Build Rome
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At any rate, the house that's supposed to be Augustu's birthplace looks like this in my model. At the back of the Curiae Veteres, and with shops along the front on the Sacra Via.
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Thanks a lot for bringing us your reconstruction. The least I can do is to work a bit more in the conversion of the roman theatre of Orange to the game engine, I hope I can release it soon and you can see the finished (abandoned) product.. In fact I want to finish it to forget it and continue working on my roman theatre. I have a problem with those corinthian capitals...
By the way, I envy your holidays
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Ecuador was a holiday, but nobody goes to Haiti for a holiday, that was work ...
I tried an animation, rather poor and no sound for the time being, the mike in my computer doesn't seem to work. I loaded it on Youtube: http://www.youtube.com/watch?v=VAw8KnnK6Vg
comments and advice welcome ... -
@hepf said:
Ecuador was a holiday, but nobody goes to Haiti for a holiday, that was work ...
I tried an animation, rather poor and no sound for the time being, the mike in my computer doesn't seem to work. I loaded it on Youtube: http://www.youtube.com/watch?v=VAw8KnnK6Vg
comments and advice welcome ...Well... you wrote Caribe and I thought... I know about the dramatic situation of that country, it got worse after the earthquake
Respect the video it's very didactic. I hope you don't mind if I link to it in another forums where I am convinced they will like to see it (I sent you once a link to one of them).
And seriously, although I am not very young, I am from the first generation of players of computer games and that's the reason why I tried to explore that world (the video I linked before). I have always thought about the potential of a 3D game in a recreation of the ancient rome, from visiting their streets for pleasure, learning about their monuments, or even earning money with a game and a plot. I suppose that's what the University of Virginia is doing with "Rome Reborn", but I honestly prefer your work because you do it "por amor al arte", I mean, you do it because you enjoy, like me (when I like and have time); and experimenting and thinking about the most viable hypothesis.
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Marco: I am still impressed and enjoy the progress of this project. I really think it would benefit from texturing but I realise it would be as much (if not a bigger) job to do properly.
Pichuneke: this game like walkthrough is also exactly what I am planning to achieve (in the long run) with out World Heritage site. Both the visitor centre (as it is today - with the ruins in there) and the reconstructed stuff.
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[quote="pichuneke"] ... continue working on my roman theatre. I have a problem with those corinthian capitals...[quote]
I don't know if it can help, but I made up a very simplified one for the Pantheon, and I think it looks good ...
The model of the pantheon needs an explanation, it is not as it is, but as it was planned. The king size columns didn't arrive in time, so they had to settle for lower ones, that's why the actual entrance looks a bit squat. This is what it was meant to be.
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@gaieus said:
Pichuneke: this game like walkthrough is also exactly what I am planning to achieve (in the long run) with out World Heritage site. Both the visitor centre (as it is today - with the ruins in there) and the reconstructed stuff.
P.M. If I can help you let me know, send me a private message.
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@hepf said:
@pichuneke said:
... continue working on my roman theatre. I have a problem with those corinthian capitals...
@unknownuser said:I don't know if it can help, but I made up a very simplified one for the Pantheon, and I think it looks good ...
The model of the pantheon needs an explanation, it is not as it is, but as it was planned. The king size columns didn't arrive in time, so they had to settle for lower ones, that's why the actual entrance looks a bit squat. This is what it was meant to be.Thanks hepf, I have downloaded it, I may adapt your capitals for the theatre. The game engine needs optimized models, and my original capitals are very complex. Although I believe you don't know about it, if you put a normal or bump map texture over a simplified model, you can simulate a very complex 3D model with a low amount of polygons (in Kerkythea, a game engine...). That's what I am trying to do, but it's slow...
You have an example here: http://www.messiahdesigns.hurm3d.com/images/2d/chariotscene.jpg You haven't started yet to texture your models, it's time consuming but gives you the realistic touch, more detail. As you are studying the urbanism of the ancient Rome, you don't need to reach that level.
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@pichuneke said:
@gaieus said:
Pichuneke: this game like walkthrough is also exactly what I am planning to achieve (in the long run) with out World Heritage site. Both the visitor centre (as it is today - with the ruins in there) and the reconstructed stuff.
P.M. If I can help you let me know, send me a private message.
Well, currently I am using Lumion to put together very large scale models with lots of buildings. I now allows for stills and movies but a walkthrough kind of export will also be available at a time (as well as some panoramic output which true that gives another kind of experience but can be used to show some things nicely).
We1ll see where we get with it.
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I do use bump maps, but in Poser. There goes Pichuneke's chariots ...
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They are not mine. Anyway I am going to start working on something... hepf, I will send you a Private Message later
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@hepf said:
I don't know if it can help, but I made up a very simplified one for the Pantheon, and I think it looks good ...
lol I'm getting depressed seeing your work being fantastic, and then seeing my crappy work on the Palatine next to it, starting over for the 5th or 6th time.
