How would one get or make this texture? Rustic siding.
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What I want is a type of clapboard siding that is sawn from a blank out of a large pine log, the blank still having the log's natural face, and each clapboard's bottom edge thus has the natural curves, jiggles, knot "poke outs," and general irregularities of the tree's trunk.
A photo of such siding is attached, but what I want to do is sort of "non-photo-realistic," in that I want the look of this stuff, painted in a solid color, but with that "waney" or "live" edge look.
A second clip, attached, shows a method for doing a texture of new painted clapboard siding. Imagine a single layer of a solid color, overlaid with a clear mask, on on that clear mask is done an array of parallel horizontal lines, the lines all being "shaded" to emulate the shadow look of clapboard edges on a wall, in outdoor sunlight.
What I wonder is what techniques might be used to create that mask of lines, so that they had the "natural" wiggles and curves of the siding look I am after. Such a mask would need to be large enough so as to not have repeats. I envision a mask 4' h x 8' w, maybe, then tileable.
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Model a section of the desired siding...white material, background, etc.; adjust the shadows till you get what you want; render (a big one) with TwilightRender or some other; then manipulate in PS.
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trace and model each one individually, then rotate a bit.
PS if you started with a tile-able texture you could get tile-able geometry.
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great work xrok!
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thanks. here i tweacked the edges a bit.
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