Seeking Help to Improve
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Hi,
Good evening, i am seeking to improve, kindly teach me, where and what is wrong, and solutions to make room for improve.
I am so glad i found this oasis, where so many is in love with sketch up.
Thanking all in anticipation.
cheers
inasia
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Well inasia, you have a pretty darn good base to work from I must say.
To me I would like to see you adjust the lighting levels. At the moment they make things rather flat.
I guess what I am imagining is what a guest would see coming into this space for a dinner party, with low, moody, inviting atmosphere.
What software are you rendering in? If we know that then one of the folks on the forum who use that program or plugin can probably give you specific advice. -
First of all, raise your camera height as this will allow the glass to of the table to play a greater role in the picture. It will also seem like a more familiar view. Who looks at this kind of room on their hands and knees. Also put something in the lower right corner of the picture to create foreground framing and to hide the vast expanse of featureless carpet. A word of advice on the chrome furniture. It does not come off as chrome because there are no bright highlights. Low-poly chair models without radiused edges causes this problem. The only metallic edge that does not reflect highlights is a razor sharp knife or the actual edge of a razor. Redraw the furniture with rounded edges and it will come alive in a whole new way. Make the small table light in the corner work for you. Find a way to position it so the translucent shade reflects off the table or a flat surface of one of the chrome chairs. If you are using volumetric lighting rethink your decision, it is too flat and does not work well with the reflective surfaces.
Back to the foreground framing for the right hand lower corner, I would consider a branchy plant or maybe introduce another one of those high tech chairs (very close to the camera so we only see part of it). This will create depth in the scene and help the viewers mind perceive (imagine) what the surface and detailing of the other chairs is meant to convey.
Give a lot more thought to the texturing and reflectivity of your major surfaces. You have sort of defaulted to unvaried matte surface which kill the life of the room. I am not sure if this is meant to be a dining room or a corporate meeting room. Accessorize the room so its function is clearer to the viewer. For example if it is a dining room set the table and include a flower center piece or a fruit bowl. If it is a corporate meeting room, include a conference phone and put a flat screen TV where the painting is.
Dale is right, you have a good start, but the devil (and success) is in the details.
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Looks great to me. The only thing I would say is the chair seats look a bit to high.
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@dale said:
Well inasia, you have a pretty darn good base to work from I must say.
To me I would like to see you adjust the lighting levels. At the moment they make things rather flat.
I guess what I am imagining is what a guest would see coming into this space for a dinner party, with low, moody, inviting atmosphere.
What software are you rendering in? If we know that then one of the folks on the forum who use that program or plugin can probably give you specific advice.Good morning Dale,
Thank you, it is indeed not a mistake to drum up the courage to put up a the latest of a little few sketchup exercise that i find so much pleasure to do, and have it viewed and seeking help for me to improve.
Vray is the program that i used to render and basically the default setting, adjusting only the intensity of the light, colour.
Thank you again Dale, looking from your point of view, i can see the fragrant of render if mood is injected into the room scene.
In appreciation.
inasia
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@roger said:
First of all, raise your camera height as this will allow the glass to of the table to play a greater role in the picture. It will also seem like a more familiar view. Who looks at this kind of room on their hands and knees. Also put something in the lower right corner of the picture to create foreground framing and to hide the vast expanse of featureless carpet. A word of advice on the chrome furniture. It does not come off as chrome because there are no bright highlights. Low-poly chair models without radiused edges causes this problem. The only metallic edge that does not reflect highlights is a razor sharp knife or the actual edge of a razor. Redraw the furniture with rounded edges and it will come alive in a whole new way. Make the small table light in the corner work for you. Find a way to position it so the translucent shade reflects off the table or a flat surface of one of the chrome chairs. If you are using volumetric lighting rethink your decision, it is too flat and does not work well with the reflective surfaces.
Back to the foreground framing for the right hand lower corner, I would consider a branchy plant or maybe introduce another one of those high tech chairs (very close to the camera so we only see part of it). This will create depth in the scene and help the viewers mind perceive (imagine) what the surface and detailing of the other chairs is meant to convey.
Give a lot more thought to the texturing and reflectivity of your major surfaces. You have sort of defaulted to unvaried matte surface which kill the life of the room. I am not sure if this is meant to be a dining room or a corporate meeting room. Accessorize the room so its function is clearer to the viewer. For example if it is a dining room set the table and include a flower center piece or a fruit bowl. If it is a corporate meeting room, include a conference phone and put a flat screen TV where the painting is.
Dale is right, you have a good start, but the devil (and success) is in the details.
Hi Roger,
Thanking you very much for the abundant effort to give and share me your ideas, insight, suggestions, and most of all the General focus relating to the viewer and the subject.
Please allow me to introduce myself, first i have little time to pursue this interest, as i have to work a good many hours in a day to make end meets to put bread on the table, so in between reading and searching for knowledge of sketchup on the internet, then the experimentation follow by trying them out on what i read ( parrot like ).
As i have not been to any school of higher learning, some times finding difficulty to understand terms and technical information.
for example : "volumetric lighting" in your advice, i am still trying hard to understand what you mean.
I certainly will take your teaching and advice to pay more attention to the details, and thank you very much for that jewel of a knowledge to place the eye where we view, " Who looks at this kind of room on their hands and knees.". It never did occur to me, and this struck me as a thunderbolt of enlightenment. Thank you deeply.
Thank you again for giving me so much windows to look into my mistakes, so as to improve and work to better them.
Have a good day
inasia
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@slimdog said:
Looks great to me. The only thing I would say is the chair seats look a bit to high.
Hi Slimdog,
Good morning, Thanks, but i think you just too very generous with your compliment, " great " is way too high a mark, an adjective. Nevertheless i appreciate you liking it.
