Stingray Concept Reworked
-
Hello,
This is one of my projects which I qualify to be the best I've ever completed in SU. It's the concept from Chevrolet, Stingray, and we also know it from Transformers 2 movie as Sideswipe Autobot. The renders were made with ShaderLight, and final shadows in Photoshop. The background in the large renders is a HDRi image I found on Google, too bad is in kinda bad resolution comparing to how the rendered car looks like.
Hope you all like it, and tell me what you think
PS I'd like to give the credits for the Stingray emblem to Sonoma ZR-2, user on the SU 3D Warehouse.
-
looks good, but i nfuture dont' make the renders so large. quick question, this is gonna make me seem such a noob but what the hell in a HDRi? I kow it stands for high dynamic range imaging or something liek that, but i have no idea what it actually is or what it does.
-
@hobbnob said:
quick question, this is gonna make me seem such a noob but what the hell in a HDRi? I kow it stands for high dynamic range imaging or something liek that, but i have no idea what it actually is or what it does.
the HDRi is a high detailed background image which generates light and high quality reflections on objects along with the render engine that supports it. it's like a 360 degree image and you can also rotate your object in it maintaining the same position in the scenery, suchs as walking around the object. you can associate it with a sphere having an image in it.
and ShaderLight supports such images, but can't generate lights on surfaces in the HDRi image that's why you need to place and correct the shadows in an image editor software like PS or Corel or so. hope this helps
-
looks good any chance of getting some raw SU images? Haven't used shader-light yet I don't think a mac version has been released yet.
All you have to do now is to get it to transform!!!!! -
@hobbnob said:
looks good, but i nfuture dont' make the renders so large. quick question, this is gonna make me seem such a noob but what the hell in a HDRi? I kow it stands for high dynamic range imaging or something liek that, but i have no idea what it actually is or what it does.
To achieve an HDRI a Photograph is shot of one scene, using 3 or more different exposures from quite light to quite dark. Then using software the three are combined to give a high dynamic range. Your digital camera may be able to do this by using "Bracketing". IN this mode the camera adjusts the exposure, and takes "x" number of shots in a row
-
This weekend I worked on the same model making a racing version of the Stingray, inspired from Veil Side Mazda in The Fast & The Furious - Tokyo Drift movie:
And I also put some writings on it when I was playing with the model
Here is the reference rendered image which I used to generate shadow in Photoshop, ShaderLight doesn't generate shadows on background HDRi images and you always have to improve 2D graphic skills near the 3D.I tried to render the un-modiffied car with Twilight Render for SU, and the results come up really well... here's a sample :
The metalic texture it's way more realistic than SHL, I think. Enjoy.
-
Is that woman massive or is the car quite small?
Something doesn't look quite right between the scale of the lady, the car and the background!
Also the blurry picture in the back ground makes me dizzy!For the twilight renders you could try putting in a light tent HDR image and maybe a base, that might help...maybe!
but for a good rendering I think you would need to add more detail to the original sketchup model, I'm afraid i have no idea how you would do this as modelling cars is not my thing!
good luck
-
Sick car, great detail!
-
@bocomofo said:
Is that woman massive or is the car quite small?
Something doesn't look quite right between the scale of the lady, the car and the background!
Also the blurry picture in the back ground makes me dizzy!For the twilight renders you could try putting in a light tent HDR image and maybe a base, that might help...maybe!
but for a good rendering I think you would need to add more detail to the original sketchup model, I'm afraid i have no idea how you would do this as modelling cars is not my thing!
good luck
LOL the car is not small, it is at its actual scale. Well I don't have blue prints for it, I made it on a platform of an existing Corvette from 3D Warehouse and "sculpted" it from a box looking at the pictures and analyzing its shapes on paper. The Stingray Concept 3D model I've made has 4,26 meters length, 1,80 meters width in the front and 2,04 in the rear. The lady is 1,75 meters high. Maybe it's all because I enlarged the field of view, dunno.
And yeah, I know... too many effects in that picture, but it was just me About the background, it should be scaled, and it is a basic HDRi image from ShaderLight. I have oher HDRi images but I don't know the reason why they don't generate lights and only reflections.
Good to know is that I made all the "clockwork" for this 3D model and I'm looking forward to someone who can model an interior for this beast 'cause mine looks horrible. Only the door panels look a little bit promising but the rest of the interior is like nothing else, it's thriller.
And I don't know how much detail can be fitted in this model, cause my computer can't keep up with lots of details. I'm working at this moment for a complete house project and it's barely working and I just can't wait the moment when I will place the furniture and textures and SU will crash.
-
I came back with some updates :
3 versions of colors, metallic grey, metallic red and metallic dark black. Soon a render with a precise environment and much clear smoothing of the model. Soon...
Advertisement