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    Use Ruby's Unit-testing functionality in Sketchup

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      Another thought....

      Ruby ver 1.9.1 comes with a MiniTest library. Maybe it may work better than the fullblown edition.

      I don't see it with ver 1.8.6, don't knowif it's in 1.8.7 __ anyone?
      EDIT: (Just unzipped v1.8.7-p72, and it's not there. Looks like it's a v1.9.x addition. So the question is will it work in the v1.8.x branch?)

      I'm not here much anymore.

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      • L Offline
        lbaeyens
        last edited by

        Guys,

        I got in contact with the author of the slide deck I mentioned. He told me that the unit testing functionality of Ruby is not part of the SketchUp installation (on PC, it is on Mac), so that I need to copy the unit testing folders from ruby into the plugin folder of sketchup.

        this is also mentioned on the FAQ pages of SketchUp (http://code.google.com/apis/sketchup/docs/faq.html)

        What parts of Ruby comes with SketchUp?
        Only the minimal "core" Ruby modules come with SketchUp on the PC. On the Mac, the full standard Ruby install is included with the OS.

        I need a Ruby module (such as CGI) that doesn't come with SketchUp. What do I do?
        You could either require that your plugin users install the latest version of Ruby on their computer (it comes standard on the Mac, by the way) or you could distribute the needed .rb files in a subdirectory that you add to the /Plugins directory when they install your script.

        I will try this out later on today and keep you tuned on how it went.

        Lieven

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        • L Offline
          lbaeyens
          last edited by

          So I copied the test and underlying folders from my Ruby 1.8 installation to the Plugins folder of Sketchup.
          I bumped into another load error, so I also copied the optparse.rb file to the Plugins folder. Now my code snippet is loading fine. I'll come back with more news, once I've done some real testing.

          L.

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          • thomthomT Offline
            thomthom
            last edited by

            @lbaeyens said:

            You could either require that your plugin users install the latest version of Ruby on their computer

            hmm.. I don't think that sounds like a good solution. As a user I'd rather not have to install a full separate Ruby installation.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • L Offline
              lbaeyens
              last edited by

              I don't know why on Mac SU comes with the full Ruby set while on PC only the "core" Ruby components are deployed.

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              • thomthomT Offline
                thomthom
                last edited by

                Yea, there are many questionmarks regarding the SU Ruby implementation...

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • tbdT Offline
                  tbd
                  last edited by

                  @lbaeyens said:

                  I don't know why on Mac SU comes with the full Ruby set while on PC only the "core" Ruby components are deployed.

                  because OSX, not SU, has Ruby preinstalled by default (among other nice things).

                  SketchUp Ruby Consultant | Podium 1.x developer
                  http://plugins.ro

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                  • J Offline
                    Jim
                    last edited by

                    I'm interested in learning how unit testing can improve the development process for plugins. I've never felt I needed it, but I can't really justify that feeling because I really don't know what unit testing is all about.

                    My plugins are simple and straight-forward. I am making an assumption that testing is designed more for software that is too large to understand as a whole, and so it is divided into smaller pieces (units.) Then the tests make sure you're smaller units don't break as you work on the other parts.

                    Hi

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                    • L Offline
                      lbaeyens
                      last edited by

                      I got it working! thanks to Scott (the author of the slide deck remember)
                      the issue was that the stdout which is the standard output stream used by the TestRunner is not supported in SU, so you need to implement a SU specific output stream SketchupConsoleOutput in this case
                      a second issue that had to be resolved was the reference to Test::Unit::UI::NORMAL.
                      but now it's up and running. copy the code into a .rb file and give it a try.

                      Test driven SU, here we come!

                      require 'test/unit/ui/console/testrunner'
                      require 'test/unit'
                      require 'sketchup'
                      Sketchup.send_action "showRubyPanel:"

                      module Sketchup
                      class Model
                      def dumpr
                      return true
                      end
                      end
                      end

                      class SketchupConsoleOutput
                      def puts s
                      print s.to_s + "\n"
                      end
                      def write s
                      print s
                      end
                      def flush
                      #nop
                      # The testrunner expects to be able to call this method on the supplied io object.
                      end
                      end

                      class ModelDumpTest < Test::Unit::TestCase
                      def test_dumpexistingmodel
                      assert_equal true, Sketchup.active_model.dumpr
                      end
                      end

                      def runTests
                      runner = Test::Unit::UI::Console::TestRunner.new(ModelDumpTest, Test::Unit::UI::NORMAL, SketchupConsoleOutput.new)
                      runner.start
                      end

                      UI.menu("PlugIns").add_item("TestRunner") { runTests }

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                      • L Offline
                        lbaeyens
                        last edited by

                        test driven development for sketchup plugins
                        well, I come out of the classic software development space and apply TDD for the last 10 years. when I started experimenting with SU plugin development, I started without TDD, but after a while I felt like developing "naked". once you're used to the TDD way, you won't go back to the non TDD way. and Ruby has embedded TDD capability, so no excuse!
                        I'm glad I got it up and running, I'll keep you tuned on my TDD adventures in SU Ruby

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                        • J Offline
                          Jim
                          last edited by

                          You can also start sketchup from the command line as follows:

                          $ sketchup.exe > log.txt

                          And then output goes to the file as long as you do not open the Ruby Console. The Ruby Console slows SU down and is less convenient when there is a lot of output.

                          So is the example code you posted an actual test you would write, or is it for testing the setup?

                          Hi

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                          • L Offline
                            lbaeyens
                            last edited by

                            the code snippet is not an actual test, but just to prove it works. now the real work starts. thanks for the hint on directing the SU output.

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