A hanged cloth model pleeease?
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I need some kind of hanged cloth model, but something to "wear". I found this http://sketchup.google.com/3dwarehouse/details?mid=dbb09c8bde3ec2c119bea36737d5c9cb&prevstart=0, but are towels .
If anyone have something and is willing to share it, I will be thankful.
It don't have to be detailed, but to look a little natural being hanged in a clothes tree, or some kind of pin.Thanks in advance.
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Have a look at urgen's incredible collection here:
http://forums.sketchucation.com/viewtopic.php?f=40&t=3482 -
@gaieus said:
Have a look at urgen's incredible collection here:
http://forums.sketchucation.com/viewtopic.php?f=40&t=3482Indeed is a incredible collection !
But what I found there is on cloth hanger. I need something ganged like in here
But, if possible, not towel -
SDS!
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I would make a few poly mesh and apply a texture on it.
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@ely862me said:
I would make a few poly mesh and apply a texture on it.
Hmm, I'm not sure that I have any idea how to start it. Can you give me some starting steps for the workflow?
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Start by making the contour of the clothes pull what need to be pulled stretch the geometry ,rise some lines and apply the texture on it.
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@ely862me said:
Start by making the contour of the clothes pull what need to be pulled stretch the geometry ,rise some lines and apply the texture on it.
So, you mean to start from a horizontal base and go up?
Sorry, I don't have much experience (and intuition - which is developed by experience, after all ) in modelling organic stuff.
But there must be a start for everything, right? -
@unknownuser said:
So, you mean to start from a horizontal base and go up?
Yup,Just trace over a hanging cloth picture and pull the geometry up,then divide a bit the surface and play with the lines a bit,can t be that hard.
@unknownuser said:
Sorry, I don't have much experience (and intuition - which is developed by experience, after all ) in modelling organic stuff.
It's my first cloth modeling too,although is not actually a cloth is more like a messy mesh and a texture applied to it,but is good for visualization because is so poly less and looks pretty real(it s not good enough for the main object in a render though).
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