Render This - Chair Loft
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Hi to all, thanks Solo for the scene
My contribution, Thea render unbiased method.
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Awesome one mr_jo, and welcome to SCF.
Here is a quick one I did, not enough time to play these days.
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Just messing around w NPR styles. Done in Sketchup, Vray, and quite a bit of PS.
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Thanks Solo, it's a pleasure to play with your model
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@solo said:
It's been a while since the last challenge, glad to say that Scottpara has kindly allowed us to use one of his models for this new challenge.
Use any render engine as always, have fun.
[attachment=0:t6xd4ebe]<!-- ia0 -->Chair Loft.skp<!-- ia0 -->[/attachment:t6xd4ebe]
Wow, 1st pic shows great environment.
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Raul, that's an amazing render.
Welcome to SCF, hope you keep posting.
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I had been so quiet, but I had been reading since Solo's advicing to visit this forum at Thea's one.
Thea Renderer should get all the credit. TR2 unbiased engine with CRF and glare messing around and some CRF blending and fooling at postpro.
I had been wanted been here for a long time, and there is something to show Thanks all for all the knowledges and things I got here.
Regards,
Raรบl.
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Impressive render Raul
P.S. later I'll ask you about curtain setting -
Raรบl that light is simply gorgeous! Floor reminds me of some painted wooden floor, but kind of miss some better definition. Great render.
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OK, one more...
New York, Chinatown, Loft
twilight, high+, rendered for 11 hours
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Hi everybody,
Jo-Ke: Nice render, but the drapes are a bit off in the scene. Not realy china town drapes.
Greetz Twan
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jo-ke: what's wrong with the image? it looks finger painted. have you applied some sort of photoshop filter? you only need high+ for lots of caustics/reflection....high would still look great, even medium.
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And Raรบl: WOW
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@olishea said:
jo-ke: what's wrong with the image? it looks finger painted. have you applied some sort of photoshop filter? you only need high+ for lots of caustics/reflection....high would still look great, even medium.
Here's the original render with High+:
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Just had to give add one try. Thea TR2 (unbiased), 3 hrs 10 mins. I could use a bit more time, and I'd love to play with the lighting, but unfortunately that's all the time I had.
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There it is mine
V-ray for su, 16 min. on a quad core. I was inspired by an old tutorial that I watched in the past, and I tried to recreate the feeling of that.
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Playing with Thea Displacement. By playing, i mean fudging. At least the floor looks ok...
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Hello my try !!
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