Render This - Chair Loft
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There it is mine
V-ray for su, 16 min. on a quad core. I was inspired by an old tutorial that I watched in the past, and I tried to recreate the feeling of that.
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Playing with Thea Displacement. By playing, i mean fudging. At least the floor looks ok...
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Hello my try !!
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Twilight and Photoshop... a little too grainy, but I stopped the render after 20 minutes or so.
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Hi to all,
so this is my try!I've used Vray for render the final image, after that some PS for level, contrast, color, AO, DOF, glow.
Hope you like it, c&c welcome as allCiao
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EPRIC render
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Yeah, those last 3 posters really put up some awesome stuff!
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Finally got round to also doing a little render of the Chair Loft.
Couldn't decide between a horizontal and a vertical, so I'll post them both.
Rendered in V-Ray. Tiny bit of postpro in Picasa.
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Trying out Artlantis for a change...
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lovely...
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Decided to do a render myself, 25 minutes with keyshot
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@blah11 said:
Decided to do a render myself, 25 minutes with keyshot
...fast update your image in Photoshop(Increase brightness)
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@urgen said:
@blah11 said:
Decided to do a render myself, 25 minutes with keyshot
...fast update your image in Photoshop(Increase brightness)
[attachment=0:1btvn2hw]<!-- ia0 -->untitled56a.png<!-- ia0 -->[/attachment:1btvn2hw]thanks but thats weird when I originally posted the picture it was lighter
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Basically, only tweaked materials and time of day. I also rounded some edges. Zero post pro.
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Just thought I would chuck in this render from a new engine under development. Took approx 90s. No post-processing at all, except for having to crop it down slightly to 1600x860 so it can be uploaded to this site.
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@gregwhitfield said:
Just thought I would chuck in this render from a new engine under development. Took approx 90s. No post-processing at all, except for having to crop it down slightly to 1600x860 so it can be uploaded to this site.
[attachment=0:hg605yqc]<!-- ia0 -->ChairloftLatestGlossyCropped.jpg<!-- ia0 -->[/attachment:hg605yqc]
Nice ... how many cores to do that in 90s?
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@wadoneil said:
Nice ... how many cores to do that in 90s?
Thanks. This was with 12 cores, but it scales pretty much linearly. Half the cores, double the time. Double the cores, halve the time. You don't have to use all available cores, of course.
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