Render this: Kitchen
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Eric, looks like you have taken to Shaderlight.
Makes me think of our little discussion on facebook a few weeks back regarding rendering Kitchens, you may have to reconsider your stance as I do think you can make your designs 'Pop' with Shaderlight without much effort and time.
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Oh yeah, this program has definitely made me reconsider my stance!
I am now just trying to figure out the best way to upgrade my machine to decrease render time. I can get an 800x600 render in about 15 minutes if its complicated. If I want something at 1080p though, it can take hours.
I have an AMD Phenom Black edition quad core 3.0ghz processor, but only 4 gig or RAM, I think the RAM is the thing that is holding me back at this point.
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We kinda OT however....
I do not know the workings of Shaderlight, I'm assuming it's multicore but not sure about 64 bit as it works within SU and that could have effect on Ram.
I'd suggest asking them what they would recommend as far as optimal rig goes for their app.
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They say RAM should do the trick. Its a separate application from Sketchup, and at this point, its not a 64 bit app (At least I am assuming because its in the x86 install folder)
If I am correct, it won't be able to use more then 3gig of RAM because its not 64 bit? So upgrading to 8 would actually help, because just having my system loaded up eats up about 1.5 gig....
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@chris fullmer said:
So far your first one Adam is my favorite.
There's a nice warmth and atmosphere to it...i'm cooking a Thea render that i hope has some of this quality...but we'll see.
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@unknownuser said:
They say RAM should do the trick. Its a separate application from Sketchup, and at this point, its not a 64 bit app (At least I am assuming because its in the x86 install folder)
If I am correct, it won't be able to use more then 3gig of RAM because its not 64 bit? So upgrading to 8 would actually help, because just having my system loaded up eats up about 1.5 gig....
Limits for 32-bit program in 64-bit windows:
@unknownuser said:
2 GB with IMAGE_FILE_LARGE_ADDRESS_AWARE cleared (default)
4 GB with IMAGE_FILE_LARGE_ADDRESS_AWARE sethttp://msdn.microsoft.com/en-us/library/aa366778%28VS.85%29.aspx
Adding RAM will allow more 32-bit programs run without swapping, but the amount of memory available for each 32-bit program will stay same (2Gb or 4Gb, if large-address-aware flag is used).
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It must be large address aware then, because it soaks up way more then 2gb of ram... Time to upgrade!
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I just wanted to clarify that Shaderlight will run as both a 32 bit and 64 bit system.
In our installer we tell Windows that it is a 32 bit system to avoid having 2 separate installers. But if you have 64 bit Windows then you will be running 64 bit Shaderlight (it will confirm this in the Help - About Shaderlight in the Shaderlight render Window. So Shaderlight will benefit from having more than 4Gb in the system and will use it.
Martin
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Cool! Good to know. So here's a question, if mine is installed in the x86 directory, does that mean its not running as a 64 bit app?
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@unknownuser said:
Cool! Good to know. So here's a question, if mine is installed in the x86 directory, does that mean its not running as a 64 bit app?
No that is where it will be installed whether running as 32 bit or 64 bit. While rendering in the Shaderlight Render Window go to Help, About Shaderlight. This will tell you what version you are running. The information is not displayed in the SketchUp help menu just the Shaderlight one.
Martin
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I 'm trying to throw my hat in the ring a little more often but I'm still learning. Rendered in Thea, added vignetting in the first image to create a bit darker atmosphere in the room, not sure if it worked though. Just sun for lighting, which is why there is nothing in the windows. I love the blue in the skylights especially with the reflections. Does anyone know how I would get the same blue in the lower windows. I assume it has something to do with the horizon/atmosphere settings but I don't know. I uses adobe kuler for selection of the paint on the walls and the lamp over the table. I like the colors but they match the wood texture too much I think. If you haven't heard of Kuler, check it out, I think it's great for any designer. http://kuler.adobe.com/
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Here's my Thea render- cropped in Photoshop...
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This is from RenderIn
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After 3 hours in Thea there is still a ton of grain...
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@samatall said:
This is from RenderIn
I like the ambient occlusion quality RenderIn has. I had to unload it because it interfered with SketchUp- every time i selected something and double clicked, the select tool would randomly become the paint bucket tool (i was constantly texturing things by accident)
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Okay- i got it to where i like it. 10 hrs + render time in Thea, minor color pp in PS
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Here's my attempt with Thea Render.
cheers
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That's nice!
Does the Thea render add that "Soap Opera" look? (I am not poking fun, it looks good!)
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...you mean the glare effect? yes is a thea tool
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@unknownuser said:
That's nice!
Does the Thea render add that "Soap Opera" look? (I am not poking fun, it looks good!)
Ha! i love it- that's what i'm calling it from now on
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