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    [WIP] German Tramway

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    • F Offline
      flipya
      last edited by

      @jo-ke said:

      "please keep distance, large curves rash"

      don't know if google translated right, I think rash is the wrong word.

      Yeah a 'rash' is what you get on your skin from for example an allergic reaction ๐Ÿ˜† I can see why Google translated it wrong. In this case I suppose Kurvenausschlage means that the rear of the vehicle has a large operating-radius in bends (the body extends far beyond the rear axle)...

      On topic: Great progress man, I like the shot with the buildings behind it very much. Are you planning on modelling the interior as well?

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      • Mike LuceyM Offline
        Mike Lucey
        last edited by

        Great work Jo ๐Ÿ‘

        Could I suggest that you consider showing some wear and tear (dirt) on the tram. I think it would blend in better with the scene. I am not sure how this could be done. Maybe others might have ideas.

        Mike

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        • jo-keJ Offline
          jo-ke
          last edited by

          @mike lucey said:

          Great work Jo ๐Ÿ‘

          Could I suggest that you consider showing some wear and tear (dirt) on the tram. I think it would blend in better with the scene. I am not sure how this could be done. Maybe others might have ideas.

          Mike

          Yes that was my idea too, but I also didn't know how to do it. I thought about the bumpmap of Gaieus' "Fachwerkhaus" that I've seen here a few days ago. The tram looks to plane and to clean.

          http://www.zz7.de

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          • jo-keJ Offline
            jo-ke
            last edited by

            OK bumpmap worked very well and looks really nice. With dirt i've got no glue at the moment


            duewag-det018.jpg

            http://www.zz7.de

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            • Mike LuceyM Offline
              Mike Lucey
              last edited by

              Yes Jo, that looks a lot better. There must be a way of getting some 'dirt' in here somehow. I will see shat I can find out. The obvious thing to do is to ask Pete and I will do this. Let's hope that he knows how this could be achieved.

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              • Bryan KB Offline
                Bryan K
                last edited by

                It DOES look good.

                See my portfolio at https://delphiscousin.blogspot.com/

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                • jo-keJ Offline
                  jo-ke
                  last edited by

                  a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)


                  uebung4-012.jpg


                  uebung4-013.jpg

                  http://www.zz7.de

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                  • MALAISEM Offline
                    MALAISE
                    last edited by

                    Good Job, very close to reality . I join Mike about the "dirty aspect", it would give thickness.

                    MALAISE

                    La Connaissance n'a de valeur que partagรฉe

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                    • D Offline
                      d12dozr
                      last edited by

                      @jo-ke said:

                      a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)

                      If you are using Twilight, you can overlay a depth render to simulate fog>>>Advanced render settings->Clay #4

                      Nice job so far, I'm enjoying seeing it take shape ๐Ÿ˜„

                      3D Printing with SketchUp Book
                      http://goo.gl/f7ooYh

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                      • jo-keJ Offline
                        jo-ke
                        last edited by

                        @d12dozr said:

                        @jo-ke said:

                        a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)

                        If you are using Twilight, you can overlay a depth render to simulate fog>>>Advanced render settings->Clay #4

                        Nice job so far, I'm enjoying seeing it take shape ๐Ÿ˜„

                        Here's the render with clay preset 4. looks a bit like after an eruption with vulcano


                        uebung4-017-clay-kl.jpg

                        http://www.zz7.de

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                        • R Offline
                          Robert
                          last edited by

                          Very nice!
                          I've enjoyed watching the progress on the model.

                          Robert

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                          • D Offline
                            d12dozr
                            last edited by

                            jo-ke, I gave you misinformation ๐Ÿ˜ฎ ๐Ÿ˜ณ

                            Depth Render is just Advanced Settings -> #4, not Clay #4, see attachment...

                            Capture1.JPG

                            However, in that clay render, the bumps on the wall are neat! ๐Ÿ‘

                            3D Printing with SketchUp Book
                            http://goo.gl/f7ooYh

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                            • olisheaO Offline
                              olishea
                              last edited by

                              yeah i didn't realise clay preset retained bumps! looks sweet!

                              jo-ke you have to use the depth render and some photoshop filters to give an impression of fog. michalis wrote a tutorial somewhere about it. It is much quicker to photoshop the fog than using volumetric fog materials.

                              oli

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                              • jo-keJ Offline
                                jo-ke
                                last edited by

                                I'm going to construct a second tramway

                                the original and my model so far...

                                http://jokehl.bplaced.net/bahn/rhb/rhb1021-110-6-7-1021-kl.jpg


                                duewag-rhb-12x.jpg

                                http://www.zz7.de

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                                • jo-keJ Offline
                                  jo-ke
                                  last edited by

                                  I see I'm getting better every day!

                                  At this new model I corrected many mistakes that I did at the old model.


                                  duewag-rhb-12x002.jpg


                                  duewag-rhb-12x003.jpg

                                  http://www.zz7.de

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                                  • jo-keJ Offline
                                    jo-ke
                                    last edited by

                                    here are the first renders of the tramway


                                    duewag-rhb-12x-001.jpg


                                    duewag-rhb-12x-002.jpg

                                    http://www.zz7.de

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                                    • A Offline
                                      Aerilius
                                      last edited by

                                      Haha!
                                      You can't imagine how proud you make me when I can read my home town!

                                      Going to Wurstmarkt?

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                                      • jo-keJ Offline
                                        jo-ke
                                        last edited by

                                        Greetings to KL ๐Ÿ˜„

                                        here another render:


                                        duewag-render011.jpg

                                        http://www.zz7.de

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                                        • olisheaO Offline
                                          olishea
                                          last edited by

                                          hey nice trees ๐Ÿ˜‰

                                          model looking great, needs a better environment though IMO.

                                          oli

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