I really need to convince myself to try not to be too detailed... It would be great to use your corinthian capital in stead of hamernhanks and karlfucious' I found on the warehouse. They're beautiful, but just too big to handle (including the Apollo precinct there are more than 300 columns in the model...). I'm sure you'll say I can, but I always prefer to ask
In any case, I don't think my model will ever get finished and certainly not published anywhere ^^Regards,
Tom aka fluffy -
To Pichuneke and Fluffy82. Of course you can (link my animation or use my capitel). I am not by any means jealous about my work ...
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I have a rather strange question for all of you...
When you make models, which do you esteem more important? Accuracy or beauty?
Trying to make a model of the Palatine palaces, I just came across a very detailed plan of the remains by Petrignani. I started over for the 5th or 6th time, laying out the ground plan following his measurements (keeping in mind a small error margin and the absence of wall decoration, which adds thickness to the walls as well). But I came to the conclusion that many features which are supposed to be symmetrical really aren't. A couple of centimeters can be corrected without anyone noticing it, but some of the features are between 40cm and 2m out of axis (which is really visible in the model, and hell for constructing the actual walls).It would be easier to ignore any imperfections and make a "perfect" model (at least 1/3 can be made by copying and/or mirroring another part, reducing the file size as well), but it won't be "correct"...
I can't decide on which way I should take, any comments or advice are absolutely welcomeTom
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@fluffy82 said:
I have a rather strange question for all of you...
When you make models, which do you esteem more important? Accuracy or beauty?
Trying to make a model of the Palatine palaces, I just came across a very detailed plan of the remains by Petrignani. I started over for the 5th or 6th time, laying out the ground plan following his measurements (keeping in mind a small error margin and the absence of wall decoration, which adds thickness to the walls as well). But I came to the conclusion that many features which are supposed to be symmetrical really aren't. A couple of centimeters can be corrected without anyone noticing it, but some of the features are between 40cm and 2m out of axis (which is really visible in the model, and hell for constructing the actual walls).It would be easier to ignore any imperfections and make a "perfect" model (at least 1/3 can be made by copying and/or mirroring another part, reducing the file size as well), but it won't be "correct"...
I can't decide on which way I should take, any comments or advice are absolutely welcomeTom
There is not perfect construction. A small error of few centimetres... I ignore them. Those errors came usually due to a lack of precision when build. But 40 cm, 2 m... there must be important reasons for that. Perhaps the evolution of the building. But I think that's relevant and must be included.
Of course, it's a personal election.
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I do a lot of things like that, too. As a general rule, when the inaccuracy is not too big - and it is not "intentional" - , you can just use the same measurements. Like in a building where we found that the buttresses vary between ~98 and ~102 centimetres. There are dozens of them and obviously they are all supposed to be the same size. Such small differences do exist even nowadays with some buildings.
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Ok, thanks!
I already know that the 2m difference is due to re-use of the foundations of an older building, so I'll try to keep that in the model.
One of the papers I have here claims that some of the other differences (between like 40 and 60cm) are due to either minor landslides or the weight of the roof pushing the walls outwards, but they would have been constructed rather "correct". So I could justify correcting those, as well as anything smaller (mostly in decorations, like niches or the width of windows).
Cool, I'll correct the plan and start building. -
And add to all that the fact that a lot of the older plans have drawing and prospection errors. Total stations and GPS are rather recent, and not even those are always used correctly ... I have that sort of problem in the roman villa I am working on, destroyed when Via dei Fori Imperiali was created by Mussolini, in the 1930's. The plan and prospection was made in a hurry, they had just three months to dig and measure, I can't trust the plans the whole way ...
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And I just found in some nook of my hard disk a column with the capital I posted the other day, here it goes ...
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@hepf said:
And add to all that the fact that a lot of the older plans have drawing and prospection errors. Total stations and GPS are rather recent, and not even those are always used correctly ... I have that sort of problem in the roman villa I am working on, destroyed when Via dei Fori Imperiali was created by Mussolini, in the 1930's. The plan and prospection was made in a hurry, they had just three months to dig and measure, I can't trust the plans the whole way ...
Yes, that's why I didn't want to just scan a plan from a book and draw over the lines.
Just last week I was finally able to find a copy of Petrignani's measurements. They seem to be quite accurate, a bit too accurate even (hence my problems with off-axis walls etc).
I cross referenced the plan with some less detailed but more recent measurements, like Macdonald and Finsen, and started drawing (leaving out Dutert since only a very small part of his plan seems to be correct...).
The best would be to get a hold of the more recent work of the German Institute of Archaeology (DAINST), but those are impossible to get hold of for an amateur like meI read about the damage they did to ancient remains constructing the Via dei Fori Imperiali... It's a shame, but we can be glad that some pictures and plans have survived, even if they aren't very accurate. I hope they do a better job now while constructing the subway
Thanks for the column by the way, I'm sure it'll be useful.
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