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    [WIP] German Tramway

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    • jo-keJ Offline
      jo-ke
      last edited by

      update, have to work on the details


      duewag-det013.jpg

      http://www.zz7.de

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      • jo-keJ Offline
        jo-ke
        last edited by

        update


        duewag-det014.jpg

        http://www.zz7.de

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        • Bryan KB Offline
          Bryan K
          last edited by

          Looking good.

          I can't read Deutsche. What does that say on the tram? Something about "Please... Stop" or "No stopping on tracks?"

          I'm probably way off base here. ๐Ÿ˜„

          See my portfolio at https://delphiscousin.blogspot.com/

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          • jo-keJ Offline
            jo-ke
            last edited by

            "please keep distance, large curves rash"

            don't know if google translated right, I think rash is the wrong word.

            http://www.zz7.de

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            • F Offline
              flipya
              last edited by

              @jo-ke said:

              "please keep distance, large curves rash"

              don't know if google translated right, I think rash is the wrong word.

              Yeah a 'rash' is what you get on your skin from for example an allergic reaction ๐Ÿ˜† I can see why Google translated it wrong. In this case I suppose Kurvenausschlage means that the rear of the vehicle has a large operating-radius in bends (the body extends far beyond the rear axle)...

              On topic: Great progress man, I like the shot with the buildings behind it very much. Are you planning on modelling the interior as well?

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              • Mike LuceyM Offline
                Mike Lucey
                last edited by

                Great work Jo ๐Ÿ‘

                Could I suggest that you consider showing some wear and tear (dirt) on the tram. I think it would blend in better with the scene. I am not sure how this could be done. Maybe others might have ideas.

                Mike

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                • jo-keJ Offline
                  jo-ke
                  last edited by

                  @mike lucey said:

                  Great work Jo ๐Ÿ‘

                  Could I suggest that you consider showing some wear and tear (dirt) on the tram. I think it would blend in better with the scene. I am not sure how this could be done. Maybe others might have ideas.

                  Mike

                  Yes that was my idea too, but I also didn't know how to do it. I thought about the bumpmap of Gaieus' "Fachwerkhaus" that I've seen here a few days ago. The tram looks to plane and to clean.

                  http://www.zz7.de

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                  • jo-keJ Offline
                    jo-ke
                    last edited by

                    OK bumpmap worked very well and looks really nice. With dirt i've got no glue at the moment


                    duewag-det018.jpg

                    http://www.zz7.de

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                    • Mike LuceyM Offline
                      Mike Lucey
                      last edited by

                      Yes Jo, that looks a lot better. There must be a way of getting some 'dirt' in here somehow. I will see shat I can find out. The obvious thing to do is to ask Pete and I will do this. Let's hope that he knows how this could be achieved.

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                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        It DOES look good.

                        See my portfolio at https://delphiscousin.blogspot.com/

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                        • jo-keJ Offline
                          jo-ke
                          last edited by

                          a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)


                          uebung4-012.jpg


                          uebung4-013.jpg

                          http://www.zz7.de

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                          • MALAISEM Offline
                            MALAISE
                            last edited by

                            Good Job, very close to reality . I join Mike about the "dirty aspect", it would give thickness.

                            MALAISE

                            La Connaissance n'a de valeur que partagรฉe

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                            • D Offline
                              d12dozr
                              last edited by

                              @jo-ke said:

                              a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)

                              If you are using Twilight, you can overlay a depth render to simulate fog>>>Advanced render settings->Clay #4

                              Nice job so far, I'm enjoying seeing it take shape ๐Ÿ˜„

                              3D Printing with SketchUp Book
                              http://goo.gl/f7ooYh

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                              • jo-keJ Offline
                                jo-ke
                                last edited by

                                @d12dozr said:

                                @jo-ke said:

                                a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)

                                If you are using Twilight, you can overlay a depth render to simulate fog>>>Advanced render settings->Clay #4

                                Nice job so far, I'm enjoying seeing it take shape ๐Ÿ˜„

                                Here's the render with clay preset 4. looks a bit like after an eruption with vulcano


                                uebung4-017-clay-kl.jpg

                                http://www.zz7.de

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                                • R Offline
                                  Robert
                                  last edited by

                                  Very nice!
                                  I've enjoyed watching the progress on the model.

                                  Robert

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                                  • D Offline
                                    d12dozr
                                    last edited by

                                    jo-ke, I gave you misinformation ๐Ÿ˜ฎ ๐Ÿ˜ณ

                                    Depth Render is just Advanced Settings -> #4, not Clay #4, see attachment...

                                    Capture1.JPG

                                    However, in that clay render, the bumps on the wall are neat! ๐Ÿ‘

                                    3D Printing with SketchUp Book
                                    http://goo.gl/f7ooYh

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                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      yeah i didn't realise clay preset retained bumps! looks sweet!

                                      jo-ke you have to use the depth render and some photoshop filters to give an impression of fog. michalis wrote a tutorial somewhere about it. It is much quicker to photoshop the fog than using volumetric fog materials.

                                      oli

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                                      • jo-keJ Offline
                                        jo-ke
                                        last edited by

                                        I'm going to construct a second tramway

                                        the original and my model so far...

                                        http://jokehl.bplaced.net/bahn/rhb/rhb1021-110-6-7-1021-kl.jpg


                                        duewag-rhb-12x.jpg

                                        http://www.zz7.de

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                                        • jo-keJ Offline
                                          jo-ke
                                          last edited by

                                          I see I'm getting better every day!

                                          At this new model I corrected many mistakes that I did at the old model.


                                          duewag-rhb-12x002.jpg


                                          duewag-rhb-12x003.jpg

                                          http://www.zz7.de

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                                          • jo-keJ Offline
                                            jo-ke
                                            last edited by

                                            here are the first renders of the tramway


                                            duewag-rhb-12x-001.jpg


                                            duewag-rhb-12x-002.jpg

                                            http://www.zz7.de

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