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    [WIP] German Tramway

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    • jo-keJ Offline
      jo-ke
      last edited by

      I think I have to restart the project because my skills are not good enough to set the ground shape in the right position. At the details you can see my problems. If I would add more details, it would be more difficult to repair these aereas.


      duewag-det001.jpg


      duewag-det002.jpg


      duewag-det003.jpg

      http://www.zz7.de

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      • jo-keJ Offline
        jo-ke
        last edited by

        I just decided to continue the project.


        duewag-det004.jpg


        duewag-det005.jpg

        http://www.zz7.de

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        • jo-keJ Offline
          jo-ke
          last edited by

          Last one for today:


          duewag-det009.jpg

          http://www.zz7.de

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          • Bryan KB Offline
            Bryan K
            last edited by

            Nice!

            See my portfolio at https://delphiscousin.blogspot.com/

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            • jo-keJ Offline
              jo-ke
              last edited by

              and another one...


              duewag-det010.jpg

              http://www.zz7.de

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              • C Offline
                cadmunkey
                last edited by

                Looks great, good modelling skills and the render is nice and clean too and shows it off perfectly.

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                • jo-keJ Offline
                  jo-ke
                  last edited by

                  update, have to work on the details


                  duewag-det013.jpg

                  http://www.zz7.de

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                  • jo-keJ Offline
                    jo-ke
                    last edited by

                    update


                    duewag-det014.jpg

                    http://www.zz7.de

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                    • Bryan KB Offline
                      Bryan K
                      last edited by

                      Looking good.

                      I can't read Deutsche. What does that say on the tram? Something about "Please... Stop" or "No stopping on tracks?"

                      I'm probably way off base here. 😄

                      See my portfolio at https://delphiscousin.blogspot.com/

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                      • jo-keJ Offline
                        jo-ke
                        last edited by

                        "please keep distance, large curves rash"

                        don't know if google translated right, I think rash is the wrong word.

                        http://www.zz7.de

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                        • F Offline
                          flipya
                          last edited by

                          @jo-ke said:

                          "please keep distance, large curves rash"

                          don't know if google translated right, I think rash is the wrong word.

                          Yeah a 'rash' is what you get on your skin from for example an allergic reaction 😆 I can see why Google translated it wrong. In this case I suppose Kurvenausschlage means that the rear of the vehicle has a large operating-radius in bends (the body extends far beyond the rear axle)...

                          On topic: Great progress man, I like the shot with the buildings behind it very much. Are you planning on modelling the interior as well?

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                          • Mike LuceyM Offline
                            Mike Lucey
                            last edited by

                            Great work Jo 👍

                            Could I suggest that you consider showing some wear and tear (dirt) on the tram. I think it would blend in better with the scene. I am not sure how this could be done. Maybe others might have ideas.

                            Mike

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                            • jo-keJ Offline
                              jo-ke
                              last edited by

                              @mike lucey said:

                              Great work Jo 👍

                              Could I suggest that you consider showing some wear and tear (dirt) on the tram. I think it would blend in better with the scene. I am not sure how this could be done. Maybe others might have ideas.

                              Mike

                              Yes that was my idea too, but I also didn't know how to do it. I thought about the bumpmap of Gaieus' "Fachwerkhaus" that I've seen here a few days ago. The tram looks to plane and to clean.

                              http://www.zz7.de

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                              • jo-keJ Offline
                                jo-ke
                                last edited by

                                OK bumpmap worked very well and looks really nice. With dirt i've got no glue at the moment


                                duewag-det018.jpg

                                http://www.zz7.de

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                                • Mike LuceyM Offline
                                  Mike Lucey
                                  last edited by

                                  Yes Jo, that looks a lot better. There must be a way of getting some 'dirt' in here somehow. I will see shat I can find out. The obvious thing to do is to ask Pete and I will do this. Let's hope that he knows how this could be achieved.

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                                  • Bryan KB Offline
                                    Bryan K
                                    last edited by

                                    It DOES look good.

                                    See my portfolio at https://delphiscousin.blogspot.com/

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                                    • jo-keJ Offline
                                      jo-ke
                                      last edited by

                                      a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)


                                      uebung4-012.jpg


                                      uebung4-013.jpg

                                      http://www.zz7.de

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                                      • MALAISEM Offline
                                        MALAISE
                                        last edited by

                                        Good Job, very close to reality . I join Mike about the "dirty aspect", it would give thickness.

                                        MALAISE

                                        La Connaissance n'a de valeur que partagée

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                                        • D Offline
                                          d12dozr
                                          last edited by

                                          @jo-ke said:

                                          a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)

                                          If you are using Twilight, you can overlay a depth render to simulate fog>>>Advanced render settings->Clay #4

                                          Nice job so far, I'm enjoying seeing it take shape 😄

                                          3D Printing with SketchUp Book
                                          http://goo.gl/f7ooYh

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                                          • jo-keJ Offline
                                            jo-ke
                                            last edited by

                                            @d12dozr said:

                                            @jo-ke said:

                                            a nightscene with that tram and a su-foggy-scene (is there any chance to render fog?)

                                            If you are using Twilight, you can overlay a depth render to simulate fog>>>Advanced render settings->Clay #4

                                            Nice job so far, I'm enjoying seeing it take shape 😄

                                            Here's the render with clay preset 4. looks a bit like after an eruption with vulcano


                                            uebung4-017-clay-kl.jpg

                                            http://www.zz7.de

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