                        jblively
                        last edited by

                        @robint said:

                        to make magnetic solids work you need to set the ui box status to magnetic
                        and the magnetic force to a large value eg +- 1000

                        I do believe that magnetic force is also affected by mass and scale. So if the model is very large, you'll need a larger value for magnetic force. If you have a small scale model, you can use a magnetic force of as little as 10 to see results.

                        There is so much involved in SP, more documentation would be nice, but i'm just glad we have people here we can chat with who want to help!

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                        • pilouP Offline
                          pilou
                          last edited by

                          Does this vervion can works on the V6?

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • robintR Offline
                            robint
                            last edited by

                            Hi JB

                            good point

                            afik though there is a density coeff, I dont know how well it correlates to the mass of an object?
                            the apparent mass i governed by the size of the collision shape as set in the rt click physics setting

                            havent figured this tiresome details out yet

                            I have a number of cu4rious physical models i would like to post for discussion (eg double pendulums etc) but havent yet found a way to post these little experiments.

                            It seems daft that one cant attach these on this forum - severly limiting

                            Any ideas?

                            As one door closes another one slams in your face

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                            • C Offline
                              CPhillips
                              last edited by

                              Yes magnets are effected by the size of an object.

                              You can attach files to posts. Look at the bottom of the form and there is an "Upload Attachment" tab.

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                              • robintR Offline
                                robint
                                last edited by

                                hi all

                                sorry pardon didnt see the tab for uploading

                                I was trying to make a chain rotating around 2 sprockets. The chain seems to want to fly apart, its all chaotic? even though its all supposed to be stationary, any ideas

                                btw i have su8 and sp3.2 dec2010

                                its all good fun but i wish i had more control over the way things work, bit hit and miss at the moment

                                btw although bugsplat is a good tool, i dont connect my main machine directly to the net for obvious security reasons, so cannot utilise bs directly. It would be much more convenient if bs made a composite text file stored conveniently which i could gather up and post here to help with su crashes. Its a bit cumbersome at the moment

                                cheers robin


                                a chain loop goes wrong

                                As one door closes another one slams in your face

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  CPhillips
                                  Please see here for an 'issue' with group.definition http://forums.sketchucation.com/viewtopic.php?p=300105#p300105 😉

                                  TIG

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                                  • robintR Offline
                                    robint
                                    last edited by

                                    hi CP

                                    thanx for the tip, will see if i can make it so.

                                    any pointers on where to start on Ruby so i can at least know something of what im doing?

                                    cheers

                                    Robint

                                    As one door closes another one slams in your face

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                                    • robintR Offline
                                      robint
                                      last edited by

                                      @tig said:

                                      CPhillips
                                      Please see here for an 'issue' with group.definition http://forums.sketchucation.com/viewtopic.php?p=300105#p300105 😉

                                      Hi
                                      I tried the code but it seemed to make things worse

                                      Code: Select all
                                      class Sketchup::Group
                                      if not Sketchup::Group.method_defined?(:definition)
                                      def definition() # make it so you can use group.definition
                                      return(self.entities.parent)
                                      end
                                      end#if
                                      end

                                      something about a chain sp doesnt like

                                      Im stuck, my chain flies apart

                                      robin


                                      attemtped chain

                                      As one door closes another one slams in your face

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                                      • robintR Offline
                                        robint
                                        last edited by

                                        High CP

                                        I have used Poser 5 in the past and learnt about inverse kinematics and joints

                                        I think there is a fundamental limitation that prevents you making a chain of joints because the last child joint has to join the first parent so the parent must then become a child. This would be inherently unstable (like positive feedback) which is why the joint flies apart in pieces

                                        Can anyone confirm my guesswork or poiont me somewhere that a working chain has been made (ie will revolve around a sprocket

                                        cheers robin

                                        As one door closes another one slams in your face

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                                        • H Offline
                                          hpnisse
                                          last edited by

                                          Hey, robint!

                                          Your chain works perfect when you set the collision state correct in every single object 😄
                                          Re. my chain 1.skp

                                          ` /hpnisse`
                                          ` Windows 7 U -Sketchup 8 -SketchyPhysics 3.2-Dec2 - from Sweden`

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                                          • OxerO Offline
                                            Oxer
                                            last edited by

                                            Hi,
                                            I have installed SketchyPhisics 3.2 on Mac with OSX 10.6.6 and SU8 and the plugin don't woks, SU read the plugin, appear the toolbars, you can create the shapes but when you press the play appears a window with this message:
                                            Error initializing the Simulation: : uninitialized constant MSketchyPhysics3::SP3xSimulationContext::SPSounds /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/ControllerCommands.rb:777:in `initialize'
                                            And in the ruby console this:
                                            %(#FF0000)[String doesn't compile: uninitialized constant MSketchyPhysics3::SP3xSimulationContext::SPSounds#<NameError: uninitialized constant MSketchyPhysics3::SP3xSimulationContext::SPSounds>
                                            /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/ControllerCommands.rb:777:in `initialize'
                                            /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:727:in `new'
                                            /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:727:in `initialize'
                                            /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:1623:in `new'
                                            /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:1623:in `startphysics'
                                            /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:1650:in `physicsTogglePlay'
                                            /Users/Oxer/Library/Application Support/Google SketchUp 8/SketchUp/Plugins/SketchyPhysics3/sketchyphysicstool.rb:1738]
                                            I have reinstalled SketchyPhysics3.1 and works.

                                            "The result is the end what is important is the process" by Oxer
                                            [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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