Hobbnob's WIP Thread
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Motor Sketch-Battle Royal edition...XD
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@hobbnob said:
I've created the weapon system and am currently calibrating it to be comfortable and stress free for whoever is firing it.
Dont quite catch your drift there, can you elaborate?
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I am in the process of creating a remote controlled machinegun on top of the vehicle, and I'm making it easy for the user to hit targets, which means proper zoom (think the kind used by a digital camera) and controls that move slower the more you zoom in, meaning that the user can define how precise he wants his shots to be when firing.
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Thats awesome
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Wow, sound like mucho scripting is in order
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In short yes
In full though. . .
push([0,0,-1]) if key("e")==1 and getVar("moding")==0 then setVar("mode",getVar("mode")-1) setVar("moding",1)end if key("e")==0 then setVar("moding",0)end if getVar("mode")<0 then setVar("mode",2)end if key("up")==1 then Sketchup.active_model.active_view.camera.fov=Sketchup.active_model.active_view.camera.fov-1 end if key("down")==1 then Sketchup.active_model.active_view.camera.fov=Sketchup.active_model.active_view.camera.fov+1;end; if key("space")==1 then Sketchup.active_model.active_view.camera.fov=40;end; if getVar("mode")==1 then ###TURRET### setVar("turretT",-(0.5-leftx)) if key("w")==1 then setVar("height",getVar("height")+0.1*(Sketchup.active_model.active_view.camera.fov))end if key("s")==1 then setVar("height",getVar("height")-0.1*(Sketchup.active_model.active_view.camera.fov))end end if key("f")==1 then createParticle(this.bounds.center, 20, $particle3D, 4, [0,0,0], 0, 1.02, "Gray", 0.9, 100)end
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Scripting sounds fun...
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lol believe it or not its' quite simple with a bit of practice. To avoid the inevitable boredom caused by me explaining scripting I shall divulge a couple more pictures of the serenity:
Watched the film again, and saw some major placement and scale issues on the landing gear, so fixed that:Also did a bit more work on the 'neck'
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Very nice, it's looking better and better every day. Only one complaint: In the "Neck" you seem to have "Smooshed" meshes into each other, and that is a rather messy way of going around it. I would suggest "Stitching" the meshes together, for a nicer finished product. Still, I think it's going quite nicely!
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thanks goldenfrog, I've intersected the bits and put them all together now
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Any work on the Pather or it's video?
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Yep, but not the video. I mentioned earlier about the weapon system, so far i've been concentrating on the sketchyphysics side of the weapon system, so expect a bit more progress on the static:
A quick example of the zoom now, the model has lazyscript plugged in, which I have used to almost completely eliminate bullet drop, making long range shooting a lot easier.
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Looks intriguing, but I can't give you an evaluation of your work, because I haven't played it.
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Did some work on nola's Vue, heres the original:
On a couple of quick renders of the half finished one:
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Hah, that's very nice, though on the second render the windshield glass seems "Grainy". Other than that, very nice. How, for heavens sake, did you make the tarp in the first??
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@hobbnob said:
Did some work on nola's Vue, heres the original:
On a couple of quick renders of the half finished one:
WOW! It looks awesome!
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golden, I made contours using intersect, then 'rebuilt' the car using the curviloft beta by fredo6 (immense plugin). After fixing a couple of problems (it's a beta) the generated mesh looked perfect for fabric, so i scaled it up a bit then sliced a hole so that the viewer could see a bit, connoting that it's in one of those shows where they reveal the car for the first time(kind of what I was actually doing )
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Ah, thats really brilliant!
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Bit more work on the Panther CLV, only one pic though, and a little attachment
Controls
WASD=Move
Arrows=Aim
E=Zoom
Q=Fire
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Awesome work with the zoom functions. I wish I knew what the exploding gray spheres were...They seem to appear when I press key('f').
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