Isn't it so great this program Sketchup, we can create our imaginations, unto a visual reality, transforming objects to various size or height as to our wish.
I agree with you, the chairs seat look a bit too high, by the way what is a standard height of a chair seat?
Thank you again.
Cheers
inasia
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@inasia said:
Hi,
Good evening, i am seeking to improve, kindly teach me, where and what is wrong, and solutions to make room for improve.
I am so glad i found this oasis, where so many is in love with sketch up.
Thanking all in anticipation.
cheers
inasia
Inasia, here are what some of my suggestions would look like for comparison. Obviously I can't do them all because I was not working in virtual 3D. However, here is what I could achieve with some postproduction.
Don't get me wrong , I appreciate what you have achieved with the workload and outside interests you have. I just like to pass along some of the stuff that I did not get through higher education, but through long years of making stupid mistakes (but still learning from them).
As for "volumetric lighting" it is sort of a foggy light that is everywhere and yet seems to come from no particular source. It does not fall off with distance like directional lighting does. It is lighting at its least dramatic.
Anyhow, I hope this demonstration makes mike incomprehensible suggestions more readily understandable.
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@roger said:
@inasia said:
Hi,
Good evening, i am seeking to improve, kindly teach me, where and what is wrong, and solutions to make room for improve.
I am so glad i found this oasis, where so many is in love with sketch up.
Thanking all in anticipation.
cheers
inasia
[attachment=0:1evh3ek8]<!-- ia0 -->conf_room.jpg<!-- ia0 -->[/attachment:1evh3ek8]
Inasia, here are what some of my suggestions would look like for comparison. Obviously I can't do them all because I was not working in virtual 3D. However, here is what I could achieve with some postproduction.
Don't get me wrong , I appreciate what you have achieved with the workload and outside interests you have. I just like to pass along some of the stuff that I did not get through higher education, but through long years of making stupid mistakes (but still learning from them).
As for "volumetric lighting" it is sort of a foggy light that is everywhere and yet seems to come from no particular source. It does not fall off with distance like directional lighting does. It is lighting at its least dramatic.
Anyhow, I hope this demonstration makes mike incomprehensible suggestions more readily understandable.
Thank you very much Roger,
Salutations, for your inspirations and encouragement, yes indeed it does make one whole lot of difference after your work over. deeply appreciated for your effort to teach.
Yes, thank you too for explaining the meaning of the term "volumetric lighting" i am still a very infant in this art form, but certainly be assure the next time i will try my very best to take special care of the lighting effect.
Thank you again.
Have a good evening
inasia
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I would choose better furniture...it looks like gym equipment, I would sort out the model before lighting!! Roger!! what's with the internal lens flare?!! impossible is it not?
don't worry about terminology inasia.....if you are ever unsure just google it!! its all a bunch of jargon to make us architects/designers look more intelligent than we actually are you get field-specific language in all professions.
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@olishea said:
I would choose better furniture...it looks like gym equipment, I would sort out the model before lighting!! Roger!! what's with the internal lens flare?!! impossible is it not?
don't worry about terminology inasia.....if you are ever unsure just google it!! its all a bunch of jargon to make us architects/designers look more intelligent than we actually are you get field-specific language in all professions.
Hi Olishea,
Thank you for your comment and advice, yes i do agree with you the furniture that i had constructed then import into the model does resemble some sort of gym equipment, but truly i was very happy with myself after countless of hours was i able to constructed that one chair, and i did feel good, but now looking back at it, i have the confidence to be able to construct a more well suited furniture for a room scene.
After all the advice and knowledge i have gather so far, it will take me a while to digest it, and i am not planning to that room, instead i am moving ahead and is already planning my next exercise, taking yours and Roger advice, to look into better modeling of furniture and have a better control of the light sources and injecting mood into the scene.
Thank you too for the advice to google words or jargon that are commonly used in the architect and designer field to fully comprehend the term.
Actually i thought Roger's placement of a camera flash flare is a wow factor.
Anyway thank you again for caring to help me out.
Good day to you
cheers
inasia
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@Olishea, no I don't think the lens flare is impossible. You don't know what lights are behind the camera. Maybe I have an open bulb to create some fill light or perhaps I am catching a light off of one of the ceiling fixtures. While not precisely positioned, something similar is quite possible.
In the old days(really old as in the age of the big bang), decrepit folks like myself would paint these into a render on chrome bumpers and gold teeth etc. We industrial designers called them farkles as in fake sparkles. They are designer bling. Mies Van der Rohe stated that "Less is more!", but sometimes more is more fun.
And they do serve a function of underlining the chrominess of the chrome. In real life we rely so much on constantly changing views to tell us what some thing is. In a flat still image we need to manage every aspect of the image for the viewer to fully understand what is being presented.
As Adam Savage says on the program Mythbusters, "I reject your reality and substitute my own."
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@roger said:
@Olishea, no I don't think the lens flare is impossible. You don't know what lights are behind the camera. Maybe I have an open bulb to create some fill light or perhaps I am catching a light off of one of the ceiling fixtures. While not precisely positioned, something similar is quite possible.
In the old days(really old as in the age of the big bang), decrepit folks like myself would paint these into a render on chrome bumpers and gold teeth etc. We industrial designers called them farkles as in fake sparkles. They are designer bling. Mies Van der Rohe stated that "Less is more!", but sometimes more is more fun.
And they do serve a function of underlining the chrominess of the chrome. In real life we rely so much on constantly changing views to tell us what some thing is. In a flat still image we need to manage every aspect of the image for the viewer to fully understand what is being presented.
As Adam Savage says on the program Mythbusters, "I reject your reality and substitute my own."
Good morning Roger,
Well said !
Cheers.
inasia
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