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    Coroners Court

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    • M Offline
      Macker
      last edited by

      Hey folks, been a while since I've posted anything on here - though I can promise I have been lurking around the forums keeping very much up-to-date with developments. Here's a project I worked on about 4 months ago - the building & site were all modelled in sketchup.

      The exterior shots were rendered in mental ray, and I'd have liked to have included full 3d grass and even more foliage but we ran into serious memory issues because whilst mental ray is an extremely capable render engine I find that its proxy system is nowhere near as good as VRays which brings me onto my next point...

      After these images were completed we were required to provide internal shots too at which point I took the decision to move to vray (for 3ds max). A big step seeing as I had no idea how to use it, though luckily a lot of the things I learnt from mental ray were transferable to vray.


      Render 01.jpg


      Render 02.jpg


      Render 03.jpg


      Render 04.jpg


      Render 05.jpg


      Render 06.jpg


      Art Shot 2.jpg


      Art Shot 4.jpg


      Court 2.jpg


      Court 4.jpg


      Court.jpg

      Check out my blog @ http://macviz.blogspot.co.uk

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      • J Offline
        jsteacy
        last edited by

        The exterior shots are great, especially the first one. Not a big fan of the interiors but it may be more the design I'm not a fan of, I think the one that shows most the whole room looknig at the judge's desk is the best one> Maybe the DOF is too strong or the exposure is too high, I don't know. (still better than I can do πŸ˜‰ )

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        • DanielD Offline
          Daniel
          last edited by

          Beautiful work, Macker.

          My avatar is an anachronism.

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          • soloS Offline
            solo
            last edited by

            fantastic exteriors, I kinda agree the interiors have too much burn IMO,and maybe a little heavy DOF, but in your defence as you mentioned this is your first Vray renders which make it awesome.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • olisheaO Offline
              olishea
              last edited by

              very tasty!! πŸ˜„ I think the burn kinda suits some of the interiors...

              oli

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              • ken28875K Offline
                ken28875
                last edited by

                Wow, very nice renders,Macker. πŸ‘ I like them very much.

                Did you build the models in Sketchup and export them into Max? Was the textures done in Sketchup or Max?

                Best,

                _KN

                Follow Your Dreams.

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                • M Offline
                  Macker
                  last edited by

                  Thanks for the comments & critiques people, it's very much appreciated.

                  Ken, the whole model was textured in sketchup - because 3ds max reads the UV coordinates once I bring it in and start setting materials up. Though in hindsight there are things that I should have textured in max such as those wooden boards on the underside of the roof canopy...

                  I spent absolutely ages moving the texture on each board (they're all individually modelled) around to prevent tiling and also to give me the chance to apply different amounts of hue/saturation/reflectivity to each one in max. However I've since learned a far quicker way of doing this winthin max. I did the same thing with the "sleeper" fence around the car park too.

                  The only non sketchup elements are the foliage, cars & people.

                  Check out my blog @ http://macviz.blogspot.co.uk